‘Access Map’


Lisa Stiffler at GeekWire: “Waze, HERE, Apple Maps, Google Maps. The list of sites and apps to help you navigate the fastest driving route keeps growing. If you’re hoofing it, however, you’ve largely been on your own to figure out a safe and speedy pedestrian path.

But now walkers are starting to catch up to cars in the realm of mapping apps thanks to the University of Washington’s Taskar Center for Accessible Technology.

The group today is releasing an online tool called Access Map that will allow Seattle pedestrians to enter addresses and generate customized walking directions. Users can request maps that include only routes with sidewalks with sloped “curb cuts” that allow strollers and wheelchairs to easily pass, and that bypass construction sites and exclude the steepest streets.

The UW researchers are additionally creating tools to help other cities and communities build their own maps. They’re also working on a project with Seattle Public Schools to help families crowdsource and discover safer routes for kids walking to school….

In an attempt to make it easier for others to follow in their footsteps, the UW researchers recently launched their OpenSidewalks project, which will create a set of standards for mapping pedestrian routes….(More)”

Crowdsourcing to Be the Future for Medical Research


PCORI: “Crowdsourcing isn’t just a quick way to get things done on the Internet. When used right, it can accelerate medical research and improve global cardiovascular health, according to a new best-practices “playbook” released by the American Heart Association (AHA) and the Patient-Centered Outcomes Research Institute (PCORI).

“The benefits of crowdsourcing are substantial,” said Rose Marie Robertson, MD, Chief Science Officer of the AHA, who took part in writing the guide. “You can get information from new perspectives and highly innovative ideas that might well not have occurred to you.”

Crowdsourcing Medical Research Priorities: A Guide for Funding Agencies is the work of Precision Medicine Advances using Nationally Crowdsourced Comparative Effectiveness Research (PRANCCER), a joint initiative launched in 2015 by the AHA and PCORI.

“Acknowledging the power of open, multidisciplinary research to drive medical progress, AHA and PCORI turned to the rapidly evolving methodology of crowdsourcing to find out what patients, clinicians, and researchers consider the most urgent priorities in cardiovascular medicine and to shape the direction and design of research targeting those priorities,” according to the guide.

“Engaging patients and other healthcare decision makers in identifying research needs and guiding studies is a hallmark of our patient-centered approach to research, and crowdsourcing offers great potential to catalyze such engagement,” said PCORI Executive Director Joe V. Selby, MD. “We hope the input we’ve received will help us develop new research funding opportunities that will lead to improved care for people with cardiovascular conditions.”

The playbook offers more than a dozen recommendations on the ins and outs of medical crowdsourcing. It stresses the need to have crystal clear objectives and questions, whether you’re dealing with patients, researchers, or clinicians. … (More)”

Open-Sourcing Google Earth Enterprise


Geo Developers Blog: “We are excited to announce that we are open-sourcing Google Earth Enterprise (GEE), the enterprise product that allows developers to build and host their own private maps and 3D globes. With this release, GEE Fusion, GEE Server, and GEE Portable Server source code (all 470,000+ lines!) will be published on GitHub under the Apache2 license in March.

Originally launched in 2006, Google Earth Enterprise provides customers the ability to build and host private, on-premise versions of Google Earth and Google Maps. In March 2015, we announced the deprecation of the product and the end of all sales. To provide ample time for customers to transition, we have provided a two year maintenance period ending on March 22, 2017. During this maintenance period, product updates have been regularly shipped and technical support has been available to licensed customers….

GCP is increasingly used as a source for geospatial data. Google’s Earth Engine has made available over a petabyte of raster datasets which are readily accessible and available to the public on Google Cloud Storage. Additionally, Google uses Cloud Storage to provide data to customers who purchase Google Imagerytoday. Having access to massive amounts of geospatial data, on the same platform as your flexible compute and storage, makes generating high quality Google Earth Enterprise Databases and Portables easier and faster than ever.

We will be sharing a series of white papers and other technical resources to make it as frictionless as possible to get open source GEE up and running on Google Cloud Platform. We are excited about the possibilities that open-sourcing enables, and we trust this is good news for our community. We will be sharing more information when we launch the code in March on GitHub. For general product information, visit the Google Earth Enterprise Help Center. Review the essential and advanced training for how to use Google Earth Enterprise, or learn more about the benefits of Google Cloud Platform….(More)”

GSK and MIT Flumoji app tracks influenza outbreaks with crowdsourcing


Beth Snyder Bulik at FiercePharma: “It’s like Waze for the flu. A new GlaxoSmithKline-sponsored app called Flumoji uses crowdsourced data to track influenza movement in real time.

Developed with MIT’s Connection Science, the Flumoji app gathers data passively and identifies fluctuations in users’ activity and social interactions to try to identify when a person gets the flu. The activity data is combined with traditional flu tracking data from the Centers for Disease Control to help determine outbreaks. The Flumoji study runs through April, when it will be taken down from the Android app store and no more data will be collected from users.

To make the app more engaging for users, Flumoji uses emojis to help users identify how they’re feeling. If it’s a flu day, symptom faces with thermometers, runny noses and coughs can be chosen, while on other days, users can show how they’re feeling with more traditional mood emojis.

The app has been installed on 500-1,000 Android phones, according to Google Play data.

“Mobile phones are a widely available and efficient way to monitor patient health. GSK has been using them in its studies to monitor activity and vital signs in study patients, and collect patient feedback to improve decision making in the development of new medicines. Tracking the flu is just the latest test of this technology,” Mary Anne Rhyne, a GSK director of external communications for R&D in the U.S., told FiercePharma in an email interview…(More)”

How Crowdsourcing Can Help Public Transport Innovate Successfully in an Era of Rapid Change


Andrew Nash for the Transportation Research Board: “Crowdsourcing is an organized way of involving people in decision-making and production. Crowdsourced products, like Wikipedia, are replacing established products. Crowdsourced services, like Uber, are replacing established services. Crowdsourced advice, like Trip Advisor, is replacing established experts. Crowdsourcing is becoming ubiquitous as people and organizations realize that it helps them make better decisions and produce better products. This paper is predicated on the belief that crowdsourcing is the key innovation needed for public transport to thrive in this age of rapid change. It presents a model structure for helping understand crowdsourcing and examples of how public transport organizations can use crowdsourcing. The paper presents a broad survey of crowdsourcing with the objective of helping practitioners and researchers implement and understand crowdsourcing projects in public transport…(More)”

Citizen Science and Crowdsourcing for Earth Observations: An Analysis of Stakeholder Opinions on the Present and Future


Suvodeep Mazumdar, Stuart Wrigley and Fabio Ciravegna in Remote Sense: “The impact of Crowdsourcing and citizen science activities on academia, businesses, governance and society has been enormous. This is more prevalent today with citizens and communities collaborating with organizations, businesses and authorities to contribute in a variety of manners, starting from mere data providers to being key stakeholders in various decision-making processes. The “Crowdsourcing for observations from Satellites” project is a recently concluded study supported by demonstration projects funded by European Space Agency (ESA). The objective of the project was to investigate the different facets of how crowdsourcing and citizen science impact upon the validation, use and enhancement of Observations from Satellites (OS) products and services. This paper presents our findings in a stakeholder analysis activity involving participants who are experts in crowdsourcing, citizen science for Earth Observations. The activity identified three critical areas that needs attention by the community as well as provides suggestions to potentially help in addressing some of the challenges identified….(More)”.

How Mobile Crowdsourcing Can Improve Occupational Safety


Batu Sayici & Beth Simone Noveck at The GovLab’s Medium: “With 150 workers dying each day from hazardous working conditions, work safety continues to be a serious problem in the U.S. Using mobile technology to collect information about workplace safety conditions from those on the ground could help prevent serious injuries and save lives by accelerating the ability to spot unsafe conditions. The convergence of wireless devices, low-cost sensors, big data, and crowdsourcing can transform the way we assess risk in our workplaces. Government agencies, labor unions, workers’ rights organizations, contractors and crowdsourcing technology providers should work together to create new tools and frameworks in a way that can improve safety and provide value to all stakeholders.

Crowdsourcing (the act of soliciting help from a distributed audience) can provide a real-time source of data to complement data collected by government agencies as part of the regulatory processes of monitoring workplace safety. Having access to this data could help government agencies to more effectively monitor safety-related legal compliance, help building owners, construction companies and procurement entities to more easily identify “responsible contractors and subcontractors,” and aid workers and unions in making more informed choices and becoming better advocates for their own protection. Just as the FitBit and Nike Wristband provide individuals with a real-time reflection of their habits designed to create the incentive for healthier living, crowdsourcing safety data has the potential to provide employers and employees alike with a more accurate picture of conditions and accelerate the time needed to take action….(More)”

Crowdsourcing the Egyptian Constitution


Tofigh Maboudi and Ghazal P. Nadi in Political Research Quarterly: “Drawing on empirical evidence from online citizen feedback on the 2012 Egyptian Constitution, we demonstrate that despite normative skepticism about implications of participatory constitution making, citizen participation matters. Using data of more than 650,000 online votes and comments on the constitution, we find that draft provisions with higher public approval are less likely to change and those with lower approval are more likely to change. We also find that Articles related to rights and freedoms are more likely to change based on online public input. Finally, following the boycott of the Constituent Assembly by non-Islamists, changes in draft Articles based on public feedback drop sharply. These findings highlight the conditions under which participatory constitution making becomes more effective. First, consensus among citizens over the most salient issues increases the probability that those issues would be successfully incorporated in the constitution. Second, without ex ante elite agreement over the design of the constitution, it becomes difficult to account for citizen proposals amid political clash between elites…(More)”.

Crowdsourcing Medical Data Through Gaming


Felix Morgan in The Austin Chronicle: “Video games have changed the way we play, but they also have the potential to change the way we research and solve problems, in fields such as health care and education. One game that’s made waves in medical research is Sea Hero Quest. This smartphone game has created a groundbreaking approach to data collection, leading to an earlier diagnosis of dementia. So far, 2.5 million people have played the game, providing scientists with years’ worth of data across borders and demographics.

By offering this game as a free mobile app, researchers are overcoming the ever-present problems of small sample sizes and time-consuming data gathering in empirical research. Sea Hero Quest was created by Glitchers, partnering with University College London, University of East Anglia, and Alzheimer’s Research. As players navigate mazes, shoot flares into baskets, and photograph sea creatures, they answer simple demographic questions and generate rich data sets.

“The idea of crowdsourced data-gathering games for research is a new and exciting method of obtaining data that would be prohibitively expensive otherwise,” says Paul Toprac, who along with his colleague Matt O’Hair, run the Simulation and Game Applications (SAGA) Lab at University of Texas Austin. Their team helps researchers across campus and in the private sector design, implement, and find funding for video game-based research.

O’Hair sees a lot of potential for Sea Hero Quest and other research-based games. “One of the greatest parts about the SAGA Lab is that we get to help researchers make strides in these kinds of fields,” he says.

The idea of using crowdsourcing for data collection is relatively new, but using gaming for research is something that has been well established. Last year at SXSW, Nolan Bushnell, the founder of Atari, made a statement that video games were the key to understanding and treating dementia and related issues, which certainly seems possible based on the preliminary results from Sea Hero Quest. “We have had about 35 years of research using games as a medium,” Toprac says. “However, only recently have we used games as a tool for explicit data gathering.”…(More)”