The Hague Declaration on Knowledge Discovery in the Digital Age


The Hague Declaration: “New technologies are revolutionising the way humans can learn about the world and about themselves. These technologies are not only a means of dealing with Big Data1, they are also a key to knowledge discovery in the digital age; and their power is predicated on the increasing availability of data itself. Factors such as increasing computing power, the growth of the web, and governmental commitment to open access2 to publicly-funded research are serving to increase the availability of facts, data and ideas.

However, current legislative frameworks in different legal jurisdictions may not be cast in a way which supports the introduction of new approaches to undertaking research, in particular content mining. Content mining is the process of deriving information from machine-readable material. It works by copying large quantities of material, extracting the data, and recombining it to identify patterns and trends.

At the same time, intellectual property laws from a time well before the advent of the web limit the power of digital content analysis techniques such as text and data mining (for text and data) or content mining (for computer analysis of content in all formats)3. These factors are also creating inequalities in access to knowledge discovery in the digital age. The legislation in question might be copyright law, law governing patents or database laws – all of which may restrict the ability of the user to perform detailed content analysis.

Researchers should have the freedom to analyse and pursue intellectual curiosity without fear of monitoring or repercussions. These freedoms must not be eroded in the digital environment. Likewise, ethics around the use of data and content mining continue to evolve in response to changing technology.

Computer analysis of content in all formats, that is content mining, enables access to undiscovered public knowledge and provides important insights across every aspect of our economic, social and cultural life. Content mining will also have a profound impact for understanding society and societal movements (for example, predicting political uprisings, analysing demographical changes). Use of such techniques has the potential to revolutionise the way research is performed – both academic and commercial….(More: Declaration (PDF); Infographic)”

Data for Development


Jeffrey D. Sachs at Project Syndicate: “The data revolution is rapidly transforming every part of society. Elections are managed with biometrics, forests are monitored by satellite imagery, banking has migrated from branch offices to smartphones, and medical x-rays are examined halfway around the world. With a bit of investment and foresight, spelled out in a new report, prepared by the UN Sustainable Development Solutions Network (SDSN), on Data for Development, the data revolution can drive a sustainable development revolution, and accelerate progress toward ending poverty, promoting social inclusion, and protecting the environment.
The world’s governments will adopt the new Sustainable Development Goals (SDGs) at a special United Nations summit on September 25. The occasion will likely be the largest gathering of world leaders in history, as some 170 heads of state and government adopt shared goals that will guide global development efforts until 2030. Of course, goals are easier to adopt than to achieve. So we will need new tools, including new data systems, to turn the SDGs into reality by 2030. In developing these new data systems, governments, businesses, and civil-society groups should promote four distinct purposes.

The first, and most important, is data for service delivery. The data revolution gives governments and businesses new and greatly improved ways to deliver services, fight corruption, cut red tape, and guarantee access in previously isolated places. Information technology is already revolutionizing the delivery of health care, education, governance, infrastructure (for example, prepaid electricity), banking, emergency response, and much more.
The second purpose is data for public management. Officials can now maintain real-time dashboards informing them of the current state of government facilities, transport networks, emergency relief operations, public health surveillance, violent crimes, and much more. Citizen feedback can also improve functioning, such as by crowd-sourcing traffic information from drivers. Geographic information systems (GIS) allow for real-time monitoring across local governments and districts in far-flung regions.
The third purpose is data for accountability of governments and businesses. It is a truism that government bureaucracies cut corners, hide gaps in service delivery, exaggerate performance, or, in the worst cases, simply steal when they can get away with it. Many businesses are no better. The data revolution can help to ensure that verifiable data are accessible to the general public and the intended recipients of public and private services. When services do not arrive on schedule (owing to, say, a bottleneck in construction or corruption in the supply chain), the data system will enable the public to pinpoint problems and hold governments and businesses to account.
Finally, the data revolution should enable the public to know whether or not a global goal or target has actually been achieved. The Millennium Development Goals, which were set in the year 2000, established quantitative targets for the year 2015. But, although we are now in the MDGs’ final year, we still lack precise knowledge of whether certain MDG targets have been achieved, owing to the absence of high-quality, timely data. Some of the most important MDG targets are reported with a lag of several years. The World Bank, for example, has not published detailed poverty data since 2010…..(More)”

Quality of Public Administration – A Toolbox for Practitioners


European Commission: “The quality of its institutions, both governmental and judicial, is a key determining factor for a country’s economic and societal well-being. Administrative capacity is increasingly recognised as a pre-requisite for delivering the EU’s treaty obligations and objectives, such as creating sustainable growth and jobs. The EU supports Member States’ administrations through the European Semester process and the European Structural and Investment Funds (ESIF). The Toolbox aims to support, guide and encourage those who want to build public administrations that will create prosperous, fair and resilient societies. It is intended as a reference and resource, not a prescription or a panacea, by signposting readers to existing EU policies and international practices, illustrated by almost 170 inspirational case studies.

This abridged version of the Toolbox (the full e-version will be published soon at http://ec.europa.eu/esf/toolbox) sets the scene for readers, lays out principles and values of good governance, summarises the seven thematic chapters (policy-making, ethics and anti-corruption, institutions, service delivery, business environment, justice systems and public finance management), and sets out some considerations for managing the ESIF’s thematic objective 11….(This publication is available in printed format in English)

A new approach to measuring the impact of open data


 at SunLight Foundation: “Strong evidence on the long-term impact of open data initiatives is incredibly scarce. The lack of compelling proof is partly due to the relative novelty of the open government field, but also to the inherent difficulties in measuring good governance and social change. We know that much of the impact of policy advocacy, for instance, occurs even before a new law or policy is introduced, and is thus incredibly difficult to evaluate. At the same time, it is also very hard to detect the causality between a direct change in the legal environment and the specific activities of a policy advocacy group. Attribution is equally challenging when it comes to assessing behavioral changes – who gets to take credit for increased political engagement and greater participation in democratic processes?

Open government projects tend to operate in an environment where the contribution of other stakeholders and initiatives is essential to achieving sustainable change, making it even more difficult to show the causality between a project’s activities and the impact it strives to achieve. Therefore, these initiatives cannot be described through simple “cause and effect” relationships, as they mostly achieve changes through their contribution to outcomes produced by a complex ecosystem of stakeholders — including journalists, think tanks, civil society organizations, public officials and many more — making it even more challenging to measure their direct impact.

We at the Sunlight Foundation wanted to tackle some of the methodological challenges of the field through building an evidence base that can empower further generalizations and advocacy efforts, as well as developing a methodological framework to unpack theories of change and to evaluate the impact of open data and digital transparency initiatives. A few weeks ago, we presented our research at the Cartagena Data Festival, and today we are happy to launch the first edition of our paper, which you can read below or on Scribd.

The outputs of this research include:

  • A searchable repository of more than 100 examples on the outputs, outcomes and impacts of open data and digital technology projects;
  • Three distinctive theories of change for open data and digital transparency initiatives from the Global South;
  • A methodological framework to help develop more robust indicators of social and political change for the ecosystem of open data initiatives, by applying and revising the Outcome Mapping approach of IDRC to the field…(You can read the study at :The Social Impact of Open Data by juliakeseru)

Serious Gaming Takes Flight


Dennis Glenn at “Chief Learning Officer” Media: “Gamification is one of the hottest topics in corporate learning today, yet we don’t entirely trust it. So before delving into how leaders can take a reasoned, serious approach to use games in learning environments, let’s get one thing straight: Gamification is different from serious gaming.

Gamification places nongame experiences into a gamelike environment. Serious games are educational experiences specifically designed to deliver formative or summative assessments based on predetermined learning objectives. Gamification creates an experience; serious games promote task or concept mastery. The underlying aim of serious games concentrates the user’s effort on mastery of a specific task, with a feedback loop to inform users of their progress toward that goal….

In addition to simulations and gamification, many corporate learning leaders are turning to serious games, which demand social engagement. For instance, consider the World of Warcraft wiki, which has more than 101,000 players and contributors helping others master the online game.

Some of the most important benefits to gaming:

  • Accepting failure, which is seen as a benefit to mastery.
  • Rewarding players with appropriate and timely feedback.
  • Making social connections and feeling part of something bigger.

In serious games, frequent feedback — when accompanied by specific instruction — can dramatically reduce the time to mastery. Because the computer will record all data during the assessment, learning leaders can identify specific pathways to mastery and offer them to learners.

This feedback loop leads to self-reflection and that can be translated into learning, according the 2014 paper titled “Working Paper: Learning by Thinking: How Reflection Aids Performance.” Authors Giada Di Stefano, Francesca Gino, Gary Pisano and Bradley Staats found that individuals performed significantly better on subsequent tasks when thinking about what they learned from the previously completed task.

Social learning is the final link to understanding mastery learning. In a recent massive open online course, titled “Design and Development of Educational Technology MITx: 11.132x,” instructor Scot Osterweil said our understanding of literacy is rooted in a social environment and in interactions with other people and the world. But again, engagement is key. Gaming provides the structure needed to engage with peers, often irrespective of cultural and language differences….(More)”.

The road to better data


Johannes Jütting at OECDInsightsTradition tells us that more than 3,000 years ago, Moses went to the top of Mount Sinai and came back down with 10 commandments. When the world’s presidents and prime ministers go to the top of the Sustainable Development Goals (SDGs) mountain in New York late this summer they will come down with not 10 commandments but 169. Too many?

Some people certainly think so. “Stupid development goals,” The Economist said recently. It argued that the 17 SDGs and roughly 169 targets should “honour Moses and be pruned to ten goals”. Others disagree. In a report for the Overseas Development Institute, May Miller-Dawkins, warned of the dangers of letting practicality “blunt ambition”. She backed SDGs with “high ambition”.

The debate over the “right” number of goals and targets is interesting, important even. But it misses a key point: No matter how many goals and targets are finally agreed, if we can’t measure their real impact on people’s lives, on our societies and on the environment, then they risk becoming irrelevant.

Unfortunately, we already know that many developing countries have problems compiling even basic social and economic statistics, never mind the complex web of data that will be needed to monitor the SDGs. A few examples: In 2013, about 35% of all live births were not officially registered worldwide, rising to two-thirds in developing countries. In Africa, just seven countries have data on their total number of landholders and women landholders, and none have data from before 2004. Last but not least, fast-changing economies and associated measurement challenges mean we are not sure today if we have worldwide a billion people living in extreme poverty, half a billion or more than a billion.

Why does this matter? Without adequate data, we cannot identify the problems that planning and policymaking need to address. We also cannot judge if governments and others are meeting their commitments. As a report from the Centre for Global Development notes, “Data […] serve as a ‘currency’ for accountability among and within governments, citizens, and civil society at large, and they can be used to hold development agencies accountable.”…(More)”

The extreme poverty of data


 in the Financial Times: “As finance ministers gather this week in Washington DC they cannot but agree and commit to fighting extreme poverty. All of us must rejoice in the fact that over the past 15 years, the world has reportedly already “halved the number of poor people living on the planet”.

But none of us really knows it for sure. It could be less, it could be more. In fact, for every crucial issue related to human development, whether it is poverty, inequality, employment, environment or urbanization, there is a seminal crisis at the heart of global decision making – the crisis of poor data.

Because the challenges are huge and the resources scarce, on these issues more maybe than anywhere else, we need data, to monitor the results and adapt the strategies whenever needed. Bad data feed bad management, weak accountability, loss of resources and, of course, corruption.

It is rather bewildering that while we live in this technology-driven age, the development communities and many of our African governments are relying too much on guesswork. Our friends in the development sector and our African leaders would not dream of driving their cars or flying without instruments. But somehow they pretend they can manage and develop countries without reliable data.

The development community must admit it has a big problem. The sector is relying on dodgy data sets. Take the data on extreme poverty. The data we have are mainly extrapolations of estimates from years back – even up to a decade or more ago. For 38 out of 54 African countries, data on poverty and inequality are either out-dated or non-existent. How can we measure progress with such a shaky baseline? To make things worse we also don’t know how much countries spend on fighting poverty. Only 3 per cent of African citizens live in countries where governmental budgets and expenditures are made open, according to the Open Budget Index. We will never end extreme poverty if we don’t know who or where the poor are, or how much is being spent to help them.

Our African countries have all fought and won their political independence. They should now consider the battle for economic sovereignty, which begins with the ownership of sound and robust national data: how many citizens, living where, and how, to begin with.

There are three levels of intervention required.

First, a significant increase in resources for credible, independent, national statistical institutions. Establishing a statistical office is less eye-catching than building a hospital or school but data driven policy will ensure that more hospital and schools are delivered more effectively and efficiently. We urgently need these boring statistical offices. In 2013, out of a total aid budget of $134.8bn, a mere $280m went in support of statistics. Governments must also increase the resources they put into data.

Second, innovative means of collecting data. Mobile phones, geocoding, satellites and the civic engagement of young tech-savvy citizens to collect data can all secure rapid improvements in baseline data if harnessed.

Third, everyone must take on this challenge of the global public good dimension of high quality open data. Public registers of the ownership of companies, global standards on publishing payments and contracts in the extractives sector and a global charter for open data standards will help media and citizens to track corruption and expose mismanagement. Proposals for a new world statistics body – “Worldstat” – should be developed and implemented….(More)”

How Digital Transparency Became a Force of Nature


Daniel C. Dennett and Deb Roy in Scientific American: “More than half a billion years ago a spectacularly creative burst of biological innovation called the Cambrian explosion occurred. In a geologic “instant” of several million years, organisms developed strikingly new body shapes, new organs, and new predation strategies and defenses against them. Evolutionary biologists disagree about what triggered this prodigious wave of novelty, but a particularly compelling hypothesis, advanced by University of Oxford zoologist Andrew Parker, is that light was the trigger. Parker proposes that around 543 million years ago, the chemistry of the shallow oceans and the atmosphere suddenly changed to become much more transparent. At the time, all animal life was confined to the oceans, and as soon as the daylight flooded in, eyesight became the best trick in the sea. As eyes rapidly evolved, so did the behaviors and equipment that responded to them.

Whereas before all perception was proximal — by contact or by sensed differences in chemical concentration or pressure waves — now animals could identify and track things at a distance. Predators could home in on their prey; prey could see the predators coming and take evasive action. Locomotion is a slow and stupid business until you have eyes to guide you, and eyes are useless if you cannot engage in locomotion, so perception and action evolved together in an arms race. This arms race drove much of the basic diversification of the tree of life we have today.

Parker’s hypothesis about the Cambrian explosion provides an excellent parallel for understanding a new, seemingly unrelated phenomenon: the spread of digital technology. Although advances in communications technology have transformed our world many times in the past — the invention of writing signaled the end of prehistory; the printing press sent waves of change through all the major institutions of society — digital technology could have a greater impact than anything that has come before. It will enhance the powers of some individuals and organizations while subverting the powers of others, creating both opportunities and risks that could scarcely have been imagined a generation ago.

Through social media, the Internet has put global-scale communications tools in the hands of individuals. A wild new frontier has burst open. Services such as YouTube, Facebook, Twitter, Tumblr, Instagram, WhatsApp and SnapChat generate new media on a par with the telephone or television — and the speed with which these media are emerging is truly disruptive. It took decades for engineers to develop and deploy telephone and television networks, so organizations had some time to adapt. Today a social-media service can be developed in weeks, and hundreds of millions of people can be using it within months. This intense pace of innovation gives organizations no time to adapt to one medium before the arrival of the next.

The tremendous change in our world triggered by this media inundation can be summed up in a word: transparency. We can now see further, faster, and more cheaply and easily than ever before — and we can be seen. And you and I can see that everyone can see what we see, in a recursive hall of mirrors of mutual knowledge that both enables and hobbles. The age-old game of hide-and-seek that has shaped all life on the planet has suddenly shifted its playing field, its equipment and its rules. The players who cannot adjust will not last long.

The impact on our organizations and institutions will be profound. Governments, armies, churches, universities, banks and companies all evolved to thrive in a relatively murky epistemological environment, in which most knowledge was local, secrets were easily kept, and individuals were, if not blind, myopic. When these organizations suddenly find themselves exposed to daylight, they quickly discover that they can no longer rely on old methods; they must respond to the new transparency or go extinct. Just as a living cell needs an effective membrane to protect its internal machinery from the vicissitudes of the outside world, so human organizations need a protective interface between their internal affairs and the public world, and the old interfaces are losing their effectiveness….(More at Medium)”

21st-Century Public Servants: Using Prizes and Challenges to Spur Innovation


Jenn Gustetic at the Open Government Initiative Blog: “Thousands of Federal employees across the government are using a variety of modern tools and techniques to deliver services more effectively and efficiently, and to solve problems that relate to the missions of their Agencies. These 21st-century public servants are accomplishing meaningful results by applying new tools and techniques to their programs and projects, such as prizes and challenges, citizen science and crowdsourcing, open data, and human-centered design.

Prizes and challenges have been a particularly popular tool at Federal agencies. With 397 prizes and challenges posted on challenge.gov since September 2010, there are hundreds of examples of the many different ways these tools can be designed for a variety of goals. For example:

  • NASA’s Mars Balance Mass Challenge: When NASA’s Curiosity rover pummeled through the Martian atmosphere and came to rest on the surface of Mars in 2012, about 300 kilograms of solid tungsten mass had to be jettisoned to ensure the spacecraft was in a safe orientation for landing. In an effort to seek creative concepts for small science and technology payloads that could potentially replace a portion of such jettisoned mass on future missions, NASA released the Mars Balance Mass Challenge. In only two months, over 200 concepts were submitted by over 2,100 individuals from 43 different countries for NASA to review. Proposed concepts ranged from small drones and 3D printers to radiation detectors and pre-positioning supplies for future human missions to the planet’s surface. NASA awarded the $20,000 prize to Ted Ground of Rising Star, Texas for his idea to use the jettisoned payload to investigate the Mars atmosphere in a way similar to how NASA uses sounding rockets to study Earth’s atmosphere. This was the first time Ted worked with NASA, and NASA was impressed by the novelty and elegance of his proposal: a proposal that NASA likely would not have received through a traditional contract or grant because individuals, as opposed to organizations, are generally not eligible to participate in those types of competitions.
  • National Institutes of Health (NIH) Breast Cancer Startup Challenge (BCSC): The primary goals of the BCSC were to accelerate the process of bringing emerging breast cancer technologies to market, and to stimulate the creation of start-up businesses around nine federally conceived and owned inventions, and one invention from an Avon Foundation for Women portfolio grantee.  While NIH has the capacity to enable collaborative research or to license technology to existing businesses, many technologies are at an early stage and are ideally suited for licensing by startup companies to further develop them into commercial products. This challenge established 11 new startups that have the potential to create new jobs and help promising NIH cancer inventions support the fight against breast cancer. The BCSC turned the traditional business plan competition model on its head to create a new channel to license inventions by crowdsourcing talent to create new startups.

These two examples of challenges are very different, in terms of their purpose and the process used to design and implement them. The success they have demonstrated shouldn’t be taken for granted. It takes access to resources (both information and people), mentoring, and practical experience to both understand how to identify opportunities for innovation tools, like prizes and challenges, to use them to achieve a desired outcome….

Last month, the Challenge.gov program at the General Services Administration (GSA), the Office of Personnel Management (OPM)’s Innovation Lab, the White House Office of Science and Technology Policy (OSTP), and a core team of Federal leaders in the prize-practitioner community began collaborating with the Federal Community of Practice for Challenges and Prizes to develop the other half of the open innovation toolkit, the prizes and challenges toolkit. In developing this toolkit, OSTP and GSA are thinking not only about the information and process resources that would be helpful to empower 21st-century public servants using these tools, but also how we help connect these people to one another to add another meaningful layer to the learning environment…..

Creating an inventory of skills and knowledge across the 600-person (and growing!) Federal community of practice in prizes and challenges will likely be an important resource in support of a useful toolkit. Prize design and implementation can involve tricky questions, such as:

  • Do I have the authority to conduct a prize or challenge?
  • How should I approach problem definition and prize design?
  • Can agencies own solutions that come out of challenges?
  • How should I engage the public in developing a prize concept or rules?
  • What types of incentives work best to motivate participation in challenges?
  • What legal requirements apply to my prize competition?
  • Can non-Federal employees be included as judges for my prizes?
  • How objective do the judging criteria need to be?
  • Can I partner to conduct a challenge? What’s the right agreement to use in a partnership?
  • Who can win prize money and who is eligible to compete? …(More)

Solving the obesity crisis: knowledge, nudge or nanny?


BioMedCentral Blog: ” The 5th Annual Oxford London Lecture (17 March 2015) was delivered by Professor Susan Jebb from Oxford University. The presentation was titled: ‘Knowledge, nudge and nanny: Opportunities to improve the nation’s diet’. In this guest blog Dr Helen Walls, Research Fellow at the London School of Hygiene and Tropical Medicine, covers key themes from this presentation.

“Obesity and related non-communicable disease such as diabetes, heart disease and cancer poses a significant health, social and economic burden in countries worldwide, including the United Kingdom. Whilst the need for action is clear, the nutrition policy response is a highly controversial topic. Professor Jebb raised the question of how best to achieve dietary change: through ‘knowledge, nudge or nanny’?

Education regarding healthy nutrition is an important strategy, but insufficient. People are notoriously bad at putting their knowledge to work. The inclination to overemphasise the importance of knowledge, whilst ignoring the influence of environmental factors on human behaviours, is termed the ‘fundamental attribution error’. Education may also contribute to widening inequities.

Our choices are strongly shaped by the environments in which we live. So if ‘knowledge’ is not enough, what sort of interventions are appropriate? This raises questions regarding individual choice and the role of government. Here, Professor Jebb introduced the Nuffield Intervention Ladder.

 

Nuffield Intervention Ladder
Nuffield Intervention Ladder
Nuffield Council on Bioethics. Public health ethical issues. London: Nuffield Council on Bioethics. 2007.

The Nuffield Intervention Ladder or what I will refer to as ‘the ladder’ describes intervention types from least to most intrusive on personal choice. With addressing diets and obesity, Professor Jebb believes we need a range of policy types, across the range of rungs on the ladder.

Less intrusive measures on the ladder could include provision of information about healthy and unhealthy foods, and provision of nutritional information on products (which helps knowledge be put into action). More effective than labelling is the signposting of healthier choices.

Taking a few steps up the ladder brings in ‘nudge’, a concept from behavioural economics. A nudge is any aspect of the choice architecture that alters people’s behaviour in a predictable way without forbidding options or significantly changing economic incentives. Nudges are not mandates. Putting fruit at eye level counts as a nudge. Banning junk food does not.

Nudges are not mandates. Putting fruit at eye level counts as a nudge. Banning junk food does not.

The in-store environment has a huge influence over our choices, and many nudge options would fit here. For example, gondalar-end (end of aisle) promotions create a huge up-lift in sales. Removing unhealthy products from this position could make a considerable difference to the contents of supermarket baskets.

Nudge could be used to assist people make better nutritional choices, but it’s also unlikely to be enough. We celebrate the achievement we have made with tobacco control policies and smoking reduction. Here, we use a range of intervention types, including many legislative measures – the ‘nanny’ aspect of the title of this presentation….(More)”