States and democracy


New paper by Francis Fukuyama in the journal Democratization: “The state, rule of law, and democratic accountability are the three basic components of a modern political order. The state concentrates and uses power, while law and democracy constrain the exercise of power, indicating that there is an inherent tension between them. This article looks at ways in which the state and liberal democracy interact in three areas: citizen security, patronage and clientelism, and the formation of national identity. In all three areas, state and democracy act at cross purposes in some domains, and are mutually supportive in others. The reason for this complex relationship is that both state and democracy are themselves complex collections of institutions which interact on a multiplicity of levels. Understanding the relationship between state and democracy is important in policy terms because many recent initiatives to improve the quality of governance assume that state quality and democracy are mutually supportive, something that is not fully supported by the empirical evidence.”

Pricey privacy: Framing the economy of information in the digital age


Paper by Federica Fornaciari in FirstMonday: “As new information technologies become ubiquitous, individuals are often prompted rethinking disclosure. Available media narratives may influence one’s understanding of the benefits and costs related to sharing personal information. This study, guided by frame theory, undertakes a Critical Discourse Analysis (CDA) of media discourse developed to discuss the privacy concerns related to the corporate collection and trade of personal information. The aim is to investigate the frames — the central organizing ideas — used in the media to discuss such an important aspect of the economics of personal data. The CDA explored 130 articles published in the New York Times between 2000 and 2012. Findings reveal that the articles utilized four frames: confusion and lack of transparency, justification and private interests, law and self-regulation, and commodification of information. Articles used episodic framing often discussing specific instances of infringements rather than broader thematic accounts. Media coverage tended to frame personal information as a commodity that may be traded, rather than as a fundamental value.”

How US state governments can improve customer service


New report by the McKinsey Center for Government:”Technological advances such as smartphones and apps have opened new frontiers of convenience, speed, and transparency for private-sector customers. At the same time, tightening government budgets are making it difficult for the public sector to deliver services of a similarly high quality. With consumer expectations only increasing, it’s perhaps no surprise that interactions with government agencies frustrate and disappoint many citizens. Yet when we sought to find out exactly why, we discovered cause for encouragement: issues that frustrate citizens are solvable, and the frustrations mostly revolve around the way services are provided rather than the services themselves. In fact, we believe governments can significantly improve the service experience while lowering costs and increasing employee engagement and satisfaction.
During the past year, we measured the satisfaction of citizens by surveying approximately 17,000 people across 15 US states. …We found that the satisfaction of citizens with state services varied considerably, ranging from 22 for the highest-performing state to –36 for the lowest. Overall, the CSS was positive for eight states and negative for seven. Several common themes emerged:

  • Speed, simplicity, and efficiency make citizens happier. Participants expressed stronger negative feelings about specific attributes of service delivery than about state services overall. They were dissatisfied with the slowness of service delivery, its complexity, and the effort required to navigate through processes.
  • Satisfaction is often lower for more essential services. Public housing, food stamps, unemployment benefits, and other more essential services received lower satisfaction scores than more discretionary services (such as state parks or cultural facilities) did. This stood out in part because, among all respondents, the average CSS across the 15 states was positive for most services surveyed.
  • People who don’t use a service are often more skeptical about its quality. There’s a perception gap between users and nonusers of state services. The CSS for citizens who used a state service within the past 12 months was, on average, 12 percentage points higher than the score for participants who hadn’t done so but still considered themselves informed about its quality. This perception gap was smallest for public safety (1 percent) and largest for public housing (52 percent), followed by Medicaid (46 percent) and food stamps (45 percent).
  • Citizens are less satisfied with government services than with private-sector services. Government services fared more poorly than private-sector services, with some notable exceptions: state parks, cultural facilities, sporting licenses, public safety, and environmental protection. In fact, the CSS for private-sector services was 2.5 times higher than the score for government ones. The more favorable views about well-regarded service providers, such as e-commerce sites, may not be surprising. However, the fact that citizens were less satisfied with many government services than with cable- or satellite-TV services should concern government leaders.
  • Most citizens prefer to interact with government online. In response to follow-up questions, recent users of services from the department of motor vehicles (DMV) in their states said that the ability to complete processes online was their top priority. The availability of more and clearer information online ranked third. The most satisfied DMV users had no up-front interactions with staff, and satisfaction decreased as citizens interacted with more channels, including call centers and walk-in centers….

See :McKinsey Center for Government report Putting Citizens First: How to improve citizens’ experience and satisfaction with government services.”

Designing a Citizen Science and Crowdsourcing Toolkit for the Federal Government


Jenn Gustetic, Lea Shanley, Jay Benforado, and Arianne Miller at the White House Blog: “In the 2013 Second Open Government National Action Plan, President Obama called on Federal agencies to harness the ingenuity of the public by accelerating and scaling the use of open innovation methods, such as citizen science and crowdsourcing, to help address a wide range of scientific and societal problems.
Citizen science is a form of open collaboration in which members of the public participate in the scientific process, including identifying research questions, collecting and analyzing data, interpreting results, and solving problems. Crowdsourcing is a process in which individuals or organizations submit an open call for voluntary contributions from a large group of unknown individuals (“the crowd”) or, in some cases, a bounded group of trusted individuals or experts.
Citizen science and crowdsourcing are powerful tools that can help Federal agencies:

  • Advance and accelerate scientific research through group discovery and co-creation of knowledge. For instance, engaging the public in data collection can provide information at resolutions that would be difficult for Federal agencies to obtain due to time, geographic, or resource constraints.
  • Increase science literacy and provide students with skills needed to excel in science, technology, engineering, and math (STEM). Volunteers in citizen science or crowdsourcing projects gain hands-on experience doing real science, and take that learning outside of the classroom setting.
  • Improve delivery of government services with significantly lower resource investments.
  • Connect citizens to the missions of Federal agencies by promoting a spirit of open government and volunteerism.

To enable effective and appropriate use of these new approaches, the Open Government National Action Plan specifically commits the Federal government to “convene an interagency group to develop an Open Innovation Toolkit for Federal agencies that will include best practices, training, policies, and guidance on authorities related to open innovation, including approaches such as incentive prizes, crowdsourcing, and citizen science.”
On November 21, 2014, the Office of Science and Technology Policy (OSTP) kicked off development of the Toolkit with a human-centered design workshop. Human-centered design is a multi-stage process that requires product designers to engage with different stakeholders in creating, iteratively testing, and refining their product designs. The workshop was planned and executed in partnership with the Office of Personnel Management’s human-centered design practice known as “The Lab” and the Federal Community of Practice on Crowdsourcing and Citizen Science (FCPCCS), a growing network of more than 100 employees from more than 20 Federal agencies….
The Toolkit will help further the culture of innovation, learning, sharing, and doing in the Federal citizen science and crowdsourcing community: indeed, the development of the Toolkit is a collaborative and community-building activity in and of itself.
The following successful Federal projects illustrate the variety of possible citizen science and crowdsourcing applications:

  • The Citizen Archivist Dashboard (NARA) coordinates crowdsourced archival record tagging and document transcription. Recently, more than 170,000 volunteers indexed 132 million names of the 1940 Census in only five months, which NARA could not have done alone.
  • Through Measuring Broadband America (FCC), 2 million volunteers collected and provided the FCC with data on their Internet speeds, data that FCC used to create a National Broadband Map revealing digital divides.
  • In 2014, Nature’s Notebook (USGS, NSF) volunteers recorded more than 1 million observations on plants and animals that scientists use to analyze environmental change.
  • Did You Feel It? (USGS) has enabled more than 3 million people worldwide to share their experiences during and immediately after earthquakes. This information facilitates rapid damage assessments and scientific research, particularly in areas without dense sensor networks.
  • The mPING (NOAA) mobile app has collected more than 600,000 ground-based observations that help verify weather models.
  • USAID anonymized and opened its loan guarantee data to volunteer mappers. Volunteers mapped 10,000 data points in only 16 hours, compared to the 60 hours officials expected.
  • The Air Sensor Toolbox (EPA), together with training workshops, scientific partners, technology evaluations, and a scientific instrumentation loan program, empowers communities to monitor and report local air pollution.

In early 2015, OSTP, in partnership with the Challenges and Prizes Community of Practice, will convene Federal practitioners to develop the other half of the Open Innovation Toolkit for prizes and challenges. Stay tuned!”
 

Learn from the losers


Tim Harford in the Financial Times:”Kickended is important. It reminds us that the world is biased in systematic ways…I’m sure I’m not the only person to ponder launching an exciting project on Kickstarter before settling back to count the money. Dean Augustin may have had the same idea back in 2011; he sought $12,000 to produce a documentary about John F Kennedy. Jonathan Reiter’s “BizzFit” looked to raise $35,000 to create an algorithmic matching service for employers and employees. This October, two brothers in Syracuse, New York, launched a Kickstarter campaign in the hope of being paid $400 to film themselves terrifying their neighbours at Halloween. These disparate campaigns have one thing in common: they received not a single penny of support. Not one of these people was able to persuade friends, colleagues or even their parents to kick in so much as a cent.
My inspiration for these tales of Kickstarter failure is Silvio Lorusso, an artist and designer based in Venice. Lorusso’s website, Kickended, searches Kickstarter for all the projects that have received absolutely no funding. (There are plenty: about 10 per cent of Kickstarter projects go nowhere at all, and only 40 per cent raise enough money to hit their funding targets.)
Kickended performs an important service. It reminds us that what we see around us is not representative of the world; it is biased in systematic ways. Normally, when we talk of bias we think of a conscious ideological slant. But many biases are simple and unconscious. I have never read a media report or blog post about a typical, representative Kickstarter campaign – but I heard a lot about the Pebble watch, the Coolest cooler and potato salad. If I didn’t know better, I might form unrealistic expectations about what running a Kickstarter campaign might achieve.
This isn’t just about Kickstarter. Such bias is everywhere. Most of the books people read are bestsellers – but most books are not bestsellers. And most book projects do not become books at all. There’s a similar story to tell about music, films and business ventures in general.
. . .
In 1943, the American statistician Abraham Wald was asked to advise the US air force on how to reinforce their planes. Only a limited weight of armour plating was feasible, and the proposal on the table was to reinforce the wings, the centre of the fuselage, and the tail. Why? Because bombers were returning from missions riddled with bullet holes in those areas.
Wald explained that this would be a mistake. What the air force had discovered was that when planes were hit in the wings, tail or central fuselage, they made it home. Where, asked Wald, were the planes that had been hit in other areas? They never returned. Wald suggested reinforcing the planes wherever the surviving planes had been unscathed instead.
It’s natural to look at life’s winners – often they become winners in the first place because they’re interesting to look at. That’s why Kickended gives us an important lesson. If we don’t look at life’s losers too, we may end up putting our time, money, attention or even armour plating in entirely the wrong place.”

Macon Money: A serious game for civic engagement


Wilson Center Commons Lab: “In 2011, residents of Macon, Georgia received over $65,000 in free local currency—with a catch.
This money was locked in bonds redeemable for an unknown value between $10 and $100. Prior to circulation, each bond was cut in half. Residents of Macon wishing to “cash” their bonds were required to first find the missing half, held by an unknown community member.
These were the rules for Macon Money, a real-world game created by Area/Code Inc. in collaboration with several community partners. Benjamin Stokes was brought on board by the Knight Foundation as an advisor and researcher for the game. Stokes describes real-world games as activities where “playing the game is congruent with making impact in the world; making progress in the game, also does something in the real world.”  Macon Money was designed to foster civic engagement through a number of means.
First, the two halves of each bond were intentionally distributed in neighborhoods on opposite ends of Macon, or in neighborhoods characterized by different socio-economic status. This “game mechanic” forced residents who would not normally interact to collaborate towards a common goal.  Bond holders found each other through a designated website, social media platforms including Facebook and Twitter, and even serendipitous face-to-face interaction.
Bonds were redeemable for Macon Money, a currency that could only be spent at local businesses (which were reimbursed with U.S. currency).  This ensured continuing engagement with the Macon community, and in some cases continuing engagement between players.  Macon Money was also designed to foster community identity through the visual design of the currency itself.  Macon dollars depicted symbols of communal value, such a picture of Otis Redding, a native of the town.
While the game Macon Money is over, researchers continue to analyze the how the game helped foster civic engagement within a local community. Most recently, Stokes described these impacts during a talk at American University co-sponsored by The American University Game Lab, the Series Games Initiative at the Woodrow Wilson International Center for Scholars, the AU Library, and the American University Center for Media and Social Impact. A video for the talk was recently posted here:…”

Wiser: Getting Beyond Groupthink to Make Groups Smarter


New publication by Reid Hastie and Cass Sunstein: “Why are group decisions so hard? Since the beginning of human history, people have made decisions in groups–first in families and villages, and now as part of companies, governments, school boards, religious organizations, or any one of countless other groups. And having more than one person to help decide is good because the group benefits from the collective knowledge of all of its members, and this results in better decisions. Right? Back to reality. We’ve all been involved in group decisions–and they’re hard. And they often turn out badly. Why? Many blame bad decisions on “groupthink” without a clear idea of what that term really means. Now, “Nudge” coauthor Cass Sunstein and leading decision-making scholar Reid Hastie shed light on the specifics of why and how group decisions go wrong–and offer tactics and lessons to help leaders avoid the pitfalls and reach better outcomes. In the first part of the book, they explain in clear and fascinating detail the distinct problems groups run into: They often amplify, rather than correct, individual errors in judgment; They fall victim to cascade effects, as members follow what others say or do; They become polarized, adopting more extreme positions than the ones they began with; They emphasize what everybody knows instead of focusing on critical information that only a few people know. In the second part of the book, the authors turn to straightforward methods and advice for making groups smarter. These approaches include silencing the leader so that the views of other group members can surface, rethinking rewards and incentives to encourage people to reveal their own knowledge, thoughtfully assigning roles that are aligned with people’s unique strengths, and more. With examples from a range of organizations–from Google to the CIA–and written in an engaging and witty style, “Wiser” will not only enlighten you; it will help your team and your organization make better decisions–decisions that lead to greater success.”

World Development Report 2015: Mind, Society, and Behavior


World Development Report (WorldBank): “Every policy relies on explicit or implicit assumptions about how people make choices. Those assumptions typically rest on an idealized model of how people think, rather than an understanding of how everyday thinking actually works. This year’s World Development Report argues that a more realistic account of decision-making and behavior will make development policy more effective. The Report emphasizes what it calls “the three marks of everyday thinking.” In everyday thinking, people use intuition much more than careful analysis. They employ concepts and tools that prior experience in their cultural world has made familiar. And social emotions and social norms motivate much of what they do. These insights together explain the extraordinary persistence of some social practices, and rapid change in others. They also offer new targets for development policy. A richer understanding of why people save, use preventive health care, work hard, learn, and conserve energy provides a basis for innovative and inexpensive interventions. The insights reveal that poverty not only deprives people of resources but is an environment that shapes decision making, a fact that development projects across the board need to recognize. The insights show that the psychological foundations of decision making emerge at a young age and require social support. The Report applies insights from modern behavioral and social sciences to development policies for addressing poverty, finance, productivity, health, children, and climate change. It demonstrates that new policy ideas based on a richer view of decision-making can yield high economic returns. These new policy targets include: • the choice architecture (for example, the default option) • the scope for social rewards • frames that influence whether or not a norm is activated • information in the form of rules of thumb • opportunities for experiences that change mental models or social norms Finally, the Report shows that small changes in context have large effects on behavior. As a result, discovering which interventions are most effective, and with which contexts and populations, inherently requires an experimental approach. Rigor is needed for testing the processes for delivering interventions, not just the products that are delivered…”

Big video data could change how we do everything — from catching bad guys to tracking shoppers


Sean Varah at VentureBeat: “Everyone takes pictures and video with their devices. Parents record their kids’ soccer games, companies record employee training, police surveillance cameras at busy intersections run 24/7, and drones monitor pipelines in the desert.
With vast amounts of video growing vaster at a rate faster than the day before, and the hottest devices like drones decreasing in price and size until everyone has one (OK, not in their pocket quite yet) it’s time to start talking about mining this mass of valuable video data for useful purposes.
Julian Mann, the cofounder of Skybox Imaging — a company in the business of commercial satellite imagery and the developer advocate for Google Earth outreach — says that the new “Skybox for Good” program will provide “a constantly updated model of change of the entire planet” with the potential to “save lives, protect the environment, promote education, and positively impact humanity.”…
Mining video data through “man + machine” artificial intelligence is new technology in search of unsolved problems. Could this be the next chapter in the ever-evolving technology revolution?
For the past 50 years, satellite imagery has only been available to the U.S. intelligence community and those countries with technology to launch their own. Digital Globe was one of the first companies to make satellite imagery available commercially, and now Skybox and a few others have joined them. Drones are even newer, having been used by the U.S. military since the ‘90s for surveillance over battlefields or, in this age of counter-terrorism, playing the role of aerial detectives finding bad guys in the middle of nowhere. Before drones, the same tasks required thousands of troops on the ground, putting many young men and women in harm’s way. Today, hundreds of trained “eyes” safely located here in the U.S. watch hours of video from a single drone to assess current situations in countries far away….”

Bringing the data revolution to education, and education to the data revolution


Pauline Rose at Post2015.org: “Calls for a data revolution are putting the spotlight on the importance of more and better data as a means to hold policymakers to account for post-2015 goals. In many ways, education has been at the forefront of approaches to measuring progress over the past 15 years. The influence of the Education for All Global Monitoring Report (GMR) and the efforts of the UNESCO Institute for Statistics (UIS) in improving the availability of education data provide important lessons for tracking progress post-2015. This experience should play an important contribution to informing the practical next steps for the data revolution.
Building on this experience, a roundtable held at the Overseas Development Institute on 17 November brought together over 40 technical experts, who debated approaches to measuring progress towards post-2015 education targets, with a focus on learning and equity. The meeting coincided with the launch of consultation on post-2015 education indicators by the Technical Advisory Group (TAG) to the EFA Steering Committee. As noted in the opening remarks on the data revolution by Neil Jackson, Chief Statistician at DFID, in many ways the education sector is leading the way in thinking about how to monitor post-2015 progress in concrete ways.
One of the problems that the GMR and UIS faced in tracking progress over the past 15 years was that indicators were not set at the time of deciding on education for all goals in 2000, hence the importance of the current consultation process. Another was that data have not been available a sufficiently disaggregated form to track progress on the most disadvantaged subgroups within each country, that is those most likely to be left behind. The GMR’s World Inequality Database on Education (WIDE), drawing on internationally-comparable household survey data, has been one step forward in presenting data in an accessible format to show that the poorest children living in rural areas, and often girls, are still far from completing primary school in many countries, and that many are also not learning the basics in reading and mathematics even if they have spent time in school….”