Enchanted Objects


Book by David Rose: “Some believe the future will look like more of the same—more smartphones, tablets, screens embedded in every conceivable surface. David Rose has a different vision: technology that atomizes, combining itself with the objects that make up the very fabric of daily living. Such technology will be woven into the background of our environment, enhancing human relationships and channeling desires for omniscience, long life, and creative expression. The enchanted objects of fairy tales and science fiction will enter real life.
Groundbreaking, timely, and provocative, Enchanted Objects is a blueprint for a better future, where efficient solutions come hand in hand with technology that delights our senses. It is essential reading for designers, technologists, entrepreneurs, business leaders, and anyone who wishes to understand the future and stay relevant in the Internet of Things. Download the prologue here.”

CrowdCriMa – a complete Next Generation Crowsourced Crisis Management Platform


Pitch at ClimateCoLab: “The proposed #CrowdCriMa would be a disaster management platform based on an innovative, interactive and accountable Digital Governance Framework– in which common people, crisis response or disaster response workers, health workers, decision makers would participate actively. This application would be available for mobile phones and other smart devices.
Crowdsourcing Unheard Voices
The main function would be to help collecting voice messages of disaster victims in the forms of phone call, recorded voice, SMS, E-mail and Fax to seek urgent help from the authority and spread those voices via online media, social media, SMS and etc to inform the world about the situation. As still in developing countries, Fax communication is more powerful than SMS or email, we have also included FAX as one of the reporting tools.
People will be able to record their observations, potential crisis, seek helps and appeals for funds for disaster response works, different environment related activities (e.g. project for pollution free environment and etc). To have all functions in the #CrowdCriMa platform, an IVR system, FrontlineSMS-type software will be developed / integrated in the proposed platform.
A cloud-based information management system would be used to sustain the flow of information. This would help not to lose any information if communications infrastructures are not functioning properly during and after the disaster.
Crowdfunding:
Another function of this #CrowdCriMa platform would be the crowdfunding function. When individual donor logs in, they find the list of issues / crisis where fund is needed. An innovative and sustainable approach would be taken to meet the financial need in crisis / disaster and post-crisis financial empowerment work for victims.
Some services are available differently but innovative parts of this proposal is several services to deal disaster would be in platform so people do not need to use different platforms for disaster management work. ..”

Crowd-Sourced, Gamified Solutions to Geopolitical Issues


Gamification Corp: “Daniel Green, co-founder and CTO of Wikistrat, spoke at GSummit 2014 on an intriguing topic: How Gamification Motivates All Age Groups: Or How to Get Retired Generals to Play Games Alongside Students and Interns.

Wikistrat, a crowdsourced consulting company, leverages a worldwide network of experts from various industries to solve some of the world’s geopolitical problems through the power of gamification. Wikistrat also leverages fun, training, mentorship, and networking as core concepts in their company.

Dan (@wsdan) spoke with TechnologyAdvice host Clark Buckner about Wikistrat’s work, origins, what clients can expect from working with Wikistrat, and how gamification correlates with big data and business intelligence. Listen to the podcast and read the summary below:

Wikistrat aims to solve a common problem faced by most governments and organizations when generating strategies: “groupthink.” Such entities can devise a diverse set of strategies, but they always seem to find their resolution in the most popular answer.

In order to break group thinking, Wikistrat carries out geopolitical simulations that work around “collaborative competition.” The process involves:

  • Securing analysts: Wikistrat recruits a diverse group of analysts who are experts in certain fields and located in different strategic places.

  • Competing with ideas: These analysts are placed in an online environment where, instead of competing with each other, one analyst contributes an idea, then other analysts create 2-3 more ideas based on the initial idea.

  • Breaking group thinking: Now the competition becomes only about ideas. People champion the ideas they care about rather than arguing with other analysts. That’s when Wikistrat breaks group thinking and helps their clients discover ideas they may have never considered before.

Gamification occurs when analysts create different scenarios for a specific angle or question the client raises. Plus, Wikistrat’s global analyst coverage is so good that they tout having at least one expert in every country. They accomplished this by allowing anyone—not just four-star generals—to register as an analyst. However, applicants must submit a resume and a writing sample, as well as pass a face-to-face interview….”

Not just the government’s playbook


at Radar: “Whenever I hear someone say that “government should be run like a business,” my first reaction is “do you know how badly most businesses are run?” Seriously. I do not want my government to run like a business — whether it’s like the local restaurants that pop up and die like wildflowers, or megacorporations that sell broken products, whether financial, automotive, or otherwise.
If you read some elements of the press, it’s easy to think that healthcare.gov is the first time that a website failed. And it’s easy to forget that a large non-government website was failing, in surprisingly similar ways, at roughly the same time. I’m talking about the Common App site, the site high school seniors use to apply to most colleges in the US. There were problems with pasting in essays, problems with accepting payments, problems with the app mysteriously hanging for hours, and more.
 
I don’t mean to pick on Common App; you’ve no doubt had your own experience with woefully bad online services: insurance companies, Internet providers, even online shopping. I’ve seen my doctor swear at the Epic electronic medical records application when it crashed repeatedly during an appointment. So, yes, the government builds bad software. So does private enterprise. All the time. According to TechRepublic, 68% of all software projects fail. We can debate why, and we can even debate the numbers, but there’s clearly a lot of software #fail out there — in industry, in non-profits, and yes, in government.
With that in mind, it’s worth looking at the U.S. CIO’s Digital Services Playbook. It’s not ideal, and in many respects, its flaws reveal its origins. But it’s pretty good, and should certainly serve as a model, not just for the government, but for any organization, small or large, that is building an online presence.
The playbook consists of 13 principles (called “plays”) that drive modern software development:

  • Understand what people need
  • Address the whole experience, from start to finish
  • Make it simple and intuitive
  • Build the service using agile and iterative practices
  • Structure budgets and contracts to support delivery
  • Assign one leader and hold that person accountable
  • Bring in experienced teams
  • Choose a modern technology stack
  • Deploy in a flexible hosting environment
  • Automate testing and deployments
  • Manage security and privacy through reusable processes
  • Use data to drive decisions
  • Default to open

These aren’t abstract principles: most of them should be familiar to anyone who has read about agile software development, attended one of our Velocity conferences, one of the many DevOps Days, or a similar event. All of the principles are worth reading (it’s not a long document). I’m going to call out two for special attention….”

An Air-Quality Monitor You Take with You


MIT Technology Review: “A startup is building a wearable air-quality monitor using a sensing technology that can cheaply detect the presence of chemicals around you in real time. By reporting the information its sensors gather to an app on your smartphone, the technology could help people with respiratory conditions and those who live in highly polluted areas keep tabs on exposure.
Berkeley, California-based Chemisense also plans to crowdsource data from users to show places around town where certain compounds are identified.
Initially, the company plans to sell a $150 wristband geared toward kids with asthma—of which there are nearly 7 million in the U.S., according to data from the Centers for Disease Control and Prevention— to help them identify places and pollutants that tend to provoke attacks,  and track their exposure to air pollution over time. The company hopes people with other respiratory conditions, and those who are just concerned about air pollution, will be interested, too.
In the U.S., air quality is monitored at thousands of stations across the country; maps and forecasts can be viewed online. But these monitors offer accurate readings only in their location.
Chemisense has not yet made its initial product, but it expects it will be a wristband using polymers treated with charged nanoparticles of carbon such that the polymers swell in the presence of certain chemical vapors, changing the resistance of a circuit.”

EU-funded tool to help our brain deal with big data


EU Press Release: “Every single minute, the world generates 1.7 million billion bytes of data, equal to 360,000 DVDs. How can our brain deal with increasingly big and complex datasets? EU researchers are developing an interactive system which not only presents data the way you like it, but also changes the presentation constantly in order to prevent brain overload. The project could enable students to study more efficiently or journalists to cross check sources more quickly. Several museums in Germany, the Netherlands, the UK and the United States have already showed interest in the new technology.

Data is everywhere: it can either be created by people or generated by machines, such as sensors gathering climate information, satellite imagery, digital pictures and videos, purchase transaction records, GPS signals, etc. This information is a real gold mine. But it is also challenging: today’s datasets are so huge and complex to process that they require new ideas, tools and infrastructures.

Researchers within CEEDs (@ceedsproject) are transposing big data into an interactive environment to allow the human mind to generate new ideas more efficiently. They have built what they are calling an eXperience Induction Machine (XIM) that uses virtual reality to enable a user to ‘step inside’ large datasets. This immersive multi-modal environment – located at Pompeu Fabra University in Barcelona – also contains a panoply of sensors which allows the system to present the information in the right way to the user, constantly tailored according to their reactions as they examine the data. These reactions – such as gestures, eye movements or heart rate – are monitored by the system and used to adapt the way in which the data is presented.

Jonathan Freeman,Professor of Psychology at Goldsmiths, University of London and coordinator of CEEDs, explains: The system acknowledges when participants are getting fatigued or overloaded with information.  And it adapts accordingly. It either simplifies the visualisations so as to reduce the cognitive load, thus keeping the user less stressed and more able to focus.  Or it will guide the person to areas of the data representation that are not as heavy in information.

Neuroscientists were the first group the CEEDs researchers tried their machine on (BrainX3). It took the typically huge datasets generated in this scientific discipline and animated them with visual and sound displays. By providing subliminal clues, such as flashing arrows, the machine guided the neuroscientists to areas of the data that were potentially more interesting to each person. First pilots have already demonstrated the power of this approach in gaining new insights into the organisation of the brain….”

Let the games begin: how government is using ‘gamification’ to change public behaviour


Joshua Chambers at FutureGov: “Governments across the region are turning to “gamification” – otherwise known as “game science” – to help create new ways to persuade their populations.
FutureGov recently attended a session at GovCamp Australia where officials discussed the potential of this new approach. It has pulled together the best examples of successful government games, and sought advice from the private sector on building something that will achieve results.
How it works
How does gamification work? It creates an environment where people play games to win prizes or compete against one another, all while learning about about a new message or behaving in a certain, desirable manner. The approach can be used by every type of agency, and has been trialled on public sector campaigns including military recruitment, physical fitness, speeding prevention, consumer rights awareness and even making citizens engage with census data.
For example, it was used by the Department of Justice of Victoria, Australia when they wanted to make young people aware of consumer protection laws. Discussion of legal concepts did not seem particularly appealing, so they took a different tack by launching a game called Party for Your Rights. “It’s targeted at young people, teaching them their rights through the activity of going to a party. It’s very appealing, with retro 1980s graphics and music,” explained Paul Chandley, general manager of digital strategy and engagement in the Victorian Department of Justice.
Since its launch in June 2014, it has been played 23,000 times. A survey found that 96% of players surveyed said they felt either more informed of their rights or more confident about using their rights after interacting with the game.
The game proved popular in Australia and there are plenty of other examples of successful games built by government agencies – FutureGov has profiled the six best examples of gamification in government.…”
See also:

App enables citizens to report water waste in drought regions


Springwise: “Rallying citizens to take a part in looking after the community they live in has become easier thanks to smartphones. In the past, the Creek Watch app has enabled anyone to help monitor their local water quality by sending data back to the state water board. Now Everydrop LA wants to use similar techniques to avoid drought in California, encouraging residents to report incidents of water wastage.
According to the team behind the app — which also created the CitySourced platform for engaging users in civic issues — even the smallest amount of water wastage can lead to meaningful losses over time. A faucet that drips just once a minute will lose over 2000 gallons of drinkable water each year. Using the Everydrop LA, citizens can report the location of leaking faucets and fire hydrants as well as occurrences of blatant water wastage. They can also see how much water is being wasted in their local area and learn about what they can do to cut their own water usage. In times when drought is a risk, the app notifies users to conserve. Cities and counties can use the data in their reports and learn more about how water wastage is affecting their jurisdiction.”

Interpreting Hashtag Politics – Policy Ideas in an Era of Social Media


New book by Stephen Jeffares: “Why do policy actors create branded terms like Big Society and does launching such policy ideas on Twitter extend or curtail their life? This book argues that the practice of hashtag politics has evolved in response to an increasingly congested and mediatised environment, with the recent and rapid growth of high speed internet connections, smart phones and social media. It examines how policy analysis can adapt to offer interpretive insights into the life and death of policy ideas in an era of hashtag politics.
This text reveals that policy ideas can at the same time be ideas, instruments, visions, containers and brands, and advises readers on how to tell if a policy idea is dead or dying, how to map the diversity of viewpoints, how to capture the debate, when to engage and when to walk away. Each chapter showcases innovative analytic techniques, illustrated by application to contemporary policy ideas.”

How Citizen Scientists Are Using The Web to Track the Natural World


Yale Environment 360: “By making the recording and sharing of environmental data easier than ever, web-based technology has fostered the rapid growth of so-called citizen scientists — volunteers who collaborate with scientists to collect and interpret data. Numerous Internet-based projects now make use of citizen scientists to monitor environmental health and to track sensitive plant and wildlife populations. From counting butterflies, frogs, and bats across the globe, to piloting personal drones capable of high-definition infrared imaging, citizen scientists are playing a crucial role in collecting data that will help researchers understand the environment. Here is a sampling of some of these projects. ”
View the gallery.