A DARPA Perspective on Artificial Intelligence


DARPA: “What’s the ground truth on artificial intelligence (AI)? In this video, John Launchbury, the Director of DARPA’s Information Innovation Office (I2O), attempts to demystify AI–what it can do, what it can’t do, and where it is headed. Through a discussion of the “three waves of AI” and the capabilities required for AI to reach its full potential, John provides analytical context to help understand the roles AI already has played, does play now, and could play in the future. (Slides can be downloaded here)….”

Improving public services through open government


Tim Hughes at Involve: “As citizens, we rely on public services being accessible and high quality – to give us an education, keep us healthy, make our communities a safe place to be, and ensure our basic needs are met. Public services are critical to our wellbeing and life chances, and building stronger and more prosperous societies. Open government reforms have the potential to improve existing services, and unlock the ideas, knowledge and capacity for new solutions to societal challenges. The idea is simple – public services that are more responsive and accountable to us as citizens – and benefit from our insights, ideas, energy and scrutiny – will work better for us.

This is why, in partnership with the Open Government Partnership, we have written a new guidance paper on how to develop robust and ambitious open public service reforms.  The guidance is particularly targeted at governments and civil society developing open governments commitments through the Open Government Partnership, but should be useful to anyone interested in how transparency, citizen participation and accountability can improve public services.

The paper sets out a framework of open public service reforms, as well as guidance, recommendations, resources and case studies. We will be updating the guide over time, so please do get in touch to let us know what you think….Download the report.

The Behavioral Evidence Hub


About the BHUB: “There is no shortage of difficult problems in the world. Yet all too often, innovative solutions remain buried in academic research.

The B-Hub puts new tools in the hands of individuals and organizations working across the globe to improve people’s lives. The B-Hub is not an index of lengthy research papers; it’s a curated collection of innovations. Each innovation describes a behavioral product or design that has been rigorously tested in the real-world, all with a rich collection of implementation details to make replication in your own context possible.

In short, The Behavioral Evidence Hub bridges the longstanding gap between research and the real world by collecting evidence-based, behaviorally-informed solutions and bringing them directly to the people who can put them to work. The path to expansive social impact is now clearer than ever…(More)”.

An AI Ally to Combat Bullying in Virtual Worlds


Simon Parkin at MIT Technology Review: “In any fictionalized universe, the distinction between playful antagonism and earnest harassment can be difficult to discern. Name-calling between friends playing a video game together is often a form of camaraderie. Between strangers, however, similar words assume a different, more troublesome quality. Being able to distinguish between the two is crucial for any video-game maker that wants to foster a welcoming community.

Spirit AI hopes to help developers support players and discourage bullying behavior with an abuse detection and intervention system called Ally. The software monitors interactions between players—what people are saying to each other and how they are behaving—through the available actions within a game or social platform. It’s able to detect verbal harassment and also nonverbal provocation—for example, one player stalking another’s avatar or abusing reporting tools.

“We’re looking at interaction patterns, combined with natural-language classifiers, rather than relying on a list of individual keywords,” explains Ruxandra Dariescu, one of Ally’s developers. “Harassment is a nuanced problem.”

When Ally identifies potentially abusive behavior, it checks to see if the potential abuser and the other player have had previous interactions. Where Ally differs from existing moderation software is that rather than simply send an alert to the game’s developers, it is able to send a computer-controlled virtual character to check in with the player—one that, through Spirit AI’s natural-language tools, is able to converse in the game’s tone and style (see “A Video-Game Algorithm to Solve Online Abuse”)….(More)”.

Trust in Social Dilemmas


Book edited by Paul A.M. Van Lange, Bettina Rockenbach, and Toshio Yamagishi: “One of the key scientific challenges is the puzzle of human cooperation. Why do people cooperate with one another? What causes individuals to lend a helping hand to a stranger, even if it comes at a major cost to their own well-being? Why do people severely punish those who violate social norms and undermine the collective interest? Edited by Paul A.M. Van Lange, Bettina Rockenbach, and Toshio Yamagishi, Trust in Social Dilemmas carefully considers the role of trust in establishing, promoting, and maintaining overall human cooperation.

By exploring the impact of trust and effective cooperation on relationships, organizations, and communities, Trust in Social Dilemmas draws inspiration from the fact that social dilemmas, defined in terms of conflicts between self-interest and the collective interest, are omnipresent in today’s society. In capturing the breadth and relevance of trust to social dilemmas and human cooperation more generally, this book is structured in three effective parts for readers: the biology and development of trust; the importance of trust for groups and organizations; and how trust factors across the overall health of today’s society.

As Van Lange, Rockenbach, Yamagishi, and their team of expert contributors all explore in this compelling new volume, there is little doubt that trust and cooperation are intimately related in most – if not all – of our social dilemmas….(More)”.

How to increase public support for policy: understanding citizens’ perspectives


Peter van Wijck and Bert Niemeijer at LSE Blog: “To increase public support, it is essential to anticipate what reactions they will have to policy. But how to do that? Our framework combines insights from scenario planning and frame analysis. Scenario planning starts from the premise that we cannot predict the future. We can, however, imagine different plausible scenarios, different plausible future developments. Scenarios can be used to ask a ‘what if’ question. If a certain scenario were to develop, what policy measures would be required?  By the same token, scenarios may be used as test-conditions for policy-measures. Kees van der Heijden calls this ‘wind tunnelling’.

Frame-analysis is about how we interpret the world around us. Frames are mental structures that shape the way we see the world. Based on a frame, an individual perceives societal problems, attributes these problems to causes, and forms ideas on instruments to address the problems. Our central idea is that policy-makers may use citizens’ frames to reflect on their policy frame. Citizens’ frames may, in other words, be used to test conditions in a wind tunnel. The line of reasoning is summarized in the figure.

Policy frames versus citizens’ frames

policy framinng

The starting-points of the figure are the policy frame and the citizens’ frames. Arrow 1 and 2 indicate that citizens’ reactions depend on both frames. A citizen can be expected to respond positively in case of frame alignment. Negative responses can be expected if policy-makers do not address “the real problems”, do not attribute problems to “the real causes”, or do not select “adequate instruments”. If frames do not align, policy-makers are faced with the question of how to deal with it (arrow 3). First, they may reconsider the policy frame (arrow 4). That is, are there reasons to reconsider the definition of problems, the attribution to causes, and/or the selection of instruments? Such a “reframing” effectively amounts to the formulation of a new (or adjusted) policy-frame. Second, policy-makers may try to influence citizens’ frames (arrow 5). This may lead to a change in what citizens define as problems, what they consider to be the causes of problems and what they consider to be adequate instruments to deal with the problems.

Two cases: support for victims and confidence in the judiciary

To apply our framework in practice, we developed a three-step method. Firstly, we reconstruct the policy frame. Here we investigate what policy-makers see as social problems, what they assume to be the causes of these problems, and what they consider to be appropriate instruments to address these problems. Secondly, we reconstruct contrasting citizens’ frames. Here we use focus groups, where contrasting groups are selected based on a segmentation model. Finally, we engage in a “wind tunnelling exercise”. We present the citizens’ frames to policy-makers. And we ask them to reflect on the question of how the different groups can be expected to react on the policy measures selected by the policy-makers. In fact, this step is what Schön and Rein called “frame reflection”….(More)”.

E-Democracy for Smart Cities


Book by Vinod Kumar: “…highlights the rightful role of citizens as per the constitution of the country for participation in Governance of a smart city using electronic means such as high speed fiber optic networks, the internet, and mobile computing as well as Internet of Things that have the ability to transform the dominant role of citizens and technology in smart cities. These technologies can transform the way in which business is conducted, the interaction of interface with citizens and academic institutions, and improve interactions between business, industry, and city government…(More).

The cloud, the crowd, and the city: How new data practices reconfigure urban governance?


Introduction to Special Issue of Big Data & Society by ,  and : “The urban archetype of the flâneur, so central to the concept of modernity, can now experience the city in ways unimaginable one hundred years ago. Strolling around Paris, the contemporary flâneur might stop to post pictures of her discoveries on Instagram, simultaneously identifying points of interest to the rest of her social network and broadcasting her location (perhaps unknowingly). The café she visits might be in the middle of a fundraising campaign through a crowdfunding site such as Kickstarter, and she might be invited to tweet to her followers in exchange for a discount on her pain au chocolate. As she ambles about Paris, the route of her stroll is captured by movement sensors positioned on top of street lights, and this data—aggregated with that of thousands of other pedestrians—could be used by the City of Paris to sync up transit schedules. And if those schedules were not convenient, she might tap Uber to whisk her home to her threadbare pension booked on AirBnB.

This vignette attests to the transformation of the urban experience through technology-enabled platforms that allow for the quick mobilization and exchange of information, public services, surplus capacity, entrepreneurial energy, and money. However, these changes have implicated more than just consumers, as multiple technologies have been taken up in urban governance processes through platforms variously labeled as Big Data, crowd sourcing, or the sharing economy. These systems combine inexpensive data collection and cloud-based storage, distributed social networks, geotagged locational sensing, mobile access (often through “app” platforms), and new collaborative entrepreneurship models to radically alter how the needs of urban residents are identified and how services are delivered and consumed in so-called “smart cities” (Townsend, 2013). Backed by Big Data, smart city initiatives have made inroads into urban service provision and policy in areas such as e-government and transparency, new forms of public-private partnerships through “urban lab” arrangements, or models such as impact investing, civic hacking, or tactical urbanism (cf. Karvonen and van Heur, 2014; Kitchin, 2014; Swyngedouw, 2005).

In the rhetoric used by their boosters, the vision and practice of these technologies “disrupts” existing markets by harnessing the power of “the crowd”—a process fully evident in sectors such as taxi (Uber/Lyft), hoteling (AirBnB), and finance (peer-to-peer lending). However, the notion of disruption has also targeted government bureaucracies and public services, with new initiatives seeking to insert crowd mechanisms or characteristics—at once self-organizing and collectively rational (Brabham, 2008)—into public policy. These mechanisms envision reconfiguring the traditional relationship of public powers with planning and governance by vesting data collection and problem-solving in crowd-like institutional arrangements that are partially or wholly outside the purview of government agencies. While scholars are used to talking about “governance beyond-the-state” (Swyngedouw, 2005) in terms of privatization and a growing scope for civil society organizations, technological intermediation potentially changes the scale and techniques of governance as well as its relationship to sovereign authority.

For instance, civic crowdfunding models have emerged as new means of organizing public service provision and funding community economic development by embracing both market-like bidding mechanisms and social-network technologies to distribute responsibility for planning and financing socially desirable investments to laypeople (Brickstarter, 2012; Correia de Freitas and Amado, 2013; Langley and Leyshon, 2016). Other practices are even more radical in their scope. Toronto’s Urban Repair Squad—an offshoot of the aptly named Critical Mass bike happenings—urges residents to take transportation planning into their own hands and paint their own bike lanes. Their motto: “They say city is broke. We fix. No charge.” (All that is missing is the snarky “you’re welcome” at the end.)

Combined, these emerging platforms and practices are challenging the tactics, capabilities, and authorizations employed to define and govern urban problems. This special theme of Big Data & Society picks up these issues, interrogating the emergence of digital platforms and smart city initiatives that rely on both the crowd and the cloud (new on-demand, internet-based technologies that store and process data) to generate and fold Big Data into urban governance. The papers contained herein were presented as part of a one-day symposium held at the University of Illinois at Chicago (UIC) in April 2015 and sponsored by UIC’s Department of Urban Planning and Policy. Setting aside the tired narratives of individual genius and unstoppable technological progress, workshop participants sought to understand why these practices and platforms have recently gained popularity and what their implementation might mean for cities. Papers addressed numerous questions: How have institutional supports and political-economic contexts facilitated the ascendance of “crowd” and “cloud” models within different spheres of urban governance? How do their advocates position them relative to imaginaries of state or market failure/dysfunction? What kinds of assumptions and expectations are embedded in the design and operation of these platforms and practices? What kinds of institutional reconfigurations have been spurred by the push to adopt smart city initiatives? How is information collected through these initiatives being used to advance particular policy agendas? Who is likely to benefit from them?…(More)”.

Gamified Crowdsourcing: Conceptualization, Literature Review, and Future Agenda


Paper by Benedikt MorschheuserJuho HamariJonna Koivisto and Alexander Maedche in International Journal of Human-Computer Studies: “Two parallel phenomena are gaining attention in human-computer interaction research: gamification and crowdsourcing. Because crowdsourcing’s success depends on a mass of motivated crowdsourcees, crowdsourcing platforms have increasingly been imbued with motivational design features borrowed from games; a practice often called gamification. While the body of literature and knowledge of the phenomenon have begun to accumulate, we still lack a comprehensive and systematic understanding of conceptual foundations, knowledge of how gamification is used in crowdsourcing, and whether it is effective. We first provide a conceptual framework for gamified crowdsourcing systems in order to understand and conceptualize the key aspects of the phenomenon. The paper’s main contributions are derived through a systematic literature review that investigates how gamification has been examined in different types of crowdsourcing in a variety of domains. This meticulous mapping, which focuses on all aspects in our framework, enables us to infer what kinds of gamification efforts are effective in different crowdsourcing approaches as well as to point to a number of research gaps and lay out future research directions for gamified crowdsourcing systems. Overall, the results indicate that gamification has been an effective approach for increasing crowdsourcing participation and the quality of the crowdsourced work; however, differences exist between different types of crowdsourcing: the research conducted in the context of crowdsourcing of homogenous tasks has most commonly used simple gamification implementations, such as points and leaderboards, whereas crowdsourcing implementations that seek diverse and creative contributions employ gamification with a richer set of mechanics….(More)”.

 

Policymakers around the world are embracing behavioural science


The Economist: “In 2013 thousands of school pupils in England received a letter from a student named Ben at the University of Bristol. The recipients had just gained good marks in their GCSEs, exams normally taken at age 16. But they attended schools where few pupils progressed to university at age 18, and those that did were likely to go to their nearest one. That suggested the schools were poor at nurturing aspiration. In his letter Ben explained that employers cared about the reputation of the university a job applicant has attended. He pointed out that top universities can be a cheaper option for poorer pupils, because they give more financial aid. He added that he had not known these facts at the recipient’s age.

The letters had the effect that was hoped for. A study published in March found that after leaving school, the students who received both Ben’s letter and another, similar one some months later were more likely to be at a prestigious university than those who received just one of the letters, and more likely again than those who received none. For each extra student in a better university, the initiative cost just £45 ($58), much less than universities’ own attempts to broaden their intake. And the approach was less heavy-handed than imposing quotas for poorer pupils, an option previous governments had considered. The education department is considering rolling out the scheme….

Some critics feared that nudges would do little good, and that their effects would fade over time. Others warned that governments were straying perilously close to mass manipulation. More recently, some of the findings on which the behavioural sciences rest have been questioned, as researchers in many fields have sought to replicate famous results, and failed.

By and large those doubts have been allayed. Even if specific results turn out to be mistaken, an experimental, iterative, data-driven approach to policymaking is gaining ground in many places, not just in dedicated units, but throughout government.

Nudging is hardly new. “In Genesis, Satan nudged, and Eve did too,” writes Cass Sunstein of Harvard University. From the middle of the 20th century psychologists such as Stanley Milgram and Philip Zimbardo showed how sensitive humans are to social pressure. Daniel Kahneman and Amos Tversky described the mental shortcuts and biases that influence decision-making. Dale Carnegie and Robert Cialdini wrote popular books on persuasion. Firms, especially in technology, retail and advertising, used behavioural science to shape brand perception and customer behaviour—and, ultimately, to sell more stuff.

But governments’ use of psychological insights to achieve policy goals was occasional and unsystematic. According to David Halpern, the boss of BIT, as far as policymakers were concerned, psychology was “the sickly sibling to economics”. That began to change after Mr Sunstein and Richard Thaler, an economist, published “Nudge”, in 2008. The book attacked the assumption of rational decision-making inherent in most economic models and showed how “choice architecture”, or context, could be changed to “nudge” people to make better choices…..

Now many governments are turning to nudges to save money and do better. In 2014 the White House opened the Social and Behavioural Sciences Team. A report that year by Mark Whitehead of Aberystwyth University counted 51 countries in which “centrally directed policy initiatives” were influenced by behavioural sciences. Non-profit organisations such as Ideas42, set up in 2008 at Harvard University, help run dozens of nudge-style trials and programmes around the world. In 2015 the World Bank set up a group that is now applying behavioural sciences in 52 poor countries. The UN is turning to nudging to help hit the “sustainable development goals”, a list of targets it has set for 2030….

Among the most effective nudges are “social” ones: those that communicate norms or draw on people’s networks. A scheme tested in Guatemala with help from the World Bank and BIT tweaked the wording of letters sent to people and firms who had failed to submit tax returns the previous year. The letters that framed non-payment as an active choice, or noted that paying up is more common than evasion, cut the number of non-payers in the following year and increased the average sum paid. And a trial involving diabetes shows that it matters to nudge at the right moment. In 2014 Hamad Medical Corporation, a health-care provider in Qatar, raised take-up rates for diabetes screening by offering it during Ramadan. That meant most Qataris were fasting, so the need to do so before the test imposed no extra burden….(More)”.