Eric Gordon, Jason Haas, and Becky Michelson at the International Journal of Communication: “This article analyzes the use of a role-playing game in a civic planning process. We focus on the qualities of interactions generated through gameplay, specifically the affordances of voluntary play within a “magic circle” of the game, that directly impact participants’ ability to generate new ideas about the community. We present the results of a quasi-experimental study where a role-playing game (RPG) called @Stake is incorporated into participatory budgeting meetings in New York City and compared with meetings that incorporated a trivia game. We provide evidence that the role-playing game, which encourages empathy, is more effective than a game that tests knowledge for generating what we call civic creativity, or an individual’s ability to come up with new ideas. Rapid ideation and social learning nurtured by the game point to a kind of group creativity that fosters social connection and understanding of consequence outside of the game. We conclude with thoughts on future research….(More)”.
Civic Creativity: Role-Playing Games in Deliberative Process
How to contribute:
Did you come across – or create – a compelling project/report/book/app at the leading edge of innovation in governance?
Share it with us at info@thelivinglib.org so that we can add it to the Collection!
About the Curator
Get the latest news right in your inbox
Subscribe to curated findings and actionable knowledge from The Living Library, delivered to your inbox every Friday
Related articles
Artificial Intelligence
DATA
The Context Loop: How AI Remembers Us, and Shapes Digital Self-Determination
Posted in May 7, 2026 by Stefaan Verhulst
Civic Technology
Design Thinking
E-Gov
INSTITUTIONAL INNOVATION
Signals from the Frontier of Digital Statecraft: Rethinking governance in the age of AI
Posted in May 7, 2026 by Stefaan Verhulst
DATA
Data Collaboratives
Open Data
Non-Traditional Data in Pandemic Preparedness and Response: Identifying and Addressing First- and Last-Mile Challenges
Posted in May 7, 2026 by Stefaan Verhulst