Open up!


Report of the Speaker’s Commission on Digital Democracy (UK): “…The Commission started by looking at how Parliament could use digital technology to work more effectively and in a way that people expect in the modern world. We also considered how digital could enhance the voting system, as this is a fundamental part of the UK’s system of representative democracy. We asked people to tell us their views online or in person and we heard from a wide a range of people. They included not just experts, MPs and interest groups, but members of the public—people of different ages and backgrounds and people with varying levels of interest in politics and the work of Parliament.

One message that resonated very clearly was that digital is only part of the answer. It can help to make democratic processes easier for people to understand and take part in, but other barriers must also be addressed for digital to have a truly transformative effect. As the Democratic Society put it:

“[T]echnology in itself is not a panacea and it will not effectively correct poor existing practices…we need to look beyond new digital tools to existing processes that do and do not work, and then critically explore how technology can help us to make democracy work better.”…./…

The Commission has drawn on digital democracy initiatives from across the world. We participated in the World e-Parliament Conference and have become a popular contact within the UK Parliament for others around the world interested in sharing good practice on digital democracy, openness and transparency.

Launched at the 2012 World e-Parliament conference, the Declaration on Parliamentary Openness is a call to parliaments and legislative assemblies for an increased commitment to transparency, openness and citizen engagement. Dr Andy Williamson told us the UK Parliament should adopt the principles set out in the declaration:

“It’s important to establish a credible and measurable set of objectives. A good starting point for this would be to adopt the principles contained in the Declaration on Parliamentary Openness, which can be summarised under the following four primary headings:

  1. Promoting a Culture of Openness

    Parliamentary information belongs to the public.

  2. Making Parliamentary Information Transparent

    Parliament shall adopt policies that ensure proactive publication of parliamentary information, and shall review these policies periodically to take advantage of evolving good practices.

  3. Easing Access to Parliamentary Information

    Parliament shall ensure that information is broadly accessible to all citizens on a non-discriminatory basis through multiple channels, including first-person observation, print media, radio, and live and on-demand broadcasts and streaming

  4. Enabling Electronic Communication of Parliamentary Information

    Parliament shall ensure that information is broadly accessible to all citizens on a non-discriminatory basis through multiple channels, including first-person observation, print media, radio, and live and on-demand broadcasts and streaming.”

We agree.

34 The House of Commons should formally adopt the principles set out in the Declaration on Parliamentary Openness….(More)”

Private Provision of Public Goods via Crowdfunding


Paper by Robert Chovanculiak and Marek Hudík: “Private provision of public goods is typically associated with three main problems: (1) high organization costs, (2) the assurance problem, and (3) the free-rider problem. We argue that technologies which enable crowdfunding (the method of funding projects by raising small amounts of money from a large number of people via the internet), have made the overall conditions for private provision of public goods more favorable: these technologies lowered the organization costs and enabled to employ more efficient mechanisms which reduce the assurance and free-rider problems. It follows that if the reason for government provision of public goods is higher efficiency as suggested by the standard theory, then with the emergence of crowdfunding we should observe a decline of the government role in this area….(More)”

Google Votes: A Liquid Democracy Experiment on a Corporate Social Network


Paper by Steve Hardt and Lia C. R. Lopes: “This paper introduces Google Votes, an experiment in liquid democracy built on Google’s internal corporate Google+ social network. Liquid democracy decision-making systems can scale to cover large groups by enabling voters to delegate their votes to other voters. This approach is in contrast to direct democracy systems where voters vote directly on issues, and representative democracy systems where voters elect representatives to vote on issues for them. Liquid democracy systems can provide many of the benefits of both direct and representative democracy systems with few of the weaknesses. Thus far, high implementation complexity and infrastructure costs have prevented widespread adoption. Google Votes demonstrates how the use of social-networking technology can overcome these barriers and enable practical liquid democracy systems. The case-study of Google Votes usage at Google over a 3 year timeframe is included, as well as a framework for evaluating vote visibility called the “Golden Rule of Liquid Democracy”….(More)”

Designing a toolkit for policy makers


 at UK’s Open Policy Making Blog: “At the end of the last parliament, the Cabinet Office Open Policy Making team launched the Open Policy Making toolkit. This was about giving policy makers the actual tools that will enable them to develop policy that is well informed, creative, tested, and works. The starting point was addressing their needs and giving them what they had told us they needed to develop policy in an ever changing, fast paced and digital world. In a way, it was the culmination of the open policy journey we have been on with departments for the past 2 years. In the first couple of months we saw thousands of unique visits….

Our first version toolkit has been used by 20,000 policy makers. This gave us a huge audience to talk to to make sure that we continue to meet the needs of policy makers and keep the toolkit relevant and useful. Although people have really enjoyed using the toolkit, user testing quickly showed us a few problems…

We knew what we needed to do. Help people understand what Open Policy Making was, how it impacted their policy making, and then to make it as simple as possible for them to know exactly what to do next.

So we came up with some quick ideas on pen and paper and tested them with people. We quickly discovered what not to do. People didn’t want a philosophy— they wanted to know exactly what to do, practical answers, and when to do it. They wanted a sort of design manual for policy….

How do we make user-centered design and open policy making as understood as agile?

We decided to organise the tools around the journey of a policy maker. What might a policy maker need to understand their users? How could they co-design ideas? How could they test policy? We looked at what tools and techniques they could use at the beginning, middle and end of a project, and organised tools accordingly.

We also added sections to remove confusion and hesitation. Our opening section ‘Getting started with Open Policy Making’ provides people with a clear understanding of what open policy making might mean to them, but also some practical considerations. Sections for limited timeframes and budgets help people realise that open policy can be done in almost any situation.

And finally we’ve created a much cleaner and simpler design that lets people show as much or little of the information as they need….

So go and check out the new toolkit and make more open policy yourselves….(More)”

Innovating and changing the policy-cycle: Policy-makers be prepared!


Marijn Janssen and Natalie Helbig in Government Information Quarterly: “Many policy-makers are struggling to understand participatory governance in the midst of technological changes. Advances in information and communication technologies (ICTs) continue to have an impact on the ways that policy-makers and citizens engage with each other throughout the policy-making process. A set of developments in the areas of opening government data, advanced analytics, visualization, simulation, and gaming, and ubiquitous citizen access using mobile and personalized applications is shaping the interactions between policy-makers and citizens. Yet the impact of these developments on the policy-makers is unclear. The changing roles and need for new capabilities required from the government are analyzed in this paper using two case studies. Salient new roles for policy-makers are outlined focused on orchestrating the policy-making process. Research directions are identified including understand the behavior of users, aggregating and analyzing content from scattered resources, and the effective use of the new tools. Understanding new policy-makers roles will help to bridge the gap between the potential of tools and technologies and the organizational realities and political contexts. We argue that many examples are available that enable learning from others, in both directions, developed countries experiences are useful for developing countries and experiences from the latter are valuable for the former countries…(More)”

Direct democracy may be key to a happier American democracy


 and in the Conversation: “Is American democracy still “by the people, for the people?” According to recent research, it may not be. Martin Gilens at Princeton University confirms that the wishes of the American working and middle class play essentially no role in our nation’s policy making. A BBC story rightly summarized this with the headline: US Is an Oligarchy, Not a Democracy.

However new research by Benjamin Radcliff and Gregory Shufeldt suggests a ray of hope.

Ballot initiatives, they argue, may better serve the interests of ordinary Americans than laws passed by elected officials….

Today, 24 states allow citizens to directly vote on policy matters.

This year, more than 42 initiatives already are approved for the ballot in 18 states.

Voters in California will decide diverse questions including banning plastic bags, voter approval of state expenses greater than US$2 billion dollars, improving school funding, and the future of bilingual education.

The people of Colorado will vote on replacing their current medical insurance programs with a single payer system, and in Massachusetts people may consider legalizing recreational marijuana….

However, many have pointed to problems with direct democracy in the form of ballot initiatives.

Maxwell Sterns at the University of Maryland, for example, writes that legislatures are better because initiatives are the tools of special interests and minorities. In the end, initiatives are voted upon by an unrepresentative subset of the population, Sterns concludes.

Others like Richard Ellis of Willamette University argue that the time-consuming process of gathering signatures introduces a bias toward moneyed interests. Some suggest this has damaged direct democracy in California, where professional petition writers andpaid signature gatherers dominate the process. Moneyed interests also enjoy a natural advantage in having the resources that ordinary people lack to mount media campaigns to support their narrow interests.

To curb this kind of problem, bans on paying people per signature are proposed in many states, but have not yet passed any legislature. However, because Californians like direct democracy in principle, they have recently amended the process to allow for a review and revision, and they require mandatory disclosures about the funding and origins of ballot initiatives.

Finally, some say initiatives can be confusing for voters, like the two recent Ohio propositions concerning marijuana, where one ballot proposition essentially canceled out the other. Similarly, Mississippi’s Initiative 42 required marking the ballot in two places for approval but only one for disapproval, resulting in numerous nullified “yes” votes.

Routes to happiness

Despite these flaws, our research shows that direct democracy might improve happiness in two ways.

One is through its psychological effect on voters, making them feel they have a direct impact on policy outcomes. This holds even if they may not like, and thus vote against, a particular proposition. The second is that it may indeed produce policies more consistent with human well being.

The psychological benefits are obvious. By allowing people literally to be the government, just as in ancient Athens, people develop higher levels of political efficacy. In short, they may feel they have some control over their lives. Direct democracy can give people political capital because it offers a means by which citizens may place issues on the ballot for popular vote, giving them an opportunity both to set the agenda and to vote on the outcome.

We think this is important today given America’s declining faith in government. Overall today only 19 percent believe the government is run for all citizens. The same percentage trusts government to mostly do what is right. The poor and working classes are even more alienated….(More)”

Democracy Dashboard


The Brookings Democracy Dashboard is a collection of data designed to help users evaluate political system and governmental performance in the United States. The Democracy Dashboard displays trends in democracy and governance in seven key areas: Elections administration; democratic participation and voting; public opinion; institutional functioning in the executive, legislative, and judicial branches; and media capacity.

The dashboard—and accompanying analyses on the FixGov blog—provide information that can help efforts tScreen Shot 2016-01-27 at 2.01.03 PMo strengthen democracy and improve governance in the U.S.

Data will be released on a rolling basis during 2016 and expanded in future election years. Scroll through the interactive charts below to explore data points and trends in key areas for midterm and presidential elections and/or download the data in Excel format here »….(More)”

 

Iowa fights snow with data


Patrick Marshall at GCN: “Most residents of the Mid-Atlantic states, now digging out from the recent record-setting snowstorm, probably don’t know how soon their streets will be clear.  If they lived in Iowa, however, they could simply go to the state’s Track a Plow website to see in near real time where snow plows are and in what direction they’re heading.

In fact, the Track a Plow site — the first iteration of which launched three years ago — shows much more than just the location and direction of the state’s more than 900 plows. Because they are equipped with geolocation equipment and a variety of sensors,  the plows also provide information on road conditions, road closures and whether trucks are applying liquid or solid materials to counter snow and ice.  That data is regularly uploaded to Track a Plow, which also offers near-real-time video and photos of conditions.

Track a Plow screenshot

According to Eric Abrams, geospatial manager at the Iowa Department of Transportation, the service is very popular and is being used for a variety of purposes.  “It’s been one of the greatest public interface things that DOT has ever done,” he said.  In addition to citizens considering travel, Abrams said the, site’s heavy users include news stations, freight companies routing vehicles and school districts determining whether to delay opening or cancel classes.

How it works

While Track a Plow launched with just location information, it has been frequently enhanced over the past two years, beginning with the installation of video cameras.  “The challenge was to find a cost-effective way to put cams in the plows and then get those images not just to supervisors but to the public,” Abrams said.  The solution he arrived at was dashboard-mounted iPhones that transmit time and location data in addition to images.  These were especially cost-effective because they were free with the department’s Verizon data plan. “Our IT division built a custom iPhone app that is configurable for how often it sends pictures back to headquarters here, where we process them and get them out to the feed,” he explained….(More)”

The Future of Behavioural Change: Balancing Public Nudging vs Private Nudging


2nd AIM Lecture by Alberto Alemanno: “Public authorities, including the European Union and its Member States, are increasingly interested in exploiting behavioral insights through public action. They increasingly do so through choice architecture, i.e. the alteration of the environment of choice surrounding a particular decision making context in areas as diverse as energy consumption, tax collection and public health. In this regard, it is useful to distinguish between two situations. The first is that of a public authority which seeks to steer behaviour in the public interest, taking into account one or more mental shortcuts. Thus, a default enrollment for organ donation leverages on the power of inertia to enhance the overall prevalence organ donors. Placing an emoticon (sad face) or a set of information about average consumption on a prohibitive energy bill has the potential to nudge consumers towards less energy consumption. I call this pure public nudging. The second perspective is when public authorities react to exploitative uses of mental shortcuts by market forces by regulating private nudging. I call this ‘counter-nudging’. Pure public nudging helps people correct mental shortcuts so as to achieve legitimate objectives (e.g. increased availability of organs, environmental protection, etc.), regardless of their exploitative use by market forces.
It is against this proposed taxonomy that the 2nd AIM Lecture examines whether also private companies may nudge for good. Are corporations well-placed to nudge their customers towards societal objectives, such as the protection of the environment or the promotion of public health? This is what I call benign corporate nudging.
Their record is far from being the most credible. Companies have used behavioural inspired interventions to maximize profits, what led them to sell more and in turn to induce citizens into more consumption. Yet corporate marketing need not always be self-interested. An incipient number of companies are using their brand, generally through their packaging and marketing efforts, to ‘nudge for good’. By illustrating some actual examples, this lecture defines the conditions under which companies may genuinely and credibly nudge for good. It argues that benign corporate nudging may have – unlike dominant CSR efforts – a positive long-term, habit-forming effect that influences consumers’ future behaviour ‘for good’….(More)”

 

‘Design thinking’ is changing the way we approach problems


Tim Johnson in University Affairs on “Why researchers in various disciplines are using the principles of design to solve problems big and small” : “A product of the same trends and philosophies that gave us smartphones, laptop computers and internet search engines, design thinking is changing the way some academics approach teaching and research, the way architects design classrooms and how leaders seek to solve the world’s most persistent problems.

Cameron Norman is a long-time supporter of design thinking (or DT) and an adjunct lecturer at the University of Toronto’s Dalla Lana School of Public Health. He notes that designers, especially product designers, are typically experts in conceptualizing problems and solving them– ideal skills for tackling a wide range of issues, from building a better kitchen table to mapping out the plans on a large building. “The field of design is the discipline of innovation,” he says. “[Design thinking] is about taking these methods, tools and ideas, and applying them in other areas.”

Design thinking centres on the free flow of ideas – far-out concepts aren’t summarily dismissed – and an unusually enthusiastic embrace of failure. “Design thinkers try to figure out what the key problem is – they look around and try to understand what’s going on, and come up with some wild ideas, thinking big and bold, on how to solve it,” Dr. Norman says. “They assume they’re not going to get it right the first time.”

If you were looking to build a better mousetrap, you’d prototype a model, test it for weaknesses, then either trash it and start again, or identify the problems and seek to correct them. DT does the same thing, but in an increasingly broad array of areas, from social policy to healthcare to business.

Deborah Shackleton, dean of design and dynamic media at Emily Carr University of Art + Design in Vancouver, was an early adopter of DT. “Design thinking is a mindset. You can use it as a tool or a technique. It’s very adaptable,” she says.

In 2005, ECUAD revamped much of its curriculum in design and dynamic media, looking to shift the focus from more traditional methods of research, like literature reviews, to something called “generative research.” “It’s the idea that you would invite the participants – for whom the design is intended – to be part of the creation process,” Dr. Shackleton says. She adds that various tools, like “co-creation kits” (which include a range of activities to engage people on a variety of cognitive and emotional levels) and ethnographic and cultural probes (activities which help participants demonstrate details about their private lives to their design partners), prove very useful in this area.

Collaboration among various fields is an important part of the design thinking process. At the University of Alberta, Aidan Rowe, an associate professor in design studies, is using design thinking to help the City of Edmonton improve services for people who are homeless. “Design is a truly interdisciplinary discipline,” says Dr. Rowe. “We always need someone to design with and for. We don’t design for ourselves.”….

Design thinkers often speak of “human-centered design” and “social innovation,” concepts that flow from DT’s assertion that no single person has the answer to a complex problem. Instead, it focuses on collective goals and places a premium on sustainability, community, culture and the empowerment of people, says Greg Van Alstyne, director of research and co-founder of the Strategic Innovation Lab, or sLab, at OCAD University. “It means you go about your problem-solving in a more holistic way. We can say ‘human-centered,’ but it’s actually ‘life-centered,’” Mr. Van Alstyne explains. “Our brand of design thinking is amenable to working within social systems and improving the lot of communities.”

 

Design thinking is also transforming university campuses in a tangible way. One example is at the University of Calgary’s Taylor Institute for Teaching and Learning, which is undergoing a $40-million renovation. “The whole space is designed to help students connect, communicate, collaborate and create knowledge,” says Lynn Taylor, vice-provost, teaching and learning. “Traditional learning was focused on the facts and concepts and procedures of a discipline, and we’re moving toward the goal of having students think far more deeply about their learning.”

To create this new space within a two-floor, 4,000-square-metre building that formerly served as an art museum, the university turned to Diamond Schmitt Architects, who have designed similar spaces at a number of other Canadian campuses. The new space, scheduled to open in February, prioritizes flexibility, with movable walls and collapsible furniture, and the seamless integration of technology.

Lead architect Don Schmitt observes that in a traditional campus building, which usually contains a long corridor and individual classrooms, conversation tends to gravitate to the only true public space: the hallway. “There’s a sense that more learning probably happens outside the classroom or between the classrooms, than happens inside the classroom,” he says.

Gone is the old-model lecture hall, with fixed podium and chairs. They’ve been replaced by a much more malleable space, which in a single day can act as a dance studio, movie theatre, lecture space, or just a big area for students to get together. “It’s about individual learning happening informally, quiet study, gregarious social activity, group study, group projects, flexible studio environments, changeable, ‘hack-able’ spaces and lots of flexibility to use different places in different ways,” Mr. Schmitt explains….(More)”