The prototype for Mini Metro, Mind the Gap, was created at the end of April 2013 during the three-day Ludum Dare 26 Jam. The first pre-alpha build was made public in September 2013. Mini Metro was put up on Steam Greenlight in March 2014 and was greenlit within three weeks. The Early Access release is scheduled for the 11th of August.
- Compelling, constructive, hectic, relaxed gameplay. If that makes sense.
- Three game modes: Commuter for quick scored games, Scenic for stress-free sandbox play, and Rush Hour for the ultimate challenge. (only Commuter is in so far, Scenic will follow soon)
- Three real-world cities to design subways for (London, New York City and Paris), with many more being added before release. Each has a unique colour theme, set of obstacles, and pace.
- Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
- Each game’s map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it’s a keeper, save it, tweet it, show it off or make it your desktop background!
- Each game’s map is a work of art, built by the player in the classic abstract subway style. If you think it’s a keeper, save it, tweet it, show it off or make it your desktop background!
- Dynamic soundtrack by Disasterpeace.
- Colorblind and night modes.