Book by Anton Nijholt: “This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers….(More)”.
Making Smart Cities More Playable: Exploring Playable Cities
How to contribute:
Did you come across – or create – a compelling project/report/book/app at the leading edge of innovation in governance?
Share it with us at info@thelivinglib.org so that we can add it to the Collection!
About the Curator
Get the latest news right in you inbox
Subscribe to curated findings and actionable knowledge from The Living Library, delivered to your inbox every Friday
Related articles
INSTITUTIONAL INNOVATION
WSIS+20: What the Final Outcome Delivers – and What It Leaves Unresolved
Posted in December 18, 2025 by Stefaan Verhulst
INSTITUTIONAL INNOVATION
The Cassandra of ‘The Machine’
Posted in December 17, 2025 by Stefaan Verhulst
INSTITUTIONAL INNOVATION
Unleashing the policy potential of rigorous impact evaluation and randomised trials
Posted in December 17, 2025 by Stefaan Verhulst