Topics: behavioral science
behavioral science, INSTITUTIONAL INNOVATION
Designing Serious Games for Citizen Engagement in Public Service Processes
Posted in September 1, 2016 by Stefaan Verhulst
behavioral science
Nudges That Fail
Posted in August 30, 2016 by Stefaan Verhulst
behavioral science
Rethinking Nudge: Libertarian paternalism and classical utilitarianism
Posted in August 30, 2016 by Stefaan Verhulst
behavioral science
The Four-Dimensional Human
Posted in August 10, 2016 by Stefaan Verhulst
behavioral science, social media
Gamification of physical activity: Beat the Street and Pokémon Go
Posted in August 3, 2016 by Stefaan Verhulst
behavioral science
Set It and Forget It: How Default Settings Rule the World
Posted in July 27, 2016 by Stefaan Verhulst
behavioral science
Nudging patients into clinical trials
Posted in July 27, 2016 by Stefaan Verhulst
behavioral science
How A Videogame Can Be A Source For Innovation
Posted in June 27, 2016 by Stefaan Verhulst
behavioral science
The Behavioral Economics Guide 2016
Posted in June 23, 2016 by Stefaan Verhulst
behavioral science
Nudging for Success
Posted in June 22, 2016 by Stefaan Verhulst