Citizen Empowerment and Innovation in the Data-Rich City


Book edited by C. Certomà, M. Dyer, L. Pocatilu and F. Rizzi: “… analyzes the ongoing transformation in the “smart city” paradigm and explores the possibilities that technological innovations offer for the effective involvement of ordinary citizens in collective knowledge production and decision-making processes within the context of urban planning and management. To so, it pursues an interdisciplinary approach, with contributions from a range of experts including city managers, public policy makers, Information and Communication Technology (ICT) specialists, and researchers. The first two parts of the book focus on the generation and use of data by citizens, with or without institutional support, and the professional management of data in city governance, highlighting the social connectivity and livability aspects essential to vibrant and healthy urban environments. In turn, the third part presents inspiring case studies that illustrate how data-driven solutions can empower people and improve urban environments, including enhanced sustainability. The book will appeal to all those who are interested in the required transformation in the planning, management, and operations of data-rich cities and the ways in which such cities can employ the latest technologies to use data efficiently, promoting data access, data sharing, and interoperability….(More)”.

A City Is Not a Computer


 at Places Journal: “…Modernity is good at renewing metaphors, from the city as machine, to the city as organism or ecology, to the city as cyborgian merger of the technological and the organic. Our current paradigm, the city as computer, appeals because it frames the messiness of urban life as programmable and subject to rational order. Anthropologist Hannah Knox explains, “As technical solutions to social problems, information and communications technologies encapsulate the promise of order over disarray … as a path to an emancipatory politics of modernity.” And there are echoes of the pre-modern, too. The computational city draws power from an urban imaginary that goes back millennia, to the city as an apparatus for record-keeping and information management.

We’ve long conceived of our cities as knowledge repositories and data processors, and they’ve always functioned as such. Lewis Mumford observed that when the wandering rulers of the European Middle Ages settled in capital cities, they installed a “regiment of clerks and permanent officials” and established all manner of paperwork and policies (deeds, tax records, passports, fines, regulations), which necessitated a new urban apparatus, the office building, to house its bureaus and bureaucracy. The classic example is the Uffizi (Offices) in Florence, designed by Giorgio Vasari in the mid-16th century, which provided an architectural template copied in cities around the world. “The repetitions and regimentations of the bureaucratic system” — the work of data processing, formatting, and storage — left a “deep mark,” as Mumford put it, on the early modern city.

Yet the city’s informational role began even earlier than that. Writing and urbanization developed concurrently in the ancient world, and those early scripts — on clay tablets, mud-brick walls, and landforms of various types — were used to record transactions, mark territory, celebrate ritual, and embed contextual information in landscape.  Mumford described the city as a fundamentally communicative space, rich in information:

Through its concentration of physical and cultural power, the city heightened the tempo of human intercourse and translated its products into forms that could be stored and reproduced. Through its monuments, written records, and orderly habits of association, the city enlarged the scope of all human activities, extending them backwards and forwards in time. By means of its storage facilities (buildings, vaults, archives, monuments, tablets, books), the city became capable of transmitting a complex culture from generation to generation, for it marshaled together not only the physical means but the human agents needed to pass on and enlarge this heritage. That remains the greatest of the city’s gifts. As compared with the complex human order of the city, our present ingenious electronic mechanisms for storing and transmitting information are crude and limited.

Mumford’s city is an assemblage of media forms (vaults, archives, monuments, physical and electronic records, oral histories, lived cultural heritage); agents (architectures, institutions, media technologies, people); and functions (storage, processing, transmission, reproduction, contextualization, operationalization). It is a large, complex, and varied epistemological and bureaucratic apparatus. It is an information processor, to be sure, but it is also more than that.

Were he alive today, Mumford would reject the creeping notion that the city is simply the internet writ large. He would remind us that the processes of city-making are more complicated than writing parameters for rapid spatial optimization. He would inject history and happenstance. The city is not a computer. This seems an obvious truth, but it is being challenged now (again) by technologists (and political actors) who speak as if they could reduce urban planning to algorithms.

Why should we care about debunking obviously false metaphors? It matters because the metaphors give rise to technical models, which inform design processes, which in turn shape knowledges and politics, not to mention material cities. The sites and systems where we locate the city’s informational functions — the places where we see information-processing, storage, and transmission “happening” in the urban landscape — shape larger understandings of urban intelligence….(More)”

Big data is adding a whole new dimension to public spaces – here’s how


 at the Conversation: “Most of us encounter public spaces in our daily lives: whether it’s physical space (a sidewalk, a bench, or a road), a visual element (a panorama, a cityscape) or a mode of transport (bus, train or bike share). But over the past two decades, digital technologies such as smart phones and the internet of things are adding extra layers of information to our public spaces, and transforming the urban environment.

Traditionally, public spaces have been carefully designed by urban planners and architects, and managed by private companies or public bodies. The theory goes that people’s attention and behaviour in public spaces can be guided by the way that architects plan the built environment. Take, for example, Leicester Square in London: the layout of green areas, pathways and benches makes it clear where people are supposed to walk, sit down and look at the natural elements. The public space is a given, which people receive and use within the terms and guidelines provided.

While these ideas are still relevant today, information is now another key material in public spaces. It changes the way that people experience the city. Uber shows us the position of its closest drivers, even when they’re out of sight; route-finding apps such as Google Maps helps us to navigate through unfamiliar territory; Pokemon Go places otherworldly creatures on the pavement right before our eyes.

But we’re not just receiving information – we’re also generating it. Whether you’re “liking” something on Facebook, searching Google, shopping online, or even exchanging an email address for Wi-Fi access; all of the data created by these actions are collected, stored, managed, analysed and brokered to generate monetary value.

Data deluge

But as well as creating profits for private companies, these data provide accurate and continuous updates of how society is evolving, which can be used by governments and designers to manage and design public spaces.

Before big data, the architects designed spaces based on mere assumptions about how people were likely to use them. Success was measured by “small”, localised data methods, such as post-occupancy evaluations, where built projects are observed during their use and assessed against the designers’ original intentions, as well as fitness for purpose and performance. For the most part, the people who used public spaces did not have a say in how they were designed or managed….(More)”

‘Access Map’


Lisa Stiffler at GeekWire: “Waze, HERE, Apple Maps, Google Maps. The list of sites and apps to help you navigate the fastest driving route keeps growing. If you’re hoofing it, however, you’ve largely been on your own to figure out a safe and speedy pedestrian path.

But now walkers are starting to catch up to cars in the realm of mapping apps thanks to the University of Washington’s Taskar Center for Accessible Technology.

The group today is releasing an online tool called Access Map that will allow Seattle pedestrians to enter addresses and generate customized walking directions. Users can request maps that include only routes with sidewalks with sloped “curb cuts” that allow strollers and wheelchairs to easily pass, and that bypass construction sites and exclude the steepest streets.

The UW researchers are additionally creating tools to help other cities and communities build their own maps. They’re also working on a project with Seattle Public Schools to help families crowdsource and discover safer routes for kids walking to school….

In an attempt to make it easier for others to follow in their footsteps, the UW researchers recently launched their OpenSidewalks project, which will create a set of standards for mapping pedestrian routes….(More)”

Participatory budgeting in Indonesia: past, present and future


IDS Practice Paper by Francesca Feruglio and Ahmad Rifai: “In 2015, Yayasan Kota Kita (Our City Foundation), an Indonesian civil society organisation, applied to Making All Voices Count for a practitioner research and learning grant.

Kota Kita is an organisation of governance practitioners who focus on urban planning and citizen participation in the design and development of cities. Following several years of experience with participatory budgeting in Solo city, their research set out to examine participatory budgeting processes in six Indonesian cities, to inform their work – and the work of others – strengthening citizen participation in urban governance.

Their research looked at:

  • the current status of participatory budgeting in six Indonesian cities
  • the barriers and enablers to implementing participatory budgeting
  • how government and CSOs can help make participatory budgeting more transparent, inclusive and impactful.This practice paper describes Kota Kita and its work in more detail, and reflects on the history and evolution of participatory budgeting in Indonesia. In doing so, it contextualises some of the findings of the research, and discusses their implications.

    Key Themes in this Paper

  • What are the risks and opportunities of institutionalising participation?
  • How do access to information and use of new technologies have an impact onparticipation in budget planning processes?
  • What does it take for participatory budgeting to be an empowering process for citizens?
  • How can participatory budgeting include hard-to-reach citizens and accommodate different citizens’ needs? …(More)”.

The City as a Lab: Open Innovation Meets the Collaborative Economy


Introduction to Special Issue of California Management Review by , and : “This article introduces the special issue on the increasing role of cities as a driver for (open) innovation and entrepreneurship. It frames the innovation space being cultivated by proactive cities. Drawing on the diverse papers selected in this special issue, this introduction explores a series of tensions that are emerging as innovators and entrepreneurs seek to engage with local governments and citizens in an effort to improve the quality of life and promote local economic growth…Urbanization, the democratization of innovation and technology, and collaboration are converging paradigms helping to drive entrepreneurship and innovation in urban areas around the globe. These three factors are converging to drive innovation and entrepreneurship in cities and have been referred to as the urbanpreneur spiral….(More)”figure

Open-Sourcing Google Earth Enterprise


Geo Developers Blog: “We are excited to announce that we are open-sourcing Google Earth Enterprise (GEE), the enterprise product that allows developers to build and host their own private maps and 3D globes. With this release, GEE Fusion, GEE Server, and GEE Portable Server source code (all 470,000+ lines!) will be published on GitHub under the Apache2 license in March.

Originally launched in 2006, Google Earth Enterprise provides customers the ability to build and host private, on-premise versions of Google Earth and Google Maps. In March 2015, we announced the deprecation of the product and the end of all sales. To provide ample time for customers to transition, we have provided a two year maintenance period ending on March 22, 2017. During this maintenance period, product updates have been regularly shipped and technical support has been available to licensed customers….

GCP is increasingly used as a source for geospatial data. Google’s Earth Engine has made available over a petabyte of raster datasets which are readily accessible and available to the public on Google Cloud Storage. Additionally, Google uses Cloud Storage to provide data to customers who purchase Google Imagerytoday. Having access to massive amounts of geospatial data, on the same platform as your flexible compute and storage, makes generating high quality Google Earth Enterprise Databases and Portables easier and faster than ever.

We will be sharing a series of white papers and other technical resources to make it as frictionless as possible to get open source GEE up and running on Google Cloud Platform. We are excited about the possibilities that open-sourcing enables, and we trust this is good news for our community. We will be sharing more information when we launch the code in March on GitHub. For general product information, visit the Google Earth Enterprise Help Center. Review the essential and advanced training for how to use Google Earth Enterprise, or learn more about the benefits of Google Cloud Platform….(More)”

Quantifying scenic areas using crowdsourced data


Chanuki Illushka Seresinhe, Helen Susannah Moat and Tobias Preis in Environment and Planning B: Urban Analytics and City Science: “For centuries, philosophers, policy-makers and urban planners have debated whether aesthetically pleasing surroundings can improve our wellbeing. To date, quantifying how scenic an area is has proved challenging, due to the difficulty of gathering large-scale measurements of scenicness. In this study we ask whether images uploaded to the website Flickr, combined with crowdsourced geographic data from OpenStreetMap, can help us estimate how scenic people consider an area to be. We validate our findings using crowdsourced data from Scenic-Or-Not, a website where users rate the scenicness of photos from all around Great Britain. We find that models including crowdsourced data from Flickr and OpenStreetMap can generate more accurate estimates of scenicness than models that consider only basic census measurements such as population density or whether an area is urban or rural. Our results provide evidence that by exploiting the vast quantity of data generated on the Internet, scientists and policy-makers may be able to develop a better understanding of people’s subjective experience of the environment in which they live….(More)”

Policy Diffusion at the Local Level: Participatory Budgeting in Estonia


 and  in Urban Affairs Review: “The existing studies on participatory budgeting (PB) have paid very limited attention to how this participatory tool has spread across local governments (LGs), what kind of diffusion mechanisms have played a predominant role, and which actors and factors have influenced its adoption. Our article seeks to address this gap in the scholarly discussion by exploring the diffusion of PB across LGs in Estonia, where it is a rather new phenomenon. Our qualitative study demonstrates that the diffusion of PB in Estonia has so far been driven by the interaction of two mechanisms: learning and imitation. We also find that an epistemic go-between, information-technological solutions, and the characteristics of the initial adopter played a significant role in shaping the diffusion process….(More)”

Tinder for cities: how tech is making urban planning more inclusive


 at The Guardian: “Imagine if next time you saw a plan for an oversized monster tower block proposed for your street, you could get out your smartphone and swipe left to oppose it? Or see a carefully designed scheme for a new neighbourhood library and swipe right to support it?

Tinder for urban planning might sound far-fetched, but it is already being trialled in the sun-kissed Californian city of Santa Monica. City authorities are trying to gauge public opinion on everything from street furniture and parking, to murals and market stalls for their forthcoming urban plan, using a digital tool modelled on a dating app.

CitySwipe presents local residents with images of potential scenarios and simple yes/no questions, encouraging people to swipe through the options, as if assessing prospective partners. For the time being, it’s fairly basic: a photo of some street art appears with a caption asking: “Do you want more of this?” Folding cafe tables and chairs are shown next to pink park benches, asking: “Which do you prefer?”

It might sound superficial, but the questions move on to attitudes towards walking, bike lanes, housing and beyond. It makes the consultation process effortless, compared with the usual feedback mechanisms of filling in lengthy mailed-out response forms, downloading wordy PDFs, or being accosted by a chirpy volunteer with a clipboard.

It is one of the many tech tools cropping up in the world of town planning, in a bid to make what has always been an opaque and notoriously confusing system more transparent, inclusive and efficient for the public, planners and developers alike….

US platform Flux Metro has taken the idea a step further and built a 3D model that integrates zoning information with financial viability algorithms, to predict the likely profitability of a scheme in any given scenario. It allows developers to visualise a site’s context and constraints, including building heights and shadows, to inform what might be possible to build….(More)”