Accelerating Citizen Science and Crowdsourcing to Address Societal and Scientific Challenges


Tom Kalil et al at the White House Blog: “Citizen science encourages members of the public to voluntarily participate in the scientific process. Whether by asking questions, making observations, conducting experiments, collecting data, or developing low-cost technologies and open-source code, members of the public can help advance scientific knowledge and benefit society.

Through crowdsourcing – an open call for voluntary assistance from a large group of individuals – Americans can study and tackle complex challenges by conducting research at large geographic scales and over long periods of time in ways that professional scientists working alone cannot easily duplicate. These challenges include understanding the structure of proteins related viruses in order to support development of new medications, or preparing for, responding to, and recovering from disasters.

…OSTP is today announcing two new actions that the Administration is taking to encourage and support the appropriate use of citizen science and crowdsourcing at Federal agencies:

  1. OSTP Director John Holdren, is issuing a memorandum entitled Addressing Societal and Scientific Challenges through Citizen Science and Crowdsourcing. This memo articulates principles that Federal agencies should embrace to derive the greatest value and impact from citizen science and crowdsourcing projects. The memo also directs agencies to take specific actions to advance citizen science and crowdsourcing, including designating an agency-specific coordinator for citizen science and crowdsourcing projects, and cataloguing citizen science and crowdsourcing projects that are open for public participation on a new, centralized website to be created by the General Services Administration: making it easy for people to find out about and join in these projects.
  2. Fulfilling a commitment made in the 2013 Open Government National Action Plan, the U.S. government is releasing the first-ever Federal Crowdsourcing and Citizen Science Toolkit to help Federal agencies design, carry out, and manage citizen science and crowdsourcing projects. The toolkit, which was developed by OSTP in partnership with the Federal Community of Practice for Crowdsourcing and Citizen Science and GSA’s Open Opportunities Program, reflects the input of more than 125 Federal employees from over 25 agencies on ideas, case studies, best management practices, and other lessons to facilitate the successful use of citizen science and crowdsourcing in a Federal context….(More)”

 

Citizen Urban Science


New report by Anthony Townsend and Alissa Chisholm at the Cities of Data Project: “Over the coming decades, the world will continue to urbanize rapidly amidst an historic migration of computing power off the desktop, unleashing new opportunities for data collection that reveal how cities function. In a recent report, Making Sense of the Science of Cities (bit.ly/sciencecities) we described an emerging global research movement that seeks establish a new urban science built atop this new infrastructure of instruments. But will this new intellectual venture be an inclusive endeavor? What role is 1 there for the growing ranks of increasingly well-equipped and well-informed citizen volunteers and amateur investigators to work alongside professional scientists? How are researchers, activists and city governments exploring that potential today? Finally, what can be done to encourage and accelerate experimentation?

This report examines three case studies that provide insight into emerging models of citizen science, highlighting the possibilities of citizen-university-government collaborative research, and the important role of open data platforms to enable these partnerships….(More)”

Citizen Science used in studying Seasonal Variation in India


Rohin Daswani at the Commons Lab, Woodrow Wilson International Center for Scholars: “Climate change has started affecting many countries around the world. While every country is susceptible to the risks of global warming some countries, such as India, are especially vulnerable.

India’s sheer dependence on rainfall to irrigate its vast agricultural lands and to feed its economy makes it highly vulnerable to climate change. A report from the UN Intergovernmental Panel on Climate Change (IPCC) predicts global temperature will increase between 0.3 and 4.8 degrees Celsius and sea levels will rise 82cm (32 in) by the late 21st century. But what effect will the changing rainfall pattern have on the seasonal variation?

One way to study seasonal variation in India is to analyze the changing patterns of flowering and fruiting of common trees like the Mango and Amaltas trees. SeasonWatch , a program part of the National Center for Biological Sciences (NCBS), the biological wing of the Tata Institute for Fundamental Research, does exactly that. It is an India-wide program that studies the changing seasons by monitoring the seasonal cycles of flowering, fruiting and leaf flush of common trees. And how does it do that? It does it by utilizing the idea of Citizen Science. Anybody, be it children or adults, interested in trees and the effects of climate change can participate. All they have to do is register, select a tree near them and monitor it every week. The data is uploaded to a central website and is analyzed for changing patterns of plant life, and the effects of climate change on plant life cycle. The data is also open source so anyone can get access to it if they wish to. With all this information one could answer questions which were previously impossible to answer such as:

  • How does the flowering of Neem change across India?
  • Is fruiting of Tamarind different in different parts of the country depending on rainfall in the previous year?
  • Is year to year variation in flowering and fruiting time of Mango related to Winter temperatures?

Using Citizen Science and crowdsourcing, programs such as SeasonWatch have expanded the scope and work of conservation biology in various ecosystems across India….(More)”

Science to the people!


John Magan, at Digital Agenda for Europe:” …I attended the 2nd Barcelona Citizen Science Day organised as part of the city’s Science Festival. The programme was full and varied and in itself a great example of the wonderful world of do-it-yourself, hands-on, accessible, practical science. A huge variety of projects (see below) was delivered with enthusiasm, passion, and energy!

The day was rounded off with a presentation by Public Lab who showed how a bit of technical ingenuity like cheap cameras on kites and balloons can be used to keep governments and large businesses more honest and accountable – for example, data they collected is being used in court cases against BP for the Deepwater Horizon oil spill in the Gulf of Mexico.

But what was most striking is the empowerment that these Citizen Science projects give individuals to do things for themselves – to take measures to monitor, protect or improve their urban or rural environment; to indulge their curiosity or passions; to improve their finances; to work with others; to do good while having serious fun….If you want to have a deeper look, here are some of the many projects presented on a great variety of themes:

Water

Wildlife

Climate

Arts

Public health

Human

A nice booklet capturing them is available and there’s aslo a summary in Catalan only.

Read more about citizen science in the European Commission….(More)”

Improving Crowdsourcing and Citizen Science as a Policy Mechanism for NASA


Paper by Balcom Brittany: “This article examines citizen science projects, defined as “a form of open collaboration where members of the public participate in the scientific process, including identifying research questions, collecting and analyzing the data, interpreting the results, and problem solving,” as an effective and innovative tool for National Aeronautics and Space Administration (NASA) science in line with the Obama Administration’s Open Government Directive. Citizen science projects allow volunteers with no technical training to participate in analysis of large sets of data that would otherwise constitute prohibitively tedious and lengthy work for research scientists. Zooniverse.com hosts a multitude of popular space-focused citizen science projects, many of which have been extraordinarily successful and have enabled new research publications and major discoveries. This article takes a multifaceted look at such projects by examining the benefits of citizen science, effective game design, and current desktop computer and mobile device usage trends. It offers suggestions of potential research topics to be studied with emerging technologies, policy considerations, and opportunities for outreach. This analysis includes an overview of other crowdsourced research methods such as distributed computing and contests. New research and data analysis of mobile phone usage, scientific curiosity, and political engagement among Zooniverse.com project participants has been conducted for this study…(More)”

What cybersecurity can learn from citizen science


But as anyone who has observed an online forum thread dissecting the minutiae of geek culture can attest, hobbyists can be remarkably thorough in their exploration of topics they are passionate about. And it is often a point of pride to pick the subject that is the least conventional or popular.

The idea of citizen science is to include amateur science enthusiasts in the collection and processing of data. Thanks to the Internet, we’ve seen a surge in the number of self-taught experts in a variety of subjects. New participation platforms are social and gamified – utilizing people’s desire to compete or collaborate with others who share their passion.

How this process plays out differs from one app to the next, according to their needs: StarDust@Home asks volunteers to help sort through samples captured by the Stardust spacecraft when it flew through the coma of comet Wild 2 in 2004. They do this by viewing movies of the contents of the aerogel tiles that were used as collectors.

The security community is ripe for using the citizen science in similar ways to these. Most antimalware vendors make use of customer samples for adding detection and cleaning to their products. Many security companies use customers’ reports to gather file reputation, telemetry and prevalence data. And bug reports come from researchers of all ages and education levels – not just professional security researchers. “Month of Bug” events are a more controversial way that security is gamified. Could security companies or organizations be doing more to engage enthusiasts to help improve our response to security issues?

It could be argued that the stuff of security research – especially malware research – is potentially harmful in the hands of amateurs and should be handled only by seasoned professionals. Not only that, security is an adversarial system where the criminals would likely try to game the system to improve their profits. These are important concerns that would need to be addressed.

But the citizen science approach provides good lessons…(More)”

Citizen Science in the Unexplored Terrain of the Brain


Aaron Krol at BioITWorld: “The game is simple. On the left-hand side of the screen you see a cube containing a misshapen 3D figure, a bit like a tree branch with a gall infestation. To the right is a razor-thin cross-section of the cube, a grainy image of overlapping gray blobs. Clicking on a blob colors it in, like using the paint bucket tool in MS Paint, while also sending colorful extensions out from the branch to the left. Working your way through 256 of these cross-sections, your job is to extend the branch through the cube, identifying which blobs are continuous with the branch and which are nearby distractions.
It hardly sounds like a game at all, but strange to say, there’s something very compelling about playing EyeWire. Maybe it’s watching the branches grow and fork as you discover new connections. Maybe it’s how quickly you can rack up progress, almost not noticing time go by as you span your branches through cube after cube.
“It draws you in,” says Nikitas Serafetinidis ― or Nseraf, as he’s known in-game. “There’s an unexplained component that makes this game highly addictive.”
Serafetinidis is the world record holder in EyeWire, a game whose players are helping to build a three-dimensional map of brain cells in the retina. The images in EyeWire are in fact photos taken with an electron microscope at the Max Planck Institute of Medical Research in Heidelberg: each one represents a tiny sliver of a mouse’s retina, just 20 nanometers thick. The “blobs” are thin slices of closely adjoined neurons, and the “branch” shows the path of a single cell, which can cross through hundreds of thousands of those images….(More)”

A Process Model for Crowdsourcing Design: A Case Study in Citizen Science


Chapter by Kazjon Grace et al in Design Computing and Cognition ’14: “Crowdsourcing design has been applied in various areas of graphic design, software design, and product design. This paper draws on those experiences and research in diversity, creativity and motivation to present a process model for crowdsourcing experience design. Crowdsourcing experience design for volunteer online communities serves two purposes: to increase the motivation of participants by making them stakeholders in the success of the project, and to increase the creativity of the design by increasing the diversity of expertise beyond experts in experience design. Our process model for crowdsourcing design extends the meta-design architecture, where for online communities is designed to be iteratively re-designed by its users. We describe how our model has been deployed and adapted to a citizen science project where nature preserve visitors can participate in the design of a system called NatureNet. The major contribution of this paper is a model for crowdsourcing experience design and a case study of how we have deployed it for the design and development of NatureNet….(More)”

 

21st-Century Public Servants: Using Prizes and Challenges to Spur Innovation


Jenn Gustetic at the Open Government Initiative Blog: “Thousands of Federal employees across the government are using a variety of modern tools and techniques to deliver services more effectively and efficiently, and to solve problems that relate to the missions of their Agencies. These 21st-century public servants are accomplishing meaningful results by applying new tools and techniques to their programs and projects, such as prizes and challenges, citizen science and crowdsourcing, open data, and human-centered design.

Prizes and challenges have been a particularly popular tool at Federal agencies. With 397 prizes and challenges posted on challenge.gov since September 2010, there are hundreds of examples of the many different ways these tools can be designed for a variety of goals. For example:

  • NASA’s Mars Balance Mass Challenge: When NASA’s Curiosity rover pummeled through the Martian atmosphere and came to rest on the surface of Mars in 2012, about 300 kilograms of solid tungsten mass had to be jettisoned to ensure the spacecraft was in a safe orientation for landing. In an effort to seek creative concepts for small science and technology payloads that could potentially replace a portion of such jettisoned mass on future missions, NASA released the Mars Balance Mass Challenge. In only two months, over 200 concepts were submitted by over 2,100 individuals from 43 different countries for NASA to review. Proposed concepts ranged from small drones and 3D printers to radiation detectors and pre-positioning supplies for future human missions to the planet’s surface. NASA awarded the $20,000 prize to Ted Ground of Rising Star, Texas for his idea to use the jettisoned payload to investigate the Mars atmosphere in a way similar to how NASA uses sounding rockets to study Earth’s atmosphere. This was the first time Ted worked with NASA, and NASA was impressed by the novelty and elegance of his proposal: a proposal that NASA likely would not have received through a traditional contract or grant because individuals, as opposed to organizations, are generally not eligible to participate in those types of competitions.
  • National Institutes of Health (NIH) Breast Cancer Startup Challenge (BCSC): The primary goals of the BCSC were to accelerate the process of bringing emerging breast cancer technologies to market, and to stimulate the creation of start-up businesses around nine federally conceived and owned inventions, and one invention from an Avon Foundation for Women portfolio grantee.  While NIH has the capacity to enable collaborative research or to license technology to existing businesses, many technologies are at an early stage and are ideally suited for licensing by startup companies to further develop them into commercial products. This challenge established 11 new startups that have the potential to create new jobs and help promising NIH cancer inventions support the fight against breast cancer. The BCSC turned the traditional business plan competition model on its head to create a new channel to license inventions by crowdsourcing talent to create new startups.

These two examples of challenges are very different, in terms of their purpose and the process used to design and implement them. The success they have demonstrated shouldn’t be taken for granted. It takes access to resources (both information and people), mentoring, and practical experience to both understand how to identify opportunities for innovation tools, like prizes and challenges, to use them to achieve a desired outcome….

Last month, the Challenge.gov program at the General Services Administration (GSA), the Office of Personnel Management (OPM)’s Innovation Lab, the White House Office of Science and Technology Policy (OSTP), and a core team of Federal leaders in the prize-practitioner community began collaborating with the Federal Community of Practice for Challenges and Prizes to develop the other half of the open innovation toolkit, the prizes and challenges toolkit. In developing this toolkit, OSTP and GSA are thinking not only about the information and process resources that would be helpful to empower 21st-century public servants using these tools, but also how we help connect these people to one another to add another meaningful layer to the learning environment…..

Creating an inventory of skills and knowledge across the 600-person (and growing!) Federal community of practice in prizes and challenges will likely be an important resource in support of a useful toolkit. Prize design and implementation can involve tricky questions, such as:

  • Do I have the authority to conduct a prize or challenge?
  • How should I approach problem definition and prize design?
  • Can agencies own solutions that come out of challenges?
  • How should I engage the public in developing a prize concept or rules?
  • What types of incentives work best to motivate participation in challenges?
  • What legal requirements apply to my prize competition?
  • Can non-Federal employees be included as judges for my prizes?
  • How objective do the judging criteria need to be?
  • Can I partner to conduct a challenge? What’s the right agreement to use in a partnership?
  • Who can win prize money and who is eligible to compete? …(More)

Citizen Science for Citizen Access to Law


Paper by Michael Curtotti, Wayne Weibel, Eric McCreath, Nicolas Ceynowa, Sara Frug, and Tom R Bruce: “This paper sits at the intersection of citizen access to law, legal informatics and plain language. The paper reports the results of a joint project of the Cornell University Legal Information Institute and the Australian National University which collected thousands of crowdsourced assessments of the readability of law through the Cornell LII site. The aim of the project is to enhance accuracy in the prediction of the readability of legal sentences. The study requested readers on legislative pages of the LII site to rate passages from the United States Code and the Code of Federal Regulations and other texts for readability and other characteristics. The research provides insight into who uses legal rules and how they do so. The study enables conclusions to be drawn as to the current readability of law and spread of readability among legal rules. The research is intended to enable the creation of a dataset of legal rules labelled by human judges as to readability. Such a dataset, in combination with machine learning, will assist in identifying factors in legal language which impede readability and access for citizens. As far as we are aware, this research is the largest ever study of readability and usability of legal language and the first research which has applied crowdsourcing to such an investigation. The research is an example of the possibilities open for enhancing access to law through engagement of end users in the online legal publishing environment for enhancement of legal accessibility and through collaboration between legal publishers and researchers….(More)”