If Your Government Fails, Can You Create a New One With Your Phone?


Philip Howard in the Atlantic: “Wherever governments are in crisis, in transition, or in absentia, people are using digital media to try to improve their condition, to build new organizations, and to craft new institutional arrangements. Technology is, in a way, enabling new kinds of states.
It is out of vogue in Washington to refer to failed states. But regardless of the term, there are an unfortunate number of places where governments have ceased to function, creating openings for these new institutional arrangements to flourish. Indeed, state failure doesn’t always take the form of a catastrophic and complete collapse in government. States can fail at particular moments, such as during a natural disaster or an election. States can also fail in particular domains, such as in tax collection.
Information technologies like cellphones and the Internet are generating small acts of self-governance in a wide range of domains and in surprising places.”

Why you should never trust a data visualisation


in The Guardian: “An excellent blogpost has been receiving a lot of attention over the last week. Pete Warden, an experienced data scientist and author for O’Reilly on all things data, writes:

The wonderful thing about being a data scientist is that I get all of the credibility of genuine science, with none of the irritating peer review or reproducibility worries … I thought I was publishing an entertaining view of some data I’d extracted, but it was treated like a scientific study.

This is an important acknowledgement of a very real problem, but in my view Warden has the wrong target in his crosshairs. Data presented in any medium is a powerful tool and must be used responsibly, but it is when information is expressed visually that the risks are highest.
The central example Warden uses is his visualisation of Facebook friend networks across the United States, which proved extremely popular and was even cited in the New York Times as evidence for growing social division.
As he explains in his post, the methodology behind his underlying network graph is perfectly defensible, but the subsequent clustering process was “produced by me squinting at all the lines, coloring in some areas that seemed more connected in a paint program, and picking silly names for the areas”. The exercise was only ever intended as a bit of fun with a large and interesting dataset, so there really shouldn’t be any problem here.
But there is: humans are visual creatures. Peer-reviewed studies have shown that we can consume information more quickly when it is expressed in diagrams than when it is presented as text.
Even something as simple as colour scheme can have a marked impact on the perceived credibility of information presented visually – often a considerably more marked impact than the actual authority of the data source.
Another great example of this phenomenon was the Washington Post’s ‘map of the world’s most and least racially tolerant countries‘, which went viral back in May of this year. It was widely accepted as an objective, scientific piece of work, despite a number of social scientists identifying flaws in the methodology and the underlying data itself.”

New York City liberates map data trove


The Newyorkworld: New York City streets are free to walk, but until now getting the city’s master map database cost dearly.
That changed on Thursday, when the Department of City Planning made MapPLUTO — an extensive database full of information about each of the city’s parcels of land — available to the public on its website, free of charge.
jamaica_sample_mappluto
Previously, the same files came at a steep price of $300 per borough, and a required license barred users from posting any of the data, including maps, on the Internet.
“We revised our policy on the sale of PLUTO and MapPLUTO data in keeping with the Mayor’s ongoing commitment to using technology to improve customer service and transparency,” a Department of Planning spokesperson wrote in an email on Thursday.
In April, The New York World reported that even as the city moved to put vital government data online for free download, MapPLUTO remained a glaring exception.”

The Internet generation will learn to let go


Julian B. Gewirtz and Adam B. Kern in The Washington Post: “Ours is the first generation to have grown up with the Internet. The first generation that got suspended from school because of a photo of underage drinking posted online. The first generation that could talk in chat rooms to anyone, anywhere, without our parents knowing. The first generation that has been “tracked” and “followed” and “shared” since childhood.
All this data will remain available forever — both to the big players (tech companies, governments) and to our friends, our sort-of friends and the rest of civil society. This fact is not really new, but our generation will confront the latter on a scale beyond that experienced by previous generations…
Certainly there will be many uses for information, such as health data, that will wind up governed by law. But so many other uses cannot be predicted or legislated, and laws themselves have to be informed by values. It is therefore critical that people establish, with their actions and expectations, cultural norms that prevent their digital selves from imprisoning their real selves.
We see three possible paths: One, people become increasingly restrained about what they share and do online. Two, people become increasingly restrained about what they do, period. Three, we learn to care less about what people did when they were younger, less mature or otherwise different.
The first outcome seems unproductive. There is no longer much of an Internet without sharing, and one of the great benefits of the Internet has been its ability to nurture relationships and connections that previously had been impossible. Withdrawal is unacceptable. Fear of the digital future should not drive us apart.
The second option seems more deeply unsettling. Childhood, adolescence, college — the whole process of growing up — is, as thinkers from John Locke to Dr. Spock have written, a necessarily experimental time. Everyone makes at least one mistake, and we’d like to think that process continues into adulthood. Creativity should not be overwhelmed by the fear of what people might one day find unpalatable.
This leaves the third outcome: the idea that we must learn to care less about what people did when they were younger or otherwise different. In an area where regulations, privacy policies and treaties may take decades to catch up to reality, our generation needs to take the lead in negotiating a “cultural treaty” endorsing a new value, related to privacy, that secures our ability to have a past captured in data that is not held to be the last word but seen in light of our having grown up in a way that no one ever has before.
Growing up, that is, on the record.”

Quantifying cities’ emotional effects


Phil Salesses, Katja Schectner, Talia Kaufmann and Cesar A. Hidalgo

MIT Press: “A color-coded map of the perceived safety of New York City neighborhoods, based on Web volunteers’ comparisons of images extracted from Google Maps’ “street view” archive.
Image: Macro Connections Group
July 24, 2013

The “broken-windows theory,” which was propounded by two Harvard University researchers in the early 1980s, holds that urban “disorder” — visible signs of neglect, such as broken windows — actually promotes crime, initiating a vicious feedback loop. The theory was the basis for former New York mayor Rudy Giuliani’s crackdown on petty crime, but it’s come under sharp criticism from some social scientists. One of the difficulties in evaluating the theory is that it’s hard to quantify something as subjective as visible disorder.
In the latest issue of the journal PLoS One, researchers from MIT’s Media Lab present a new online tool that they hope will help social scientists take a more rigorous look at city dwellers’ emotional responses to their environments. The tool presents online volunteers with pairs of images randomly drawn from Google Maps’ compendium of street-level photographs; each volunteer selects the image that better represents some qualitative attribute. Algorithms use the results of the pairwise comparisons to assign geographical areas scores, from one to 10, on each attribute.
In the experiments reported in the PLoS One paper, volunteers ranked the neighborhoods depicted in the images according to how safe they looked, how “upper-class,” and how “unique” — an attribute selected in the hope that it would not be strongly correlated with the other two. The researchers found that the scores for the U.S. cities selected for the study — New York and Boston — showed greater disparity between the extremes for both class and safety than did those for the two Austrian cities selected, Linz and Salzburg.
They also found that, controlled for income, area, and population, the perceived-safety scores for neighborhoods in New York correlated very well with incidence of violent crime”.

New Book: Breakpoint, Why the Web will Implode, Search will be Obsolete, and Everything Else you Need to Know about Technology is in Your Brain


breakpointbook.com: “We are living in a world in which cows send texts to farmers when they’re in heat, where the most valuable real estate in New York City houses computers, not people, and some of humanity’s greatest works are created by crowds, not individuals.

We are in the midst of a networking revolution–set to transform the way we access the world’s information and the way we connect with one another. Studying biological systems is perhaps the best way to understand such networks, and nature has a lesson for us if we care to listen: bigger is rarely better in the long run. The deadliest creature is the mosquito, not the lion. It is the quality of a network that is important for survival, not the size, and all networks–the human brain, Facebook, Google, even the internet itself–eventually reach a breakpoint and collapse. That’s the bad news. The good news is that reaching a breakpoint can be a step forward, allowing a network to substitute quality for quantity.
In Breakpoint, brain scientist and entrepreneur Jeff Stibel takes readers to the intersection of the brain, biology, and technology. He shows how exceptional companies are using their understanding of the internet’s brain-like powers to create a competitive advantage by building more effective websites, utilizing cloud computing, engaging social media, monetizing effectively, and leveraging a collective consciousness. Indeed, the result of these technologies is a more tightly connected world with capabilities far beyond the sum of our individual minds. Breakpoint offers a fresh and exciting perspective about the future of technology and its effects on all of us.”

Taking Games for Good to a New Level


Idit Harel Caperton (@idit) in SSIR: “Last month’s Games for Change Festival (G4C) celebrated the promising power of video games to yield social change. The event, now in its tenth year, brings game developers, educators, NGOs, and government agencies to New York City to discuss and promote the creation of social-issue games in an industry with a global market of $67 billion, projected to reach $82 billion by 2017. Big numbers like this prove that the gaming industry has engaged the masses, and G4C wants to push this engagement toward social learning and positive action.
It’s already happening on a small scale. The Games for Change Awards, announced annually at the festival, recognizes effective mission-driven games. This year’s winning games included “Data Dealer,” which raises awareness around personal data and online privacy, and “Quandary,” where players are social pioneers facing decisions that challenge their moral compass. These and other games endorsed at G4C achieve a blend of social influence and technical innovation through engaging gameplay.
G4C has also aligned with larger social impact movements, proving that video games can be vehicles for positive global action through game mechanics. Half the Sky Movement is a transmedia campaign working against the oppression of women worldwide; it includes a book, film, and game. The game, produced by G4C and available for free on Facebook, features game tasks that transfer to real-world donations and social action opportunities. Since launching in March, “Half the Sky Movement: The Game” has raised nearly $350,000 to empower women worldwide. Yet, social issue games production still resides on the edge of the gaming industry. …”

Data Science for Social Good


Data Science for Social Good: “By analyzing data from police reports to website clicks to sensor signals, governments are starting to spot problems in real-time and design programs to maximize impact. More nonprofits are measuring whether or not they’re helping people, and experimenting to find interventions that work.
None of this is inevitable, however.
We’re just realizing the potential of using data for social impact and face several hurdles to it’s widespread adoption:

  • Most governments and nonprofits simply don’t know what’s possible yet. They have data – but often not enough and maybe not the right kind.
  • There are too few data scientists out there – and too many spending their days optimizing ads instead of bettering lives.

To make an impact, we need to show social good organizations the power of data and analytics. We need to work on analytics projects that have high social impact. And we need to expose data scientists to the problems that really matter.

The fellowship

That’s exactly why we’re doing the Eric and Wendy Schmidt Data Science for Social Good summer fellowship at the University of Chicago.
We want to bring three dozen aspiring data scientists to Chicago, and have them work on data science projects with social impact.
Working closely with governments and nonprofits, fellows will take on real-world problems in education, health, energy, transportation, and more.
Over the next three months, they’ll apply their coding, machine learning, and quantitative skills, collaborate in a fast-paced atmosphere, and learn from mentors in industry, academia, and the Obama campaign.
The program is led by a strong interdisciplinary team from the Computation institute and the Harris School of Public Policy at the University of Chicago.”

5 Big Data Projects That Could Impact Your Life


Mashable: “We reached out to a few organizations using information, both hand- and algorithm-collected, to create helpful tools for their communities. This is only a small sample of what’s out there — plenty more pop up each day, and as more information becomes public, the trend will only grow….
1. Transit Time NYC
Transit Time NYC, an interactive map developed by WNYC, lets New Yorkers click a spot in any of the city’s five boroughs for an estimate of subway or train travel times. To create it, WNYC lead developer Steve Melendez broke the city into 2,930 hexagons, then pulled data from open source itinerary platform OpenTripPlanner — the Wikipedia of mapping software — and coupled it with the MTA’s publicly downloadable subway schedule….
2. Twitter’s ‘Topography of Tweets
In a blog post, Twitter unveiled a new data visualization map that displays billions of geotagged tweets in a 3D landscape format. The purpose is to display, topographically, which parts of certain cities most people are tweeting from…
3. Homicide Watch D.C.
Homicide Watch D.C. is a community-driven data site that aims to cover every murder in the District of Columbia. It’s sorted by “suspect” and “victim” profiles, where it breaks down each person’s name, age, gender and race, as well as original articles reported by Homicide Watch staff…
4. Falling Fruit
Can you find a hidden apple tree along your daily bike commute? Falling Fruit can.
The website highlights overlooked or hidden edibles in urban areas across the world. By collecting public information from the U.S. Department of Agriculture, municipal tree inventories, foraging maps and street tree databases, the site has created a network of 615 types of edibles in more than 570,000 locations. The purpose is to remind urban dwellers that agriculture does exist within city boundaries — it’s just more difficult to find….
5. AIDSvu
AIDSVu is an interactive map that illustrates the prevalence of HIV in the United States. The data is pulled from the U.S. Center for Disease Control’s national HIV surveillance reports, which are collected at both state and county levels each year…”

Index: Participation and Civic Engagement


The Living Library Index – inspired by the Harper’s Index – provides important statistics and highlights global trends in governance innovation. This installment focuses on participation and civic engagement and was originally published in 2013.

  • Percent turnout of voting age population in 2012 U.S. Presidential election: 57.5
  • Percent turnout in 2008, 2004, 2000 elections: 62.3, 60.4, 54.2
  • Change in voting rate in U.S. from 1980 to most recent election: –29
  • Change in voting rate in Slovak Republic from 1980 to most recent election: –42, the lowest rate among democratic countries surveyed
  • Change in voting rate in Russian Federation from 1980 to most recent election: +14, the highest rate among democratic countries surveyed
  • Percent turnout in Australia as of 2011: 95, the highest rate among democratic countries surveyed
  • Percentage point difference in voting rates between high and low educated people in Australia as of 2011: 1
  • Percentage point difference in voting rates between high and low educated people in the U.S. as of 2011:  33
  • Number of Black and Hispanic U.S. voters in comparison to 2008 election: 1.7 million and 1.4 million increase
  • Number of non-Hispanic White U.S. voters in comparison to 2008 election: 2 million decrease, the only example of a race group showing a decrease in net voting from one presidential election to the next
  • Percent of Americans that contact their elected officials between elections: 10
  • Margin of victory in May 2013 Los Angeles mayoral election: 54-46
  • Percent turnout among Los Angeles citizens in May 2013 Los Angeles mayoral election: 19
  • Percent of U.S. adults that used social networking sites in 2012: 60
  • How many of which participated in a political or civic activity online: 2/3
  • Percent of U.S. social media users in 2012 that used social tools to encourage other people to take action on an issue that is important to them: 31
  • Percent of U.S. adults that belonged to a group on a social networking site involved in advancing a political or social issue in 2012: 12
  • Increase in the number of adults who took part in these behaviors in 2008: four-fold
  • Number of U.S. adults that signed up to receive alerts about local issues via email or text messaging in 2010: 1 in 5
  • Percent of U.S. adults that used digital tools digital tools to talk to their neighbors and keep informed about community issues in 2010: 20
  • Number of Americans that talked face-to-face with neighbors about community issues in 2010: almost half
  • How many online adults that have used social tools as blogs, social networking sites, and online video as well as email and text alerts to keep informed about government activities: 1/3
  • Percent of U.S. adult internet users that have gone online for raw data about government spending and activities in 2010: 40
  • Of which how many look online to see how federal stimulus money is being spent: 1 in 5
  • Read or download the text of legislation: 22%
  • How many Americans volunteered through or for an organization at least once between September 2011 and September 2012: 64.5 million
  • Median hours spent on volunteer activities during this time: 50
  • Change in volunteer rate compared to the year before: 0.3 decline

Sources