Once and Future Nudges


Paper by Arden Rowell: “The nudge – a form of behaviorally-informed regulation that at-tempts to account for people’s scarce cognitive resources – has been explosively successful at colonizing the regulatory state. This Essay argues that the remarkable success of nudges as a species creates new challenges and opportunities for individual nudges that did not exist ten years ago, when nudges were new. These changes follow from the new fact that nudges must now interact with other nudges. This creates opportunities for nudge versus nudge battles, where nudges compete with other nudges for the scarce resource of public cognition; and for nudge & nudge symbiosis, where nudges work complementarily with other nudges to achieve greater good with fewer resources. Because of the potential for positive and negative interactions with other nudges, modern nudges should be expected to operate differently from ancestral nudges in important ways, and future nudges should be expected to operate more differently still. Policymakers should prepare to manage future positive and negative nudge-nudge interactions….(More)”.

Collaborative Platforms as a Governance Strategy


Chris Ansell and Alison Gash in the Journal of Public Administration Research and Theory: “Collaborative-Platforms-as-a-Governance-Strategy?redirectedFrom=fulltextCollaborative governance is increasingly viewed as a proactive policy instrument, one in which the strategy of collaboration can be deployed on a larger scale and extended from one local context to another. This article suggests that the concept of collaborative platforms provides useful insights into this strategy of treating collaborative governance as a generic policy instrument. Building on an organization-theoretic approach, collaborative platforms are defined as organizations or programs with dedicated competences and resources for facilitating the creation, adaptation and success of multiple or ongoing collaborative projects or networks. Working between the theoretical literature on platforms and empirical cases of collaborative platforms, the article finds that strategic intermediation and design rules are important for encouraging the positive feedback effects that help collaborative platforms adapt and succeed. Collaborative platforms often promote the scaling-up of collaborative governance by creating modular collaborative units—a strategy of collaborative franchising….(More)”.

Building Civic Capacity in an Era of Democratic Crisis


Hollie Russon-Gilman and K. Sabeel Rahman at New America Foundation: “For several years now, the institutions of American democracy have been under increasing strain. Widening economic inequality, the persistence and increased virulence of racial and ethnic tensions, and the inability of existing political institutions to manage disputes and solve problems have all contributed to a growing sense of crisis in American democracy. This crisis of democracy extends well beyond immediate questions about elections, voting, and the exercise of political power in Washington. Our democratic challenges are deeper. How do we develop institutions and organizations to enable civic engagement beyond voting every few years? What kinds of institutions, organizations, and practices are needed to make public policies inclusive, equitable, and responsive to the communities they are supposed to serve? How do we create a greater capacity for and commitment to investing in grassroots democracy? How can we do all this while building a multiracial and multiethnic society inclusive of all?

The current political moment creates an opportunity to think more deeply about both the crisis of American democracy today and about the democracy that we want—and how we might get there. Few scholars or practitioners would content themselves with our current democratic institutions. At the same time, generating a more durable, inclusive, and responsive democracy requires being realistic about constraints, limitations, and tensions that will necessarily arise.

In this report we sketch out some of the central challenges and tensions we see, as well as some potential avenues for renewal and transformation. Based on a convening at New America in Washington, D.C. and a series of ongoing conversations with organizers, policymakers, and scholars from around the country, we propose a framework in this report to serve as a resource for continuing these important efforts in pioneering new forms of democratic governance….(More)”.

Policy Analytics, Modelling, and Informatics


Book edited by J. Ramon Gil-Garcia, Theresa A. Pardo and Luis F. Luna-Reyes: “This book provides a comprehensive approach to the study of policy analytics, modelling and informatics. It includes theories and concepts for understanding tools and techniques used by governments seeking to improve decision making through the use of technology, data, modelling, and other analytics, and provides relevant case studies and practical recommendations. Governments around the world face policy issues that require strategies and solutions using new technologies, new access to data and new analytical tools and techniques such as computer simulation, geographic information systems, and social network analysis for the successful implementation of public policy and government programs. Chapters include cases, concepts, methodologies, theories, experiences, and practical recommendations on data analytics and modelling for public policy and practice, and addresses a diversity of data tools, applied to different policy stages in several contexts, and levels and branches of government. This book will be of interest of researchers, students, and practitioners in e-government, public policy, public administration, policy analytics and policy informatics….(More)”.

Civic Creativity: Role-Playing Games in Deliberative Process


Eric Gordon, Jason Haas, and Becky Michelson at the International Journal of Communication: “This article analyzes the use of a role-playing game in a civic planning process. We focus on the qualities of interactions generated through gameplay, specifically the affordances of voluntary play within a “magic circle” of the game, that directly impact participants’ ability to generate new ideas about the community. We present the results of a quasi-experimental study where a role-playing game (RPG) called @Stake is incorporated into participatory budgeting meetings in New York City and compared with meetings that incorporated a trivia game. We provide evidence that the role-playing game, which encourages empathy, is more effective than a game that tests knowledge for generating what we call civic creativity, or an individual’s ability to come up with new ideas. Rapid ideation and social learning nurtured by the game point to a kind of group creativity that fosters social connection and understanding of consequence outside of the game. We conclude with thoughts on future research….(More)”.

Handbook on Political Trust


Book edited by Sonja Zmerli and Tom W.G. van der Meer: “Political trust – of citizens in government, parliament or political parties – has been centre stage in political science for more than half a century, reflecting ongoing concerns about the legitimacy of representative democracy. This Handbook offers the first truly global perspective on political trust and integrates the conceptual, theoretical, methodological, and empirical state of the art.

An impressive, international body of expert scholars explore established and new venues of research, by taking stock of levels, trends, explanations and implications of political trust, and relating them to regional particularities across the globe. Along with a wealth of genuine empirical analyses, this Handbook also features the latest developments in personality, cognitive and emotional research and discusses, not only the relevance, but also the ‘dark side’ of political trust….(More)”.

Are countries with a poor democratic record more likely to mandate an Aadhaar-like ID?


 at the Centre for Communication Governance: “Can a country’s democratic record indicate whether it is likely to mandate a national biometric identity? Research by scholars at the National Law University, Delhi suggests there may be some correlation, at least to indicate that robust democracies have been more cautious about adopting biometric identity systems.

The Supreme Court’s decision last month upholding a fundamental Right to Privacy for all Indians has put a renewed focus on Aadhaar, India’s 12-digit biometric identity programme that has been criticised for not only violating privacy but also lacking sufficient data protection safeguards. Challenges to the Aadhaar project, in fact, prompted the Supreme Court to take up the question of a Right to Privacy, and the apex court will hear petitions against the unique identity initiative later this year.

Ahead of those hearings, researchers from the Centre for Communication Governance at the National Law University, Delhi sought to look at the adoption of biometric identity systems by countries across the world. While examining whether countries were instituting these Aadhaar-like systems, researchers from the Centre noticed a trend wherein nations with strong biometric identity systems were less likely to have robust democratic governments.

“As we gathered and analysed the data, we noticed an interesting trend where many countries that had strong biometric ID systems, also did not have strong democratic governments,” the researchers said.

So they sought to map out their research, based on data collected primarily from countries within the Commonwealth, measured against their positions on Freedom House’s Freedom in the World index and the Economist Intelligence Unit’s Democracy index. The results show a cluster of nations with less freedoms also instituting a biometric system, while others higher up the democracy index do not have similar identity programmes….(More)”.

Gamification, Participatory Democracy and Engaged Public(s)


Paper by Gianluca Sgueo: “The use of game-design elements – a phenomenon known as ‘gamification’ – features prominently within on-going processes of innovation of governance. According to the research and advisory firm Gartner, 2,000 of the top public organizations worldwide have at least one gamified application and/or process in place. Examples of gamification in public governance include “Run that town” (ideated by the Australian Bureau of Statistics to raise citizens’ awareness of the national census), the “Red Balloon Challenge” (initiated by the United States’ Defence Advanced Research Project Agency to test systems for improving cooperation among soldiers, experts and diplomatic officers overseas), and “Manor Labs” (a web platform that awarded “Innobucks”, a type of virtual commodity, to residents of the City of Manor, in Texas, for proposing ideas related with urban development).
The purpose of this paper is threefold: first, to determine who is actually participating in public policy processes via gamification; second, to weigh the impact that the public(s) engaged by gamification has on democratic governance; third, to assess the societal environment within which gamification might flourish or establish plausibly….(More)”.

Polish activists turn to digital democracy


 in the Financial Times: “Opponents of the Polish government have mounted a series of protests on issues ranging from reform of the judiciary to an attempt to ban abortion. In February, they staged yet another, less public but intensely emotive, battle — to save the country’s trees.

At the beginning of the year, a new law allowed property owners to cut trees on their land without official permission. As a result, hundreds of trees disappeared from the centres of Polish cities as more valuable treeless plots were sold off to developers. In parallel, the government authorised extensive logging of the ancient forest in Bialowieza, a Unesco world heritage site.

“People reacted very emotionally to these practices,” says Wojciech Sanko, a co-ordinator at Code for Poland, a programme run by ePanstwo (eState), the country’s biggest non-governmental organisation in this field.

The group aims to deploy new technology tools designed to explain local and national policies, and to make it easier for citizens to take part in public life. As no one controlled the tree-cutting, for example, Mr Sanko thought technology could at least help to monitor it. First, he wanted to set up a simple digital map of trees cut in Warsaw. But as the controversial liberalisation of tree-cutting was reversed, the NGO together with local activists decided to work on another project — to map trees still standing, along with data about species and their absorption of carbon dioxide associated with climate change.

The group has also started to create an app for activists in Bialowieza forest: an open-source map that will gather all documentation from civic patrols monitoring the site, and will indicate the exact places of logging.

A trend towards recruiting technology for civic projects has been slowly gathering pace in a country that is hard to describe as socially-engaged: only 59 per cent of Poles say they have done volunteer work for the community, according to a 2016 survey by the Centre of Public Opinion Research.

Election turnout barely surpasses 50 per cent. Yet since the election of the rightwing Law and Justice government in 2015, which has introduced rapid and controversial reforms across all domains of public life, citizens have started to take a closer look at politicians and their actions.

In addition to the tree map, Code for Poland has developed a website that aggregates public data, such as tax spending or air pollution.

Mr Sanko underlines, however, that Code for Poland is much more about local communities than national politics. Many of the group’s projects are small scale, ranging from a mobile app for an animal shelter in Gdansk and a tool that shows people where they can take their garbage.

Piotr Micula, board member of Miasto Jest Nasze (The City is Ours), an urban movement in Warsaw, says that increasing access to data is fuelling the development of civic tech. “Even as a small organisation, we try to use big data and visualise it,” he says….(More)”.

Art And Science Of The Nudge – Innovation In Indian Policymaking


Vinayak Dalmia at Swarajya: “In September last year, a news release stated that NITI Aayog, in partnership with the Bill & Melinda Gates Foundation, will help set up a “nudge unit”. The stated aim is to deepen the reach of certain flagship programmes including Swachh Bharat, Jan Dhan Yojana and Skill Development.

Mainstream publications have also begun to argue for the same. Since a lot of India’s social problems are behavioural in nature, subtle, inexpensive changes in the “environment” prove more effective than elaborate laws or policies. Prime Minister Narendra Modi himself hinted at the psychological nature of ills such as gender violence and sanitation. Pratap Bhanu Mehta states – “social failure is as serious a matter as market failure”. The Prime Minister has started with moral persuasion on issues of cleanliness or giving up LPG (liquefied petroleum gas) subsidies. A formal and rigorous approach to some of these problems should be the next logical step.

Government and/or policymakers are in many ways architects designing “choices” and social environments we live in. As designers, they must leverage the fundamental truth that all actors and agents are psychological beings having less-than-perfect rationality. So, while behavioural science operates on the premise that the brain is prone to making mistakes, psychology can address the flaws and design smarter policies.

For example, open defecation is a big problem in India. It stands tangential to the Prime Minister’s Swachh Bharat dream. In spite of building toilets, in some cases, the usage rates are no more than 50 per cent. World Bank economist Nidhi Khurana has proposed communicating the harms of this behaviour as opposed to the benefits of using a toilet. In effect, she is suggesting the use of the theory of “loss aversion” which states that people value potential losses more than potential gains (on average, twice as much). Studies have also found that subtle changes in the sense of ownership bring significant improvements.

Noteworthy is the immunisation rate in Rajasthan. It increased after free lentils were given to women who brought their children to dispensaries. Colour-coded footprints in the Delhi Metro is borrowed from Copenhagen in order to institute better civic sense. In Kenya, weekly text reminders help ensure HIV patients adhere to medication schedules….(More)”.