Bringing Communities In, Achieving AI for All


Article by Shobita Parthasarathy and Jared Katzman: “…To this end, public and philanthropic research funders, universities, and the tech industry should be seeking out partnerships with struggling communities, to learn what they need from AI and build it. Regulators, too, should have their ears to the ground, not just the C-suite. Typical members of a marginalized community—or, indeed, any nonexpert community—may not know the technical details of AI, but they understand better than anyone else the power imbalances at the root of concerns surrounding AI bias and discrimination. And so it is from communities marginalized by AI, and from scholars and organizations focused on understanding and ameliorating social disadvantage, that AI designers and regulators most need to hear.

Progress toward AI equity begins at the agenda-setting stage, when funders, engineers, and corporate leaders make decisions about research and development priorities. This is usually seen as a technical or management task, to be carried out by experts who understand the state of scientific play and the unmet needs of the market… A heartening example comes from Carnegie Mellon University, where computer scientists worked with residents in the institution’s home city of Pittsburgh to build a technology that monitored and visualized local air quality. The collaboration began when researchers attended community meetings where they heard from residents who were suffering the effects of air pollution from a nearby factory. The residents had struggled to get the attention of local and national officials because they were unable to provide the sort of data that would motivate interest in their case. The researchers got to work on prototype systems that could produce the needed data and refined their technology in response to community input. Eventually their system brought together heterogeneous information, including crowdsourced smell reports, video footage of factory smokestacks, and air-quality and wind data, which the residents then submitted to government entities. After reviewing the data, administrators at the Environmental Protection Agency agreed to review the factory’s compliance, and within a year the factory’s parent company announced that the facility would close…(More)”.

How to build a Collective Mind that speaks for humanity in real-time


Blog by Louis Rosenberg: “This begs the question — could large human groups deliberate in real-time with the efficiency of fish schools and quickly reach optimized decisions?

For years this goal seemed impossible. That’s because conversational deliberations have been shown to be most productive in small groups of 4 to 7 people and quickly degrade as groups grow larger. This is because the “airtime per person” gets progressively squeezed and the wait-time to respond to others steadily increases. By 12 to 15 people, the conversational dynamics change from thoughtful debate to a series of monologues that become increasingly disjointed. By 20 people, the dialog ceases to be a conversation at all. This problem seemed impenetrable until recent advances in Generative AI opened up new solutions.

The resulting technology is called Conversational Swarm Intelligence and it promises to allow groups of almost any size (200, 2000, or even 2 million people) to discuss complex problems in real-time and quickly converge on solutions with significantly amplified intelligence. The first step is to divide the population into small subgroups, each sized for thoughtful dialog. For example, a 1000-person group could be divided into 200 subgroups of 5, each routed into their own chat room or video conferencing session. Of course, this does not create a single unified conversation — it creates 200 parallel conversations…(More)”.

Citizen engagement


European Union Report: “…considers how to approach citizen engagement for the EU missions. Engagement and social dialogue should aim to ensure that innovation is human-centred and that missions maintain wide public legitimacy. But citizen engagement is complex and significantly changes the traditional responsibilities of the research and innovation community and calls for new capabilities. This report provides insights to build these capabilities and explores effective ways to help citizens understand their role within the EU missions, showing how to engage them throughout the various stages of implementation. The report considers both the challenges and administrative burdens of citizen engagement and sets out how to overcome them, as well as demonstrated the wider opportunity of “double additionality” where citizen engagement methods serve to fundamentally transform an entire research and innovation portfolio…(More)”.

Democracy online: technologies for democratic deliberation


Paper by Adam Meylan-Stevenson, Ben Hawes, and Matt Ryan: “This paper explores the use of online tools to improve democratic participation and deliberation. These tools offer new opportunities for inclusive communication and networking, specifically targeting the participation of diverse groups in decision-making processes. It summarises recent research and published reports by users of these tools and categorises the tools according to functions and objectives. It also draws on testimony and experiences recorded in interviews with some users of these tools in public sector and civil society organisations internationally.


The objective is to introduce online deliberation tools to a wider audience, including benefits, limitations and potential disadvantages, in the immediate context of research on democratic deliberation. We identify limitations of tools and of the context and markets in which online deliberation tools are currently being developed. The paper suggests that fostering a collaborative approach among technology developers and democratic practitioners, might improve opportunities for funding and continual optimisation that have been used successfully in other online application sectors…(More)”.

Searching for Safer, Healthier Digital Spaces


Report by Search for Common Ground (Search): “… has specialized in approaches that leverage media such as radio and television to reach target audiences. In recent years, the organization has been more intentional about digital and online spaces, delving deeper into the realm of digital peacebuilding. Search has since implemented a number of digital peacebuilding projects.

Search wanted to understand if and how its initiatives were able to catalyze constructive agency among social media users, away from a space of apathy, self-doubt, or fear to incite inclusion, belonging, empathy, mutual understanding, and trust. This report examines these hypotheses using primary data from former and current participants in Search’s digital peacebuilding initiatives…(More)”

Open government, civic tech and digital platforms in Latin America: A governance study of Montevideo’s urban app ‘Por Mi Barrio’


Paper by Carolina Aguerre and Carla Bonina: “Digital technologies have a recognised potential to build more efficient, credible, and innovative public institutions in Latin America. Despite progress, digital transformation in Latin American governments remains limited. In this work, we explore a peculiar yet largely understudied opportunity in the region: pursuing digital government transformation as a collaborative process between the government and civil society organisations. To do so, we draw from information systems research on digital government and platforms for development, complemented with governance theory from political science and conduct an interpretive in-depth case study of an urban reporting platform in Montevideo called ‘Por Mi Barrio’. The study reveals three mutually reinforced orders of governance in the trajectory of the project and explain how the collaboration unfolded over time: (i) a technical decision to use open platform architectures; (ii) the negotiation of formal and informal rules to make the project thrive and (iii) a shared, long-term ideology around the value of open technologies and technical sovereignty grounded in years of political history. Using a contextual explanation approach, our study helps to improve our understanding on the governance of collaborative digital government platforms in Latin America, with specific contributions to practice…(More)”.

A systematic analysis of digital tools for citizen participation


Paper by Bokyong Shin et al: “Despite the increasing use of digital tools for citizen participation, their ecosystem and functionality remain underexplored. What digital tools exist, and how do they help citizens engage in policymaking? This article addresses this gap by examining the supply side of digital tools for citizen participation. We compiled a comprehensive dataset of 116 digital tools from three public repositories. Using the collective intelligence genome framework, adapted for the e-participation context, we systematically examined the dynamics and trends of these tools through cluster analyses. Our findings highlight the potential of digital participatory tools to facilitate the flow of information from citizens to governments using advanced technologies. However, a prominent deficiency was identified in disseminating accountability information to citizens regarding how policy decisions are made, realised, and assessed. These findings offer valuable insights and notable gaps in the digital tool ecosystem…(More)”.

Taking [A]part: The Politics and Aesthetics of Participation in Experience-Centered Design


Book by John McCarthy and Peter Wright: “…consider a series of boundary-pushing research projects in human-computer interaction (HCI) in which the design of digital technology is used to inquire into participative experience. McCarthy and Wright view all of these projects—which range from the public and performative to the private and interpersonal—through the critical lens of participation. Taking participation, in all its variety, as the generative and critical concept allows them to examine the projects as a part of a coherent, responsive movement, allied with other emerging movements in DIY culture and participatory art. Their investigation leads them to rethink such traditional HCI categories as designer and user, maker and developer, researcher and participant, characterizing these relationships instead as mutually responsive and dialogical.

McCarthy and Wright explore four genres of participation—understanding the other, building relationships, belonging in community, and participating in publics—and they examine participatory projects that exemplify each genre. These include the Humanaquarium, a participatory musical performance; the Personhood project, in which a researcher and a couple explored the experience of living with dementia; the Prayer Companion project, which developed a technology to inform the prayer life of cloistered nuns; and the development of social media to support participatory publics in settings that range from reality game show fans to on-line deliberative democracies…(More)”

Illuminating Lived Experience


Lab Note from the Sydney Policy Lab: “The lived experiences of people involved in care – from informal and formal care workers to the people they support – is foundational to the Australia Cares project. To learn from the ways people with lived experience are included in co-design and research methods, the Sydney Policy Lab initiated reflective research that has resulted in a Lab Note on Illuminating Lived Experience (pdf, 1MB).

Through a series of interviews, dialogues and collaborative writing processes, co-authors explored tensions between different approaches and core concepts underpinning lived experience methods and shared examples of those methods in practice.

Illuminating Lived Experience poses questions that may help guide researchers and policymakers seeking to engage people with lived experience and three core principles we believe are required for such engagements.

The Lab Note aims to encourage researchers to be creative in the ways co-design and lived experience are approached while being true to the critical roots of participatory methodologies. Rather than prescribing methods, the principles and practices developed are offered as a guide – a starting point for play…(More)”

The Essential Principle for Appropriate Data Policy of Citizen Science Projects


Chapter by Takeshi Osawa: “Citizen science is one of new paradigms of science. This concept features various project forms, participants, and motivations and implies the need for attention to ethical issues for every participant, which frequently includes nonacademics. In this chapter, I address ethical issues associated with citizen science projects that focus on the data treatment rule and demonstrate a concept on appropriate data policy for these projects. First, I demonstrate that citizen science projects tend to include different types of collaboration, which may lead to certain conflicts among participants in terms of data sharing. Second, I propose an idea that could integrate different types of collaboration according to the theory transcend. Third, I take a case of a citizen science project through which transcend occurred and elucidate the difference between ordinal research and citizen science projects, specifically in terms of the goals of these projects and the goals and motivations of participants, which may change. Finally, I proposed one conceptual idea on how the principal investigator (PI) of a citizen science project can establish data policy after assessing the rights of participants. The basic idea is the division and organization of the data policy in a hierarchy for the project and for the participants. Data policy is one of the important items for establishing the appropriate methods for citizen science as new style of science. As such, practice and framing related to data policy must be carefully monitored and reflected on…(More)”.