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Stefaan Verhulst

Paper by Michael L. Barthel, Ruth Moon, and William Mari published by the Tow Center: “When bloggers and citizen journalists became fixtures of the U.S. media environment, traditional print journalists responded with a critique, as this latest Tow Center brief says. According to mainstream reporters, the interlopers were “unprofessional, unethical, and overly dependent on the very mainstream media they criticized. In a 2013 poll of journalists, 51 percent agreed that citizen journalism is not real journalism”.

However, the digital media environment, a space for easy interaction has provided opportunities for journalists of all stripes to vault the barriers between legacy and digital sectors; if not collaborating, then perhaps communicating at least.

This brief by three PhD candidates at The University of Washington, Michael L. Barthel, Ruth Moon and William Mari, takes a snapshot of how fifteen political journalists from BuzzFeed, Politico and The New York Times, interact (representing digital, hybrid and legacy outlets respectively). The researchers place those interactions in the context of reporters’ longstanding traditions of gossip, goading, collaboration and competition.

They found tribalism, pronounced most strongly in the legacy outlet, but present across each grouping. They found hierarchy and status-boosting. But those phenomena were not absolute; there were also instances of co-operation, sharing and mutual benefit. None-the-less, by these indicators at least; there was a clear pecking order: Digital and hybrid organizations’ journalists paid “more attention to traditional than digital publications”.

You can download your copy here (pdf).”

Who Retweets Whom: How Digital And Legacy Journalists Interact on Twitter

Kurzweil Newsletter: “Scientists reporting in the ACS journal Environmental Science & Technology have used smartphone and sensing technology to better pinpoint times and locations of the worst air pollution, which is associated with respiratory and cardiovascular problems.

Most such studies create a picture of exposure based on air pollution levels outside people’s homes. This approach ignores big differences in air quality in school and work environments. It also ignores spikes in pollution that happen over the course of the day such as during rush hour.

To fill in these gaps, Mark J. Nieuwenhuijsen and colleagues in Spain, The Netherlands, and the U.S. equipped 54 school children from from 29 different schools around Barcelona with smartphones that could track their location and physical activity. The children also received sensors that continuously measured the ambient levels of black carbon, a component of soot. Although most children spent less than 4 percent of their day traveling to and from school, this exposure contributed 13 percent of their total potential black carbon exposure.

The study was associated with BREATHE, an epidemiological study of the relation between air pollution and brain development.

The researchers conclude that mobile technologies could contribute valuable new insights into air pollution exposure….

More: Mark J. Nieuwenhuijsen, David Donaire-Gonzalez, Ioar Rivas, Montserrat de Castro, Marta Cirach, Gerard Hoek, Edmund Seto, Michael Jerrett, Jordi Sunyer. Variability in and Agreement between Modeled and Personal Continuously Measured Black Carbon Levels Using Novel Smartphone and Sensor Technologies. Environmental Science & Technology, 2015; 150209104136008 DOI: 10.1021/es505362x

Turning smartphones into personal, real-time pollution-location monitors

, and (The GovLab) at Governing: “As we explore the role of new technologies in changing how government makes policies and delivers services, one form of technology is emerging that has the potential to foster decision-making that’s not only more effective but also more legitimate: platforms for organizing communication by groups across a distance….

Whether the goal is setting an agenda, brainstorming solutions, choosing a path forward and implementing it, or collaborating to assess what works, here are some examples of new tools for participatory democracy:

Agenda-setting and brainstorming: Loomio is an open-source tool designed to make it easy for small to medium-sized groups to make decisions together. Participants can start a discussion on a given topic and invite people into a conversation. As the conversation progresses, anyone can put a proposal to a vote. It is specifically designed to enable consensus-based decision-making.

Google Moderator is a service that uses crowdsourcing to rank user-submitted questions, suggestions and ideas. The tool manages feedback from a large number of people, any of whom who can submit a question or vote up or down on the top questions. The DeLib Dialogue App is a service from the United Kingdom that also allows participants to suggest ideas, refine them via comments and discussions, and rate them to bring the best ideas to the top. And Your Priorities is a service that enables citizens to voice, debate and prioritize ideas.

Voting: Democracy 2.1 and OpaVote are tools that allow people to submit ideas, debate them and then vote on them. Democracy 2.1 offers voters the additional option of casting up to four equally weighted “plus votes” and two “minus votes.” OpaVote is designed to enable elections where voters select a single candidate, employ ranked-choice or approval voting, or use any combination of voting methods.

Drafting: DemocracyOS was designed specifically to enable co-creation of legislation or policy proposals. With the tool, large numbers of users can build proposals, either from scratch or by branching off from existing drafts. Currently in use in several cities, it is designed to get citizen input into a process where final decision-making authority still rests with elected officials or civil servants. For drafting together, Hypothes.is is an annotation tool that can be used to collaboratively annotate documents.

Discussion and Q&A: Stack Exchange enables a community to set up its own free question-and-answer board. It is optimal when a group has frequent, highly granular, factual questions that might be answered by others using the service. ….(More)”

 

Participatory Democracy’s Emerging Tools

ComputerWorld: “The New York University’s GovLab and the federal Department of Communications have embarked on a study of how Australian organisations are employing government data sets.

The ‘Open Data 500’ study was launched today at the Locate15 conference. It aims to provide a basis for assessing the value of open data and encourage the development of new businesses based on open data, as well as encourage discussion about how to make government data more useful to businesses and not-for-profit organisations.

The study is part of a series of studies taking place under the auspices of the OD500 Global Network.

“This study will help ensure the focus of Government is on the publication of high value datasets, with an emphasis on quality rather than quantity,” a statement issued by the Department of Communications said.

“Open Data 500 advances the government’s policy of increasing the number of high value public datasets in Australia in an effort to drive productivity and innovation, as well as its commitment to greater consultation with private sector stakeholders on open data,” Communications Minister Malcolm Turnbull said in remarks prepared for the Locate 15 conference….(More)”

Study to examine Australian businesses’ use of government data

Alexander J Stewart at The Conversation: “Why do people cooperate? This isn’t a question anyone seriously asks. The answer is obvious: we cooperate because doing so is usually synergistic. It creates more benefit for less cost and makes our lives easier and better.
Maybe it’s better to ask why don’t people always cooperate. But the answer here seems obvious too. We don’t do so if we think we can get away with it. If we can save ourselves the effort of working with someone else but still gain the benefits of others’ cooperation. And, perhaps, we withhold cooperation as punishment for others’ past refusal to collaborate with us.
Since there are good reasons to cooperate – and good reasons not to do so – we are left with a question without an obvious answer: under what conditions will people cooperate?
Despite its seeming simplicity, this question is very complicated, from both a theoretical and an experimental point of view. The answer matters a great deal to anyone trying to create an environment that fosters cooperation, from corporate managers and government bureaucrats to parents of unruly siblings.
New research into game theory I’ve conducted with Joshua Plotkin offers some answers – but raises a lot of questions of its own too.
Traditionally, research into game theory – the study of strategic decision making – focused either on whether a rational player should cooperate in a one-off interaction or on looking for the “winning solutions” that allow an individual who wants to cooperate make the best decisions across repeated interactions.
Our more recent inquiries aim to understand the subtle dynamics of behavioral change when there are an infinite number of potential strategies (much like life) and the game payoffs are constantly shifting (also much like life).
By investigating this in more detail, we can better learn how to incentivize people to cooperate – whether by setting the allowance we give kids for doing chores, by rewarding teamwork in school and at work or even by how we tax to pay for public benefits such as healthcare and education.
What emerges from our studies is a complex and fascinating picture: the amount of cooperation we see in large groups is in constant flux, and incentives that mean well can inadvertently lead to less rather than more cooperative behavior….(More)”

New take on game theory offers clues on why we cooperate

Frank Pasquale in The Hedgehog Review:“…For many technology enthusiasts, the answer to the obesity epidemic—and many other problems—lies in computational countermeasures to the wiles of the food scientists. App developers are pioneering behavioristic interventions to make calorie counting and exercise prompts automatic. For example, users of a new gadget, the Pavlok wristband, can program it to give them an electronic shock if they miss exercise targets. But can such stimuli break through the blooming, buzzing distractions of instant gratification on offer in so many rival games and apps? Moreover, is there another way of conceptualizing our relationship to our surroundings than as a suboptimal system of stimulus and response?
Some of our subtlest, most incisive cultural critics have offered alternatives. Rather than acquiesce to our manipulability, they urge us to become more conscious of its sources—be they intrusive advertisements or computers that we (think we) control. For example, Sherry Turkle, founder and director of the MIT Initiative on Technology and Self, sees excessive engagement with gadgets as a substitution of the “machinic” for the human—the “cheap date” of robotized interaction standing in for the more unpredictable but ultimately challenging and rewarding negotiation of friendship, love, and collegiality. In The Glass Cage, Nicholas Carr critiques the replacement of human skill with computer mediation that, while initially liberating, threatens to sap the reserves of ingenuity and creativity that enabled the computation in the first place.
Beyond the psychological, there is a political dimension, too. Legal theorist and Georgetown University law professor Julie Cohen warns of the dangers of “modulation,” which enables advertisers, media executives, political consultants, and intelligence operatives to deploy opaque algorithms to monitor and manipulate behavior. Cultural critic Rob Horning ups the ante on the concerns of Cohen and Turkle with a series of essays dissecting feedback loops among surveillance entities, the capture of important information, and self-readjusting computational interventions designed to channel behavior and thought into ever-narrower channels. Horning also criticizes Carr for failing to emphasize the almost irresistible economic logic behind algorithmic self-making—at first for competitive advantage, then, ultimately, for survival.
To negotiate contemporary algorithms of reputation and search—ranging from resumé optimization on LinkedIn to strategic Facebook status updates to OkCupid profile grooming—we are increasingly called on to adopt an algorithmic self, one well practiced in strategic self-promotion. This algorithmic selfhood may be critical to finding job opportunities (or even maintaining a reliable circle of friends and family) in an era of accelerating social change. But it can also become self-defeating. Consider, for instance, the self-promoter whose status updates on Facebook or LinkedIn gradually tip from informative to annoying. Or the search engine−optimizing website whose tactics become a bit too aggressive, thereby causing it to run afoul of Google’s web spam team and consequently sink into obscurity. The algorithms remain stubbornly opaque amid rapidly changing social norms. A cyber-vertigo results, as we are pressed to promote our algorithmic selves but puzzled over the best way to do so….(More)
 

The Algorithmic Self

Rachel Metz  at MIT Technology Review: “An app called Sunshine wants you to help it create more accurate, localized weather forecasts.
The app, currently in a private beta test, combines data from the National Oceanic and Atmospheric Administration (NOAA) with atmospheric pressure readings captured by a smartphone. The latest iPhones, and some Android smartphones, include barometers for measuring atmospheric pressure. These sensors are generally used to determine elevation for navigation, but changes in air pressure can also signal changes in the weather.
Sunshine will also rely on users to report sudden weather hazards like fog, cofounder Katerina Stroponiati says. About 250 people spread out among the Bay Area, New York, and Dallas are now using Sunshine, she says, and the team behind it plans to release the app publicly at the end of March for the iPhone. It will be free, though some features may eventually cost extra.
While weather predictions have gotten more accurate over the years, they’re far from perfect. Weather information usually isn’t localized, either. The goal of Sunshine is to better serve places like its home base of San Francisco, where weather can be markedly different over just a few blocks.
Stroponiati aims for Sunshine to get enough people sending in data—three per square mile would be needed, according to experiments the team has conducted—that the app can be used to make weather prediction more accurate than it tends to be today. Some other apps, like PressureNet and WeatherSignal, already gather data entered manually by users, but they don’t yet offer crowdsourced forecasts….(More)
 

How’s the Weather There? Crowdsourcing App Promises Better Forecasts
Budgets for the People

“The CIO Council Innovation Committee has released its first Open Data case study, The Data Disclosure Decision, showcasing the Department of Education (Education) Disclosure Review Board.
The Department of Education is a national warehouse for open data across a decentralized educational system, managing and exchanging education related data from across the country. Education collects large amounts of aggregate data at the state, district, and school level, disaggregated by a number of demographic variables. A majority of the data Education collects is considered personally identifiable information (PII), making data disclosure avoidance plans a mandatory component of Education’s data releases. With their expansive data sets and a need to protect sensitive information, Education quickly realized the need to organize and standardize their data disclosure protocol.
Education formally established the Data Disclosure Board with Secretary of Education Arne Duncan signing their Charter in August 2013. Since its inception, the Disclosure Review Board has recognized substantial successes and has greatly increased the volume and quality of data being released. Education’s Disclosure Review Board is continually learning through its open data journey and improving their approach through cultural change and leadership buy-in.
Learn more about Education’s Data Review Board’s story by reading The Data Disclosure Decision where you will find the full account of their experience and what they learned along the way. Read The Data Disclosure Decision

The Data Disclosure Decision

Site and Book edited by Eric Gordon and Paul Mihailidis: “Civic life is comprised of the attention and actions an individual devotes to a common good. Participating in a human rights rally, creating and sharing a video online about unfair labor practices, connecting with neighbors after a natural disaster: these are all civic actions wherein the actor seeks to benefit a perceived common good. But where and how civic life takes place, is an open question. The lines between the private and the public, the self-interested and the civic are blurring as digital cultures transform means and patterns of communication around the world.

As the definition of civic life is in flux, there is urgency in defining and questioning the mediated practices that compose it. Civic media are the mediated practices of designing, building, implementing or using digital tools to intervene in or participate in civic life. The Civic Media Project (CMP) is a collection of short case studies from scholars and practitioners from all over the world that range from the descriptive to the analytical, from the single tool to the national program, from the enthusiastic to the critical. What binds them together is not a particular technology or domain (i.e. government or social movements), but rather the intentionality of achieving a common good. Each of the case studies collected in this project reflects the practices associated with the intentional effort of one or many individuals to benefit or disrupt a community or institution outside of one’s intimate and professional spheres.

As the examples of civic media continue to grow every day, the Civic Media Project is intended as a living resource. New cases will be added on a regular basis after they have gone through an editorial process. Most importantly, the CMP is meant to be a place for conversation and debate about what counts as civic, what makes a citizen, what practices are novel, and what are the political, social and cultural implications of the integration of technology into civic lives.

How to Use the Site

Case studies are divided into four sections: Play + CreativitySystems + DesignLearning + Engagement, and Community + Action. Each section contains about 25 case studies that address the themes of the section. But there is considerable crossover and thematic overlap between sections as well. For those adventurous readers, the Tag Cloud provides a more granular entry point to the material and a more diverse set of connections.

We have also developed a curriculum that provides some suggestions for educators interested in using the Civic Media Project and other resources to explore the conceptual and practical implications of civic media examples.

One of the most valuable elements of this project is the dialogue about the case studies. We have asked all of the project’s contributors to write in-depth reviews of others’ contributions, and we also invite all readers to comment on cases and reviews. Do not be intimidated by the long “featured comments” in the Disqus section—these formal reviews should be understood as part of the critical commentary that makes each of these cases come alive through discussion and debate.

The Book

Civic Media: Technology, Design, Practice is forthcoming from MIT Press and will serve as the print book companion to the Civic Media Project. The book identifies the emerging field of Civic Media by brining together leading scholars and practitioners from a diversity of disciplines to shape theory, identify problems and articulate opportunities.  The book includes 19 chapters (and 25 case studies) from fields as diverse as philosophy, communications, education, sociology, media studies, art, policy and philanthropy, and attempts to find common language and common purpose through the investigation of civic media….(More)”

Civic Media Project

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