Participatory mapping as a social digital tool


Blog by María de los Ángeles Briones: “…we will use 14 different examples from different continents and contexts to explore the goals and methods used for participatory mapping as a social digital tool. Despite looking very different and coming from a range of cultural backgrounds, there are a number of similarities in these different case studies.

Although the examples have different goals, we have identified four main focus areas: activism, conviviality, networking and urban planning. More localised mapping projects often had a focus on activism. We also see from that maps are not isolated tools, they are complementary to work with other communication tools and platforms.

The internet has transformed communications and networks across the globe – allowing for interconnectivity and scalability of information among and between different groups of society. This allows voices, regardless of their location, to be amplified and listened to by many other voices achieving collective goals. This has great potential in a global world where it is evident that top-down initiatives are not enough to handle many of the social needs that local people experience. However, though the internet makes sharing and collaborating between people easier, offline maps are still valuable, as shown in some of our examples.

The similarity between the different maps that we explored is that they are social digital tools. They are social because they are related to projects that are seeking to solve social needs; and they are digital because they are based on digital platforms that permit them to be alive, spread, shared and used. These characteristics also refer to their function and design.

A tool can be defined as a device or implement, especially one held in the hand, used to carry out a particular function. So when we speak of a tool there are four things involved: an actor, an object, a function and a purpose. Just as a hammer is a tool that a carpenter (actor) use to hammer nails (function) and thus build something (purpose) we understand that social tools are used by one or more people for taking actions where the final objective is to meet a social need…(More)”.

Crowded Out: The True Costs of Crowdfunding Healthcare


Book by Nora Kenworthy: “Over the past decade, charitable crowdfunding has exploded in popularity across the globe. Sites such as GoFundMe, which now boasts a “global community of over 100 million” users, have transformed the ways we seek and offer help. When faced with crises—especially medical ones—Americans are turning to online platforms that promise to connect them to the charity of the crowd. What does this new phenomenon reveal about the changing ways we seek and provide healthcare? In Crowded Out, Nora Kenworthy examines how charitable crowdfunding so quickly overtook public life, where it is taking us, and who gets left behind by this new platformed economy.

Although crowdfunding has become ubiquitous in our lives, it is often misunderstood: rather than a friendly free market “powered by the kindness” of strangers, crowdfunding is powerfully reinforcing inequalities and changing the way Americans think about and access healthcare. Drawing on extensive research and rich storytelling, Crowded Out demonstrates how crowdfunding for health is fueled by—and further reinforces—financial and moral “toxicities” in market-based healthcare systems. It offers a unique and distressing look beneath the surface of some of the most popular charitable platforms and helps to foster thoughtful discussions of how we can better respond to healthcare crises both small and large…(More)”.

Technological Citizenship in Times of Digitization: An Integrative Framework


Article by Anne Marte Gardenier, Rinie van Est & Lambèr Royakkers: “This article introduces an integrative framework for technological citizenship, examining the impact of digitization and the active roles of citizens in shaping this impact across the private, social, and public sphere. It outlines the dual nature of digitization, offering opportunities for enhanced connectivity and efficiency while posing challenges to privacy, security, and democratic integrity. Technological citizenship is explored through the lenses of liberal, communitarian, and republican theories, highlighting the active roles of citizens in navigating the opportunities and risks presented by digital technologies across all life spheres. By operationalizing technological citizenship, the article aims to address the gap in existing literature on the active roles of citizens in the governance of digitization. The framework emphasizes empowerment and resilience as crucial capacities for citizens to actively engage with and govern digital technologies. It illuminates citizens’ active participation in shaping the digital landscape, advocating for policies that support their engagement in safeguarding private, social, and public values in the digital age. The study calls for further research into technological citizenship, emphasizing its significance in fostering a more inclusive and equitable digital society…(More)”.

Disfactory Project: How to Detect Illegal Factories by Open Source Technology and Crowdsourcing


Article by Peii Lai: “…building illegal factories on farmlands is still a profitable business, because the factory owners thus obtain the means of production at a lower price and can easily get away with penalties by simply ignoring their legal responsibility. Such conduct simply shifts the cost of production onto the environment in an irresponsible way. As we can imagine, such violations has been increasing year by year. On average, Taiwan loses 1,500 hectares of farmland each year due to illegal use, which demonstrates that illegal factories are an ongoing and escalating problem that people cannot ignore.

It’s clearly that the problem of illegal factories are caused by dysfunction of the previous land management regulations. In response to that, Citizens of Earth Taiwan (CET) started seeking solutions to tackle the illegal factories. CET soon realized that the biggest obstacle they faced was that no one saw the violations as a big deal. Local governments avoided standing on the opposite side of the illegal factories. For local governments, imposing penalties is an arduous and thankless task…

Through the collaboration of CET and g0v-zero, the Disfactory project combines the knowledge they have accumulated through advocacy and the diverse techniques brought by the passionate civic contributors. In 2020, the Disfactory project team delivered its first product: disfactory.tw. They built a website with geographic information that whistle blowers can operate on the ground by themselves. Through a few simple steps: identifying the location of the target illegal factory, taking a picture of it, uploading the photos, any citizen can easily register the information on Disfactory’s website….(More)”

The Battle for Attention


Article by Nathan Heller: “…For years, we have heard a litany of reasons why our capacity to pay attention is disturbingly on the wane. Technology—the buzzing, blinking pageant on our screens and in our pockets—hounds us. Modern life, forever quicker and more scattered, drives concentration away. For just as long, concerns of this variety could be put aside. Television was described as a force against attention even in the nineteen-forties. A lot of focussed, worthwhile work has taken place since then.

But alarms of late have grown more urgent. Last year, the Organization for Economic Cooperation and Development reported a huge ten-year decline in reading, math, and science performance among fifteen-year-olds globally, a third of whom cited digital distraction as an issue. Clinical presentations of attention problems have climbed (a recent study of data from the medical-software company Epic found an over-all tripling of A.D.H.D. diagnoses between 2010 and 2022, with the steepest uptick among elementary-school-age children), and college students increasingly struggle to get through books, according to their teachers, many of whom confess to feeling the same way. Film pacing has accelerated, with the average length of a shot decreasing; in music, the mean length of top-performing pop songs declined by more than a minute between 1990 and 2020. A study conducted in 2004 by the psychologist Gloria Mark found that participants kept their attention on a single screen for an average of two and a half minutes before turning it elsewhere. These days, she writes, people can pay attention to one screen for an average of only forty-seven seconds.

“Attention as a category isn’t that salient for younger folks,” Jac Mullen, a writer and a high-school teacher in New Haven, told me recently. “It takes a lot to show that how you pay attention affects the outcome—that if you focus your attention on one thing, rather than dispersing it across many things, the one thing you think is hard will become easier—but that’s a level of instruction I often find myself giving.” It’s not the students’ fault, he thinks; multitasking and its euphemism, “time management,” have become goals across the pedagogic field. The SAT was redesigned this spring to be forty-five minutes shorter, with many reading-comprehension passages trimmed to two or three sentences. Some Ivy League professors report being counselled to switch up what they’re doing every ten minutes or so to avoid falling behind their students’ churn. What appears at first to be a crisis of attention may be a narrowing of the way we interpret its value: an emergency about where—and with what goal—we look.

“In many ways, it’s the oldest question in advertising: how to get attention,” an executive named Joanne Leong told me one afternoon, in a conference room on the thirteenth floor of the midtown office of the Dentsu agency. We were speaking about a new attention market. Slides were projected on the wall, and bits of conversation rattled like half-melted ice cubes in the corridor outside. For decades, what was going on between an advertisement and its viewers was unclear: there was no consensus about what attention was or how to quantify it. “The difference now is that there’s better tech to measure it,” Leong said…(More)”.

People with Lived Experience and Expertise of Homelessness and Data Decision-Making


Toolkit by HUD Exchange: “People with lived experience and expertise of homelessness (PLEE) are essential partners for Continuums of Care (CoCs). Creating community models that acknowledge and practice inclusivity, while also valuing the agency of PLEE is essential. CoCs should work together with PLEE to engage in collection, review, analyzation, and use of data to make collaborative decisions impacting their local community.

This toolkit offers suggestions on how PLEE, community partners, and CoCs can partner on data projects and additional local data decision-making efforts. It includes resources on partnership practices, compensation, and training…(More)”

Cities Are at the Forefront of AI and Civic Engagement


Article by Hollie Russon Gilman and Sarah Jacob: “…cities worldwide are already adopting AI for everyday governance needs. Buenos Aires is integrating communication with residents through Boti, an AI chatbot accessible via WhatsApp. Over 5 million residents are using the chatbot everyday month, with some months upwards of 11 million users. Boti connects residents with city services such as bike sharing or social care programs or reports. Unlike other AI systems with a closed loop, Boti can connect externally to help residents with other government services. For more sensitive issues, such as domestic abuse, Boti can connect residents with a human operator. AI, in this context, offers residents a convenient means to efficiently engage with city resources and communicate with city employees.

Another example of AI improving people’s everyday lives is SomosUna, a partnership between the Inter American Development Bank and Next2MyLife, aims to address gender-based violence in Uruguay. In response to the rise in gender-based violence during and after Covid, this initiative aims to prevent violence through a network of support and “helpers” which includes 1) training 2) technology and 3) a community of volunteers. This initiative will leverage AI technology to enhance its support network, advancing preventative measures and providing immediate assistance.

While AI can foster engagement, local government officials recognize that they must pre-engage the public to determine the role that AI should play in civic life across diverse cities. This pre-engagement and education will inform the ethical standards and considerations against which AI will be assessed.

The EU’s ITHACA project, for example, explores the application of AI in civic participation and local governance…(More)”… See also: AI Localism.

What is ‘lived experience’?


Article by Patrick J Casey: “Everywhere you turn, there is talk of lived experience. But there is little consensus about what the phrase ‘lived experience’ means, where it came from, and whether it has any value. Although long used by academics, it has become ubiquitous, leaping out of the ivory tower and showing up in activism, government, consulting, as well as popular culture. The Lived Experience Leaders Movement explains that those who have lived experiences have ‘[d]irect, first-hand experience, past or present, of a social issue(s) and/or injustice(s)’. A recent brief from the US Department of Health and Human Services suggests that those who have lived experience have ‘valuable and unique expertise’ that should be consulted in policy work, since engaging those with ‘knowledge based on [their] perspective, personal identities, and history’ can ‘help break down power dynamics’ and advance equity. A search of Twitter reveals a constant stream of use, from assertions like ‘Your research doesn’t override my lived experience,’ to ‘I’m pretty sure you’re not allowed to question someone’s lived experience.’

A recurring theme is a connection between lived experience and identity. A recent nominee for the US Secretary of Labor, Julie Su, is lauded as someone who will ‘bring her lived experience as a daughter of immigrants, a woman of color, and an Asian American to the role’. The Human Rights Campaign asserts that ‘[l]aws and legislation must reflect the lived experiences of LGBTQ people’. An editorial in Nature Mental Health notes that incorporation of ‘people with lived experience’ has ‘taken on the status of a movement’ in the field.

Carried a step further, the notion of lived experience is bound up with what is often called identity politics, as when one claims to be speaking from the standpoint of an identity group – ‘in my lived experience as a…’ or, simply, ‘speaking as a…’ Here, lived experience is often invoked to establish authority and prompt deference from others since, purportedly, only members of a shared identity know what it’s like to have certain kinds of experience or to be a member of that group. Outsiders sense that they shouldn’t criticise what is said because, grounded in lived experience, ‘people’s spoken truths are, in and of themselves, truths.’ Criticism of lived experience might be taken to invalidate or dehumanise others or make them feel unsafe.

So, what is lived experience? Where did it come from? And what does it have to do with identity politics?…(More)”.

Democratic innovations beyond the deliberative paradigm


Paper by Christian Opitz: “The current research on deliberative-participatory democratic innovations conducted by state administration agencies exhibits empirical eclecticism and is dominated by a deliberative paradigm. However, this paradigm tends to conflate normative prescription with analytical description. In contrast, this article proposes a comprehensive re-conceptualization of such innovations, drawing from Niklas Luhmann’s systems theory. It outlines the specific problem these innovations address (function), how they operate in tackling this problem (functioning) and the problems they inevitably raise (dysfunctions). In addition, my re-conceptualization retains the possibility to critically compare these (and other) experiments regarding their capability to address emerging challenges within the modern democratic political system…(More)”.

Social Choice for AI Alignment: Dealing with Diverse Human Feedback


Paper by Vincent Conitzer, et al: “Foundation models such as GPT-4 are fine-tuned to avoid unsafe or otherwise problematic behavior, so that, for example, they refuse to comply with requests for help with committing crimes or with producing racist text. One approach to fine-tuning, called reinforcement learning from human feedback, learns from humans’ expressed preferences over multiple outputs. Another approach is constitutional AI, in which the input from humans is a list of high-level principles. But how do we deal with potentially diverging input from humans? How can we aggregate the input into consistent data about ”collective” preferences or otherwise use it to make collective choices about model behavior? In this paper, we argue that the field of social choice is well positioned to address these questions…(More)”.