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Stefaan Verhulst

Paper by Dilek Frais: “The UN Sustainable Development Goals (SDGs) are a vision for achieving a sustainable future. Reliable, timely, comprehensive, and consistent data are critical for measuring progress towards, and ultimately achieving, the SDGs. Data from citizen science represent one new source of data that could be used for SDG reporting and monitoring. However, information is still lacking regarding the current and potential contributions of citizen science to the SDG indicator framework. Through a systematic review of the metadata and work plans of the 244 SDG indicators, as well as the identification of past and ongoing citizen science initiatives that could directly or indirectly provide data for these indicators, this paper presents an overview of where citizen science is already contributing and could contribute data to the SDG indicator framework.

The results demonstrate that citizen science is “already contributing” to the monitoring of 5 SDG indicators, and that citizen science “could contribute” to 76 indicators, which, together, equates to around 33%. Our analysis also shows that the greatest inputs from citizen science to the SDG framework relate to SDG 15 Life on Land, SDG 11 Sustainable Cities and Communities, SDG 3 Good Health and Wellbeing, and SDG 6 Clean Water and Sanitation. Realizing the full potential of citizen science requires demonstrating its value in the global data ecosystem, building partnerships around citizen science data to accelerate SDG progress, and leveraging investments to enhance its use and impact….(More)”.

Mapping citizen science contributions to the UN sustainable development goals

Blog by the Hastings Institute: “Before there was the Covid-19 pandemic, there was Pandemic. This tabletop game, in which players collaborate to fight disease outbreaks, debuted in 2007. Expansions feature weaponized pathogens, historic pandemics, zoonotic diseases, and vaccine development races. Game mechanics modelled on pandemic vectors provide multiple narratives: battle, quest, detection, discovery. There is satisfaction in playing “against” disease–and winning.

Societies globally are responding to Covid-19 under differing political and economic conditions. In the United States, these conditions include mass unemployment and entrenched social inequalities that drive health disparities by race, class, and neighborhood. Real pandemic is not as tidy as a game. But can games, and the immense appetite for them, support understanding about the societal challenges we now face? Yes.

A well-designed game is structured as a flow chart or a decision tree. Games simulate challenges, require choices, and allow players to see the consequences of their decisions. Visual and narrative elements enhance these vicarious experiences. Game narratives can engage human capacities such as empathy, helping us to imagine the perspectives of people unlike ourselves. In The Waiting Game (2018), an award-winning digital single-player game designed by news outlets ProPublica and WNYC and game design firm Playmatics, the player starts by choosing one of five characters representing asylum seekers. The player is immersed in a day-by-day depiction of their character’s journey and experiences. Each “day,” the player must make a choice: give up or keep going?

Games can also engage the moral imagination by prompting players to reflect on competing values and implicit biases. In the single-player game Parable of the Polygons (2014), a player moves emoji-like symbols into groups. This quick game visualizes how decisions aimed at making members of a community happier can undermine a shared commitment to diversity when happiness relies on living near people “like me.” It is free-to-play on the website of Games for Change (G4C), a nonprofit organization that promotes the development and use of games to imagine and respond to real-world problems.

Also in the G4C arcade is Cards Against Calamity (2018), which focuses on local governance in a coastal town. This game, developed by 1st Playable Productions and the Environmental Law Institute, aims to help local policymakers foresee community planning challenges in balancing environmental protections and economic interests. Plague Inc. (2012) flips the Pandemic script by having players assume the pathogen role, winning by spreading. This game has been used as a teaching tool and has surged in popularity during disease outbreak: in January 2020, its designers issued a statement reminding players that Plague Inc. should not be used for pandemic modeling….(More)”.

Social-Change Games Can Help Us Understand the Public Health Choices We Face

Paper by Amy Orben: “Widespread concerns about new technologies – whether they be novels, radios or smartphones – are repeatedly found throughout history. While past panics are often met with amusement today, current concerns routinely engender large research investments and policy debate. What we learn from studying past technological panics, however, is that these investments are often inefficient and ineffective. What causes technological panics to repeatedly reincarnate? And why does research routinely fail to address them?

To answer such questions, this article examines the network of political, population and academic factors driving the Sisyphean Cycle of Technology Panics. In this cycle, psychologists are encouraged to spend time investigating new technologies, and how they affect children and young people, to calm a worried population. Their endeavour is however rendered ineffective due to a lacking theoretical baseline; researchers cannot build on what has been learnt researching past technologies of concern. Thus academic study seemingly restarts for each new technology of interest, slowing down the policy interventions necessary to ensure technologies are benefitting society. This article highlights how the Sisyphean Cycle of Technology Panics stymies psychology’s positive role in steering technological change, and highlights the pervasive need for improved research and policy approaches to new technologies….(More)”.

The Sisyphean Cycle of Technology Panics

OECD Report: “Policy evaluation is a critical element of good governance, as it promotes public accountability and contributes to citizens’ trust in government. Evaluation helps ensure that decisions are rooted in trustworthy evidence and deliver desired outcomes. Drawing on the first significant cross-country survey of policy evaluation practices covering 42 countries, this report offers a systemic analysis of the institutionalisation, quality and use of evaluation across countries and looks at how these three dimensions interrelate.

The report also covers cross-cutting aspects related to regulatory assessment and performance budgeting. The analysis illustrates the role and functions of key institutions within the executive, such as centres of government and ministries of finance. It also underlines the role of supreme audit institutions….(More)”.

Improving Governance with Policy Evaluation

Report by Helen Kennedy, Susan Oman, Mark Taylor, Jo Bates & Robin Steedman: “The ubiquitous collection and use of digital data is said to have wide-ranging effects. As these practices expand, interest in how the public perceives them has begun to grow. Understanding public views of data
practices is considered to be important, to ensure that data works ‘for people and society’ (the mission of the Ada Lovelace Institute) and is ‘a force for good’ (an aim of the government Centre for Data Ethics and
Innovation)

To improve understanding of public views of data practices, we conducted a review of original empirical research into public perceptions of, attitudes toward and feelings about data practices. We use the term ‘data practices’ to refer to the systematic collection, analysis and sharing of data and the outcomes of these processes. The data at the centre of such practices is often personal data, and related research often focuses on this data. Our review also covered related phenomena such as AI and facial recognition.

We carried out a systematic search of online academic research databases and a manual search, that began with literature with which we were already familiar, and then snowballed out. Our review covered a broad
range of academic disciplines and grey literature – that is, literature produced by independent, civil society, third sector, governmental or commercial organisations or by academics for non-academic audiences. It focused on the past five years. We excluded a) literature about children’s understandings and perceptions of data practices because this is a specialist area beyond our remit, and b) literature focused on the health domain because high quality syntheses of literature focusing on this domain already exist. The grey literature we reviewed focused on the UK, whereas academic literature was international….(More)”.

Public understanding and perceptions of data practices: a review of existing research

Book by Jeffrey D. Sachs: “Today’s most urgent problems are fundamentally global. They require nothing less than concerted, planetwide action if we are to secure a long-term future. But humanity’s story has always been on a global scale. In this book, Jeffrey D. Sachs, renowned economist and expert on sustainable development, turns to world history to shed light on how we can meet the challenges and opportunities of the twenty-first century.

Sachs takes readers through a series of seven distinct waves of technological and institutional change, starting with the original settling of the planet by early modern humans through long-distance migration and ending with reflections on today’s globalization. Along the way, he considers how the interplay of geography, technology, and institutions influenced the Neolithic revolution; the role of the horse in the emergence of empires; the spread of large land-based empires in the classical age; the rise of global empires after the opening of sea routes from Europe to Asia and the Americas; and the industrial age. The dynamics of these past waves, Sachs demonstrates, offer fresh perspective on the ongoing processes taking place in our own time—a globalization based on digital technologies. Sachs emphasizes the need for new methods of international governance and cooperation to prevent conflicts and to achieve economic, social, and environmental objectives aligned with sustainable development. The Ages of Globalization is a vital book for all readers aiming to make sense of our rapidly changing world….(More)”.

The Ages of Globalization: Geography, Technology, and Institutions

The GovLab: “Three months ago, COVID-19 brought much of the world to a halt. Faced with the unprecedented challenges brought by the virus, The GovLab put forth a Call for Action to develop the responsible data infrastructure needed to address the pandemic and other dynamic threats. With our partners, we initiated several projects to achieve the goals outlined in the call.

Today we are launching a new hub for The GovLab’s #Data4COVID19 efforts at data4covid19.org. This site brings together our efforts to implement the Call for Action including developing a governance frameworkbuilding capacity, establishing data stewardship and a network of data stewards, and engaging people.

You can also use the site to share your updates and efforts with The GovLab team or subscribe to our newsletter to stay informed….(More)’.

Data4Covid19

Judy Dempsey’s Strategic Europe: “Mathilde Bouyé associate at the Climate Program Of The World Resources Institute: “…the impact of citizens’ deliberation depends on the link to decisionmaking, which varies with each country’s democratic culture. The UK climate assembly informed powerful parliamentary committees, while the French government created a precedent by committing to send the Citizens’ Convention on Climate’s proposals for adoption “without any filter….”

Jan Eichhorn,  Research Director Of D|Part and Senior Lecturer in Social Policy at The University Of Edinburgh: “The climate crisis is so complex that no single action can be the answer to it. However, because of the complexity, formats that can connect otherwise distant actors meaningfully can play a very helpful role. Citizens’ assemblies fit that bill.

If well designed, such assemblies connect expertise with life realities, broaden the horizon of policymakers on what publics may be willing or even excited to consider, and enable publics to learn about options they did not know about. Rather than stoking divisions between people and businesses or between activists and state officials, they can foster common ground and create shared purpose, which is needed to combat comprehensive challenges like the climate crisis….”

Tim Hughes, Director of Involve: “…they are only one way in which people can be—and need to be—involved in decisionmaking. Underpinning citizens’ assemblies are the principles of participation—people being involved in the decisions that affect their lives—and deliberation—people sharing and testing ideas through inclusive and respectful conversations.

It is these principles that we need to build into decisionmaking at all levels of society in order to develop the ideas, energy, and ownership to answer the crisis.”

Mariann Őry,  Head Of The Foreign Desk And Senior Editor At Magyar Hírlap: “Citizens’ initiatives have proven to be effective in reaching a number of goals, but the pressure they can put on stakeholders is not always enough.

It’s not even the most reliable political force: remember that the enthusiasm and momentum of the climate protests has basically vanished since the start of the coronavirus crisis, as if people simply lost interest—though this is surely not the case. A difference can be made on the level of political leaders and, very importantly, on the level of the biggest actors of industry….(More)”.

Are Citizens’ Assemblies the Answer to the Climate Crisis?

Emily A. Vogels, Lee Rainie and Janna Anderson at Pew Research: “A large share of experts and analysts worry that people’s technology use will mostly weaken core aspects of democracy and democratic representation in the coming decade. Yet they also foresee significant social and civic innovation between now and 2030 to try to address emerging issues.

In this new report, technology experts who shared serious concerns for democracy in a recent Pew Research Center canvassing weigh in with their views about the likely changes and reforms that might occur in the coming years.

Overall, 697 technology innovators, developers, business and policy leaders, researchers and activists responded to the following query:

Social and civic innovation and its impact on the new difficulties of the digital age: As the Industrial Revolution swept through societies, people eventually took steps to mitigate abuses and harms that emerged. For instance, new laws were enacted to make workplaces safer and protect children; standards were created for product safety and effectiveness; new kinds of organizations came into being to help workers (e.g., labor unions) and make urban life more meaningful (e.g., settlement houses, Boys/Girls Clubs); new educational institutions were created (e.g., trade schools); household roles in families were reconfigured.

Today’s “techlash” illuminates the issues that have surfaced in the digital era. We seek your insights as to whether and how reforms to ease these problems and others might unfold.

The question: Will significant social and civic innovation occur between now and 2030? By “social and civic innovation,” we mean the creation of things like new technology tools, legal protections, social norms, new or reconfigured groups and communities, educational efforts and other strategies to address digital-age challenges.

Some 84% of these respondents say there will be significant social and civic innovation between now and 2030, while 16% say there will not be significant social and civic innovation in the timeframe.

Asked a follow-up question about whether humans’ use of technology will lead to or prevent significant social and civic innovation, 69% of these expert respondents said they expect that technology use will help significantly mitigate problems20% predicted that technology use will effectively prevent significant mitigation of problems and 11% responded that it is likely that technology use will have no effect on social and civic innovation.

This is a nonscientific canvassing of experts, based on a non-random sample. The results represent only the opinions of individuals who responded to the query and are not projectable to any other population. The methodology underlying this canvassing is elaborated here. The bulk of this report covers these experts’ written answers explaining their responses.

Respondents in this canvassing sound three broad themes about the changing technology landscape and how it will impact citizens’ political and social activities.

First, they predict that overall connectivity between people and their devices will increase as more digital applications emerge that allow people to create, share and observe information. This trend could accelerate as people employ smart agents and bots to interact with other people or other people’s avatars. These experts say persistent and expanded human connectivity will affect the way people engage with each other as citizens and influence how they work to build groups aimed at impacting policy and politics. Some argue this will change the way people interact with democratic institutions….(More)”.

Experts Predict More Digital Innovation by 2030 Aimed at Enhancing Democracy

Essay by David S. Jones and Stefan Helmreich: “…Is the most recent rise in new cases—the sharp increase in case counts and hospitalizations reported this week in several states—a second wave, or rather a second peak of a first wave? Will the world see a devastating second wave in the fall?

Such imagery of waves has pervaded talk about the propagation of the infection from the beginning. On January 29, just under a month after the first instances of COVID-19 were reported in Wuhan, Chinese health officials published a clinical report about their first 425 cases, describing them as “the first wave of the epidemic.” On March 4 the French epidemiologist Antoine Flahault asked, “Has China just experienced a herald wave, to use terminology borrowed from those who study tsunamis, and is the big wave still to come?” The Asia Times warned shortly thereafter that “a second deadly wave of COVID-19 could crash over China like a tsunami.” A tsunami, however, struck elsewhere, with the epidemic surging in Iran, Italy, France, and then the United States. By the end of April, with the United States having passed one million cases, the wave forecasts had become bleaker. Prominent epidemiologists predicted three possible future “wave scenarios”—described by one Boston reporter as “seascapes,” characterized either by oscillating outbreaks, the arrival of a “monster wave,” or a persistent and rolling crisis.


From Kristine Moore et al., “The Future of the COVID-19 Pandemic” (April 30, 2020). Used with permission from the Center for Infectious Disease Research and Policy, University of Minnesota.

While this language may be new to much of the public, the figure of the wave has long been employed to describe, analyze, and predict the behavior of epidemics. Understanding this history can help us better appreciate the conceptual inheritances of a scientific discipline suddenly at the center of public discussion. It can also help us judge the utility as well as limitations of those representations of epidemiological waves now in play in thinking about the science and policy of COVID-19. As the statistician Edward Tufte writes in his classic work The Visual Display of Quantitative Information (1983), “At their best, graphics are instruments for reasoning about quantitative information.” The wave, operating as a hybrid of the diagrammatic, mathematical, and pictorial, certainly does help to visualize and think about COVID-19 data, but it also does much more. The wave image has become an instrument for public health management and prediction—even prophecy—offering a synoptic, schematic view of the dynamics it describes.

This essay sketches this backstory of epidemic waves, which falls roughly into three eras: waves emerge first as a device of data visualization, then evolve into an object of mathematical modeling and causal investigation and finally morph into a tool of persuasion, intervention, and governance. Accounts of the wave-like rise and fall of rates of illness and death in populations first appeared in the mid-nineteenth century, with England a key player in developments that saw government officials collect data permitting the graphical tabulation of disease trends over time. During this period the wave image was primarily metaphorical, a heuristic way of talking about patterns in data. Using curving numerical plots, epidemiologists offered analogies between the spread of infection and the travel of waves, sometimes transposing the temporal tracing of epidemic data onto maps of geographical space. Exactly what mix of forces—natural or social—generated these “epidemic waves” remained a source of speculation….(More)”.

The Shape of Epidemics

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