The Social Fact: News and Knowledge in a Networked World


Book by John Wihbey: “While the public believes that journalism remains crucial for democracy, there is a general sense that the news media are performing this role poorly. In The Social Fact, John Wihbey makes the case that journalism can better serve democracy by focusing on ways of fostering social connection. Wihbey explores how the structure of news, information, and knowledge and their flow through society are changing, and he considers ways in which news media can demonstrate the highest possible societal value in the context of these changes.

Wihbey examines network science as well as the interplay between information and communications technologies (ICTs) and the structure of knowledge in society. He discusses the underlying patterns that characterize our increasingly networked world of information—with its viral phenomena and whiplash-inducing trends, its extremes and surprises. How can the traditional media world be reconciled with the world of social, peer-to-peer platforms, crowdsourcing, and user-generated content? Wihbey outlines a synthesis for news producers and advocates innovation in approach, form, and purpose. The Social Fact provides a valuable framework for doing audience-engaged media work of many kinds in our networked, hybrid media environment. It will be of interest to all those concerned about the future of news and public affairs….(More)”.

Are We Game for Gamification? Potential and Limits of Game-Design Elements to Foster Civic Engagement and Encourage Participation


Paper by Gianluca Sgueo: “Together with robotics, artificial intelligence, biometrics and data, (serious-) games fall within the technological paradigm that is evolving the administration of public entities. The use of game-design elements beyond mere entertainment is not entirely a new approach to problem solving. Business actors have long-incorporated game-design elements – such as badges, points, levels, rankings, prize challenges, and virtual currencies – into their marketing and communications strategies. However this phenomenon has progressed dramatically in recent years, with the public sector at the forefront of experiments with ‘gamification’. To public regulators, the gamification of governance seems promising on three fronts. First, it encourages innovative, and cost-saving, approaches to regulatory challenges. Second, it presents an opportunity to nurture the trust of citizens, and thus enhance perceptions of legitimacy. Third, it creates new incentives to promote civic engagement and foster participation. What was once simplistically labelled as ‘play’ could become a primary form of interaction with public regulators. After all, who wouldn’t want to have an opportunity to impact on public choices, and do so in a non-boring, novel and dynamic, way?

The gamification of governance – claims this paper – shows great potential to foster civic engagement and encourage participation in policy-making. The data around the general publics’ response and perception to game-design incentives are encouraging. Yet – argues this paper – gamification is not without risks. Various challenges are posed by gamified policy-making, particularly with regards to security and inclusiveness (i.e. do gamified policies conform to recognized security and privacy standards? Are they sufficiently inclusive?). Additionally, concerns surround the quality of public’s response to gamified incentives (i.e. is gamification merely encouraging low-risk/low-cost engagement, or does it genuinely drive public participation, both online and offline?). Questions have also been raised about the longevity and duration of engagement – are game-design elements fostering long-term, durable, civic engagement, or do they merely encourage one-time, occasional, participation? This paper develops around five concepts that are key to understanding the link between gamification with civic engagement and public sector’s innovation. The first is “Reputation”, followed by “Automation” and “Structure”. The fourth and fifth consist of “Nudging” and “Crowdsourcing”, respectively. Alongside the analysis of these concepts, and their respective interplay, the paper provides an empirical account of efforts to ‘gamify’ public policies, at both national and supranational levels; it illustrates the outcomes that public regulators expect from efforts with gamification; and it considers the weaknesses, both practical and theoretical, related to the use of game-design elements to encourage participation….(More)”.

Cities, Government, Law, and Civil Society


Paper by Heidi Li Feldman: “For too long, legal commentators have developed accounts of law, governments and civil society, and rights to access that society, from a national-federal perspective. As Americans increasingly live in cities, it is time for legal theorists to concentrate on municipalities as the locus of civil society. From an American national-federal perspective, government and law play primarily a remedial role with regard to civil society, stepping in only to resolve great inequities, usually by creating legally recognized civil rights and enforcing them. Civil society and civil rights, however, exceed this cramped national-federal window on it. Throughout the United States today, civil society is a multi-faceted arena for social coordination and social cooperation, for consonant and collective action of many different kinds. The only reason civil rights and the legal protection of them matters is because participation in civil society is makes it possible for individuals to engage in all manner of activities that are useful, enjoyable, and worthwhile. In other words, the significance of civil rights follows from the existence of a civil society worth participating in. To the extent that government can and does make civil society viable and valuable, it is an integral part of civil society. That feature gets lost in a remedial account of the relationship between government, law, and civil society. 

Perhaps the role of cities in civil society has been neglected by the legal academy because cities are not sovereigns. Sovereignty has often been the issue that provokes theoretical attention to government and its role in civil life. At the heart of the federal-national account of civil society and government is the potential threat the sovereign poses to other actors in civil society. But there is no necessary connection between concentrating on the nature and workings of sovereignty and considering the role for government and law in civil society. And when a government is not a sovereign, its ability to threaten is inherently constrained. That is what examining cities, non-sovereign governments embedded in a web of other governments, shows us. 

When we turn our attention to cities, a very different role for government and law emerges. Cities often exemplify how government and law can enable civil society and all those encompassed by it. They show how government can promote and amplify collective action, not only at the local level but even at the international one. In the United States today, governments can and do provide resources for consonant and collective action even in nongovernmental settings. Governments also coordinate and cooperate alongside fellow actors such as citizen activist groups, small and large businesses, labor unions, universities and colleges, and other nongovernmental organizations. This is particularly apparent at the local level. By delving into local government, we gain a distinctive perspective on the intersection of government and law, on one hand, and civil society, on the other — on what that intersection does, can, and should be like. This paper develops a first iteration of a locality centered account of civil society and the role for government and law within it. I examine a particular municipality, the City of Pittsburgh, to provide a concrete example from which to generate ideas and judgements about the terrain and content of this localist account….(More)”.

Distributed, privacy-enhancing technologies in the 2017 Catalan referendum on independence: New tactics and models of participatory democracy


M. Poblet at First Monday: “This paper examines new civic engagement practices unfolding during the 2017 referendum on independence in Catalonia. These practices constitute one of the first signs of some emerging trends in the use of the Internet for civic and political action: the adoption of horizontal, distributed, and privacy-enhancing technologies that rely on P2P networks and advanced cryptographic tools. In this regard, the case of the 2017 Catalan referendum, framed within conflicting political dynamics, can be considered a first-of-its kind in participatory democracy. The case also offers an opportunity to reflect on an interesting paradox that twenty-first century activism will face: the more it will rely on private-friendly, secured, and encrypted networks, the more open, inclusive, ethical, and transparent it will need to be….(More)”.

Harnessing Digital Tools to Revitalize European Democracy


Article by Elisa Lironi: “…Information and communication technology (ICT) can be used to implement more participatory mechanisms and foster democratic processes. Often referred to as e-democracy, there is a large range of very different possibilities for online engagement, including e-initiatives, e-consultations, crowdsourcing, participatory budgeting, and e-voting. Many European countries have started exploring ICT’s potential to reach more citizens at a lower cost and to tap into the so-called wisdom of the crowd, as governments attempt to earn citizens’ trust and revitalize European democracy by developing more responsive, transparent, and participatory decisionmaking processes.

For instance, when Anne Hidalgo was elected mayor of Paris in May 2014, one of her priorities was to make the city more collaborative by allowing Parisians to propose policy and develop projects together. In order to build a stronger relationship with the citizens, she immediately started to implement a citywide participatory budgeting project for the whole of Paris, including all types of policy issues. It started as a small pilot, with the city of Paris putting forward fifteen projects that could be funded with up to about 20 million euros and letting citizens vote on which projects to invest in, via ballot box or online. Parisians and local authorities deemed this experiment successful, so Hidalgo decided it was worth taking further, with more ideas and a bigger pot of money. Within two years, the level of participation grew significantly—from 40,000 voters in 2014 to 92,809 in 2016, representing 5 percent of the total urban population. Today, Paris Budget Participatif is an official platform that lets Parisians decide how to spend 5 percent of the investment budget from 2014 to 2020, amounting to around 500 million euros. In addition, the mayor also introduced two e-democracy platforms—Paris Petitions, for e-petitions, and Idée Paris, for e-consultations. Citizens in the French capital now have multiple channels to express their opinions and contribute to the development of their city.

In Latvia, civil society has played a significant role in changing how legislative procedures are organized. ManaBalss (My Voice) is a grassroots NGO that creates tools for better civic participation in decisionmaking processes. Its online platform, ManaBalss.lv, is a public e-participation website that lets Latvian citizens propose, submit, and sign legislative initiatives to improve policies at both the national and municipal level. …

In Finland, the government itself introduced an element of direct democracy into the Finnish political system, through the 2012 Citizens’ Initiative Act (CI-Act) that allows citizens to submit initiatives to the parliament. …

Other civic tech NGOs across Europe have been developing and experimenting with a variety of digital tools to reinvigorate democracy. These include initiatives like Science For You (SCiFY) in Greece, Netwerk Democratie in the Netherlands, and the Citizens Foundation in Iceland, which got its start when citizens were asked to crowdsource their constitution in 2010.

Outside of civil society, several private tech companies are developing digital platforms for democratic participation, mainly at the local government level. One example is the Belgian start-up CitizenLab, an online participation platform that has been used by more than seventy-five municipalities around the world. The young founders of CitizenLab have used technology to innovate the democratic process by listening to what politicians need and including a variety of functions, such as crowdsourcing mechanisms, consultation processes, and participatory budgeting. Numerous other European civic tech companies have been working on similar concepts—Cap Collectif in France, Delib in the UK, and Discuto in Austria, to name just a few. Many of these digital tools have proven useful to elected local or national representatives….

While these initiatives are making a real impact on the quality of European democracy, most of the EU’s formal policy focus is on constraining the power of the tech giants rather than positively aiding digital participation….(More)”

Chatbots Are a Danger to Democracy


Jamie Susskind in the New York Times: “As we survey the fallout from the midterm elections, it would be easy to miss the longer-term threats to democracy that are waiting around the corner. Perhaps the most serious is political artificial intelligence in the form of automated “chatbots,” which masquerade as humans and try to hijack the political process.

Chatbots are software programs that are capable of conversing with human beings on social media using natural language. Increasingly, they take the form of machine learning systems that are not painstakingly “taught” vocabulary, grammar and syntax but rather “learn” to respond appropriately using probabilistic inference from large data sets, together with some human guidance.

Some chatbots, like the award-winning Mitsuku, can hold passable levels of conversation. Politics, however, is not Mitsuku’s strong suit. When asked “What do you think of the midterms?” Mitsuku replies, “I have never heard of midterms. Please enlighten me.” Reflecting the imperfect state of the art, Mitsuku will often give answers that are entertainingly weird. Asked, “What do you think of The New York Times?” Mitsuku replies, “I didn’t even know there was a new one.”

Most political bots these days are similarly crude, limited to the repetition of slogans like “#LockHerUp” or “#MAGA.” But a glance at recent political history suggests that chatbots have already begun to have an appreciable impact on political discourse. In the buildup to the midterms, for instance, an estimated 60 percent of the online chatter relating to “the caravan” of Central American migrants was initiated by chatbots.

In the days following the disappearance of the columnist Jamal Khashoggi, Arabic-language social media erupted in support for Crown Prince Mohammed bin Salman, who was widely rumored to have ordered his murder. On a single day in October, the phrase “we all have trust in Mohammed bin Salman” featured in 250,000 tweets. “We have to stand by our leader” was posted more than 60,000 times, along with 100,000 messages imploring Saudis to “Unfollow enemies of the nation.” In all likelihood, the majority of these messages were generated by chatbots.

Chatbots aren’t a recent phenomenon. Two years ago, around a fifth of all tweets discussing the 2016 presidential election are believed to have been the work of chatbots. And a third of all traffic on Twitter before the 2016 referendum on Britain’s membership in the European Union was said to come from chatbots, principally in support of the Leave side….

We should also be exploring more imaginative forms of regulation. Why not introduce a rule, coded into platforms themselves, that bots may make only up to a specific number of online contributions per day, or a specific number of responses to a particular human? Bots peddling suspect information could be challenged by moderator-bots to provide recognized sources for their claims within seconds. Those that fail would face removal.

We need not treat the speech of chatbots with the same reverence that we treat human speech. Moreover, bots are too fast and tricky to be subject to ordinary rules of debate. For both those reasons, the methods we use to regulate bots must be more robust than those we apply to people. There can be no half-measures when democracy is at stake….(More)”.

Reimagining Public-Private Partnerships: Four Shifts and Innovations in Sharing and Leveraging Private Assets and Expertise for the Public Good


Blog by Stefaan G. Verhulst and Andrew J. Zahuranec: “For years, public-private partnerships (PPPs) have promised to help governments do more for less. Yet, the discussion and experimentation surrounding PPPs often focus on outdated models and narratives, and the field of experimentation has not fully embraced the opportunities provided by an increasingly networked and data-rich private sector.

Private-sector actors (including businesses and NGOs) have expertise and assets that, if brought to bear in collaboration with the public sector, could spur progress in addressing public problems or providing public services. Challenges to date have largely involved the identification of effective and legitimate means for unlocking the public value of private-sector expertise and assets. Those interested in creating public value through PPPs are faced with a number of questions, including:

  • How do we broaden and deepen our understanding of PPPs in the 21st Century?
  • How can we innovate and improve the ways that PPPs tap into private-sector assets and expertise for the public good?
  • How do we connect actors in the PPP space with open governance developments and practices, especially given that PPPs have not played a major role in the governance innovation space to date?

The PPP Knowledge Lab defines a PPP as a “long-term contract between a private party and a government entity, for providing a public asset or service, in which the private party bears significant risk and management responsibility and remuneration is linked to performance.”…

To maximize the value of PPPs, we don’t just need new tools or experiments but new models for using assets and expertise in different sectors. We need to bring that capacity to public problems.

At the latest convening of the MacArthur Foundation Research Network on Opening Governance, Network members and experts from across the field tried to chart this new course by exploring questions about the future of PPPs.

The group explored the new research and thinking that enables many new types of collaboration beyond the typical “contract” based approaches. Through their discussions, Network members identified four shifts representing ways that cross-sector collaboration could evolve in the future:

  1. From Formal to Informal Trust Mechanisms;
  2. From Selection to Iterative and Inclusive Curation;
  3. From Partnership to Platform; and
  4. From Shared Risk to Shared Outcome….(More)”.
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Giving Voice to Patients: Developing a Discussion Method to Involve Patients in Translational Research


Paper by Marianne Boenink, Lieke van der Scheer, Elisa Garcia and Simone van der Burg in NanoEthics: “Biomedical research policy in recent years has often tried to make such research more ‘translational’, aiming to facilitate the transfer of insights from research and development (R&D) to health care for the benefit of future users. Involving patients in deliberations about and design of biomedical research may increase the quality of R&D and of resulting innovations and thus contribute to translation. However, patient involvement in biomedical research is not an easy feat. This paper discusses the development of a method for involving patients in (translational) biomedical research aiming to address its main challenges.

After reviewing the potential challenges of patient involvement, we formulate three requirements for any method to meaningfully involve patients in (translational) biomedical research. It should enable patients (1) to put forward their experiential knowledge, (2) to develop a rich view of what an envisioned innovation might look like and do, and (3) to connect their experiential knowledge with the envisioned innovation. We then describe how we developed the card-based discussion method ‘Voice of patients’, and discuss to what extent the method, when used in four focus groups, satisfied these requirements. We conclude that the method is quite successful in mobilising patients’ experiential knowledge, in stimulating their imaginaries of the innovation under discussion and to some extent also in connecting these two. More work is needed to translate patients’ considerations into recommendations relevant to researchers’ activities. It also seems wise to broaden the audience for patients’ considerations to other actors working on a specific innovation….(More)”