Book by Anton Nijholt: “This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers….(More)”.
Making Smart Cities More Playable: Exploring Playable Cities
How to contribute:
Did you come across – or create – a compelling project/report/book/app at the leading edge of innovation in governance?
Share it with us at info@thelivinglib.org so that we can add it to the Collection!
About the Curator
Get the latest news right in your inbox
Subscribe to curated findings and actionable knowledge from The Living Library, delivered to your inbox every Friday
Related articles
Artificial Intelligence
DATA
Meaningful Engagement: Lessons from Canada and Other Democracies
Posted in May 23, 2026 by Stefaan Verhulst
E-Gov
INSTITUTIONAL INNOVATION
The GovTech Compass: Ten Principles for the Responsible Implementation of GovTech and Digital Public Infrastructure
Posted in May 22, 2026 by Stefaan Verhulst
DATA
Data Collaboratives
Global approaches to infectious disease surveillance and modeling
Posted in May 22, 2026 by Stefaan Verhulst