Sarah-Kristin Thiel, Michaela Reisinger, Kathrin Röderer, Peter Fröhlich in the Journal of Democracy and Open Government: “Albeit a wide range of e-participation platforms being already available, the level of public participation remains low. Governments around the world as well as academia are currently exploring new ways to design participation methods that are more engaging to use and will foster participation. One of the strategies is gamification. By adding game elements to e-participation platforms it is hoped to motivate for citizens to engage. This paper reviewed a large number of e-participation platforms, seeking to provide an overview of the current state of the art of so-called gamified participation initiatives. Our results show that while about half of the review projects can be categorized as game-related, only a small amount employs gamification. Moreover, current gamified participation initiatives seem to focus on reward-based gamification, a strategy which is said to come with risks. In this paper we further provide recommendations for future gamified participation projects….(More)”
How to contribute:
Did you come across – or create – a compelling project/report/book/app at the leading edge of innovation in governance?
Share it with us at info@thelivinglib.org so that we can add it to the Collection!
About the Curator
Get the latest news right in you inbox
Subscribe to curated findings and actionable knowledge from The Living Library, delivered to your inbox every Friday
Related articles
democracy, INSTITUTIONAL INNOVATION
Strengthening Public Interest Media in the Age of GenAI
Posted in November 20, 2025 by Stefaan Verhulst
democracy
The Backsliders: Why Leaders Undermine Their Own Democracies
Posted in November 19, 2025 by Stefaan Verhulst
democracy
Content Confusion
Posted in November 16, 2025 by Stefaan Verhulst