Disfactory Project: How to Detect Illegal Factories by Open Source Technology and Crowdsourcing


Article by Peii Lai: “…building illegal factories on farmlands is still a profitable business, because the factory owners thus obtain the means of production at a lower price and can easily get away with penalties by simply ignoring their legal responsibility. Such conduct simply shifts the cost of production onto the environment in an irresponsible way. As we can imagine, such violations has been increasing year by year. On average, Taiwan loses 1,500 hectares of farmland each year due to illegal use, which demonstrates that illegal factories are an ongoing and escalating problem that people cannot ignore.

It’s clearly that the problem of illegal factories are caused by dysfunction of the previous land management regulations. In response to that, Citizens of Earth Taiwan (CET) started seeking solutions to tackle the illegal factories. CET soon realized that the biggest obstacle they faced was that no one saw the violations as a big deal. Local governments avoided standing on the opposite side of the illegal factories. For local governments, imposing penalties is an arduous and thankless task…

Through the collaboration of CET and g0v-zero, the Disfactory project combines the knowledge they have accumulated through advocacy and the diverse techniques brought by the passionate civic contributors. In 2020, the Disfactory project team delivered its first product: disfactory.tw. They built a website with geographic information that whistle blowers can operate on the ground by themselves. Through a few simple steps: identifying the location of the target illegal factory, taking a picture of it, uploading the photos, any citizen can easily register the information on Disfactory’s website….(More)”

The Battle for Attention


Article by Nathan Heller: “…For years, we have heard a litany of reasons why our capacity to pay attention is disturbingly on the wane. Technology—the buzzing, blinking pageant on our screens and in our pockets—hounds us. Modern life, forever quicker and more scattered, drives concentration away. For just as long, concerns of this variety could be put aside. Television was described as a force against attention even in the nineteen-forties. A lot of focussed, worthwhile work has taken place since then.

But alarms of late have grown more urgent. Last year, the Organization for Economic Cooperation and Development reported a huge ten-year decline in reading, math, and science performance among fifteen-year-olds globally, a third of whom cited digital distraction as an issue. Clinical presentations of attention problems have climbed (a recent study of data from the medical-software company Epic found an over-all tripling of A.D.H.D. diagnoses between 2010 and 2022, with the steepest uptick among elementary-school-age children), and college students increasingly struggle to get through books, according to their teachers, many of whom confess to feeling the same way. Film pacing has accelerated, with the average length of a shot decreasing; in music, the mean length of top-performing pop songs declined by more than a minute between 1990 and 2020. A study conducted in 2004 by the psychologist Gloria Mark found that participants kept their attention on a single screen for an average of two and a half minutes before turning it elsewhere. These days, she writes, people can pay attention to one screen for an average of only forty-seven seconds.

“Attention as a category isn’t that salient for younger folks,” Jac Mullen, a writer and a high-school teacher in New Haven, told me recently. “It takes a lot to show that how you pay attention affects the outcome—that if you focus your attention on one thing, rather than dispersing it across many things, the one thing you think is hard will become easier—but that’s a level of instruction I often find myself giving.” It’s not the students’ fault, he thinks; multitasking and its euphemism, “time management,” have become goals across the pedagogic field. The SAT was redesigned this spring to be forty-five minutes shorter, with many reading-comprehension passages trimmed to two or three sentences. Some Ivy League professors report being counselled to switch up what they’re doing every ten minutes or so to avoid falling behind their students’ churn. What appears at first to be a crisis of attention may be a narrowing of the way we interpret its value: an emergency about where—and with what goal—we look.

“In many ways, it’s the oldest question in advertising: how to get attention,” an executive named Joanne Leong told me one afternoon, in a conference room on the thirteenth floor of the midtown office of the Dentsu agency. We were speaking about a new attention market. Slides were projected on the wall, and bits of conversation rattled like half-melted ice cubes in the corridor outside. For decades, what was going on between an advertisement and its viewers was unclear: there was no consensus about what attention was or how to quantify it. “The difference now is that there’s better tech to measure it,” Leong said…(More)”.

People with Lived Experience and Expertise of Homelessness and Data Decision-Making


Toolkit by HUD Exchange: “People with lived experience and expertise of homelessness (PLEE) are essential partners for Continuums of Care (CoCs). Creating community models that acknowledge and practice inclusivity, while also valuing the agency of PLEE is essential. CoCs should work together with PLEE to engage in collection, review, analyzation, and use of data to make collaborative decisions impacting their local community.

This toolkit offers suggestions on how PLEE, community partners, and CoCs can partner on data projects and additional local data decision-making efforts. It includes resources on partnership practices, compensation, and training…(More)”

Cities Are at the Forefront of AI and Civic Engagement


Article by Hollie Russon Gilman and Sarah Jacob: “…cities worldwide are already adopting AI for everyday governance needs. Buenos Aires is integrating communication with residents through Boti, an AI chatbot accessible via WhatsApp. Over 5 million residents are using the chatbot everyday month, with some months upwards of 11 million users. Boti connects residents with city services such as bike sharing or social care programs or reports. Unlike other AI systems with a closed loop, Boti can connect externally to help residents with other government services. For more sensitive issues, such as domestic abuse, Boti can connect residents with a human operator. AI, in this context, offers residents a convenient means to efficiently engage with city resources and communicate with city employees.

Another example of AI improving people’s everyday lives is SomosUna, a partnership between the Inter American Development Bank and Next2MyLife, aims to address gender-based violence in Uruguay. In response to the rise in gender-based violence during and after Covid, this initiative aims to prevent violence through a network of support and “helpers” which includes 1) training 2) technology and 3) a community of volunteers. This initiative will leverage AI technology to enhance its support network, advancing preventative measures and providing immediate assistance.

While AI can foster engagement, local government officials recognize that they must pre-engage the public to determine the role that AI should play in civic life across diverse cities. This pre-engagement and education will inform the ethical standards and considerations against which AI will be assessed.

The EU’s ITHACA project, for example, explores the application of AI in civic participation and local governance…(More)”… See also: AI Localism.

What is ‘lived experience’?


Article by Patrick J Casey: “Everywhere you turn, there is talk of lived experience. But there is little consensus about what the phrase ‘lived experience’ means, where it came from, and whether it has any value. Although long used by academics, it has become ubiquitous, leaping out of the ivory tower and showing up in activism, government, consulting, as well as popular culture. The Lived Experience Leaders Movement explains that those who have lived experiences have ‘[d]irect, first-hand experience, past or present, of a social issue(s) and/or injustice(s)’. A recent brief from the US Department of Health and Human Services suggests that those who have lived experience have ‘valuable and unique expertise’ that should be consulted in policy work, since engaging those with ‘knowledge based on [their] perspective, personal identities, and history’ can ‘help break down power dynamics’ and advance equity. A search of Twitter reveals a constant stream of use, from assertions like ‘Your research doesn’t override my lived experience,’ to ‘I’m pretty sure you’re not allowed to question someone’s lived experience.’

A recurring theme is a connection between lived experience and identity. A recent nominee for the US Secretary of Labor, Julie Su, is lauded as someone who will ‘bring her lived experience as a daughter of immigrants, a woman of color, and an Asian American to the role’. The Human Rights Campaign asserts that ‘[l]aws and legislation must reflect the lived experiences of LGBTQ people’. An editorial in Nature Mental Health notes that incorporation of ‘people with lived experience’ has ‘taken on the status of a movement’ in the field.

Carried a step further, the notion of lived experience is bound up with what is often called identity politics, as when one claims to be speaking from the standpoint of an identity group – ‘in my lived experience as a…’ or, simply, ‘speaking as a…’ Here, lived experience is often invoked to establish authority and prompt deference from others since, purportedly, only members of a shared identity know what it’s like to have certain kinds of experience or to be a member of that group. Outsiders sense that they shouldn’t criticise what is said because, grounded in lived experience, ‘people’s spoken truths are, in and of themselves, truths.’ Criticism of lived experience might be taken to invalidate or dehumanise others or make them feel unsafe.

So, what is lived experience? Where did it come from? And what does it have to do with identity politics?…(More)”.

Democratic innovations beyond the deliberative paradigm


Paper by Christian Opitz: “The current research on deliberative-participatory democratic innovations conducted by state administration agencies exhibits empirical eclecticism and is dominated by a deliberative paradigm. However, this paradigm tends to conflate normative prescription with analytical description. In contrast, this article proposes a comprehensive re-conceptualization of such innovations, drawing from Niklas Luhmann’s systems theory. It outlines the specific problem these innovations address (function), how they operate in tackling this problem (functioning) and the problems they inevitably raise (dysfunctions). In addition, my re-conceptualization retains the possibility to critically compare these (and other) experiments regarding their capability to address emerging challenges within the modern democratic political system…(More)”.

Social Choice for AI Alignment: Dealing with Diverse Human Feedback


Paper by Vincent Conitzer, et al: “Foundation models such as GPT-4 are fine-tuned to avoid unsafe or otherwise problematic behavior, so that, for example, they refuse to comply with requests for help with committing crimes or with producing racist text. One approach to fine-tuning, called reinforcement learning from human feedback, learns from humans’ expressed preferences over multiple outputs. Another approach is constitutional AI, in which the input from humans is a list of high-level principles. But how do we deal with potentially diverging input from humans? How can we aggregate the input into consistent data about ”collective” preferences or otherwise use it to make collective choices about model behavior? In this paper, we argue that the field of social choice is well positioned to address these questions…(More)”.

Crowdsourcing for collaborative crisis communication: a systematic review


Paper by Maria Clara Pestana, Ailton Ribeiro and Vaninha Vieira: “Efficient crisis response and support during emergency scenarios rely on collaborative communication channels. Effective communication between operational centers, civilian responders, and public institutions is vital. Crowdsourcing fosters communication and collaboration among a diverse public. The primary objective is to explore the state-of-the-art in crowdsourcing for collaborative crisis communication guided by a systematic literature review. The study selected 20 relevant papers published in the last decade. The findings highlight solutions to facilitate rapid emergency responses, promote seamless coordination between stakeholders and the general public, and ensure data credibility through a rigorous validation process…(More)”.

The Formalization of Social Precarities


Anthology edited by Murali Shanmugavelan and Aiha Nguyen: “…explores platformization from the point of view of precarious gig workers in the Majority World. In countries like Bangladesh, Brazil, and India — which reinforce social hierarchies via gender, race, and caste — precarious workers are often the most marginalized members of society. Labor platforms made familiar promises to workers in these countries: work would be democratized, and people would have the opportunity to be their own boss. Yet even as platforms have upended the legal relationship between worker and employer, they have leaned into social structures to keep workers precarious — and in fact formalized those social precarities through surveillance and data collection…(More)”.

Millions of gamers advance biomedical research


Article by McGill: “…4.5 million gamers around the world have advanced medical science by helping to reconstruct microbial evolutionary histories using a minigame included inside the critically and commercially successful video game, Borderlands 3. Their playing has led to a significantly refined estimate of the relationships of microbes in the human gut. The results of this collaboration will both substantially advance our knowledge of the microbiome and improve on the AI programs that will be used to carry out this work in future.

By playing Borderlands Science, a mini-game within the looter-shooter video game Borderlands 3, these players have helped trace the evolutionary relationships of more than a million different kinds of bacteria that live in the human gut, some of which play a crucial role in our health. This information represents an exponential increase in what we have discovered about the microbiome up till now. By aligning rows of tiles which represent the genetic building blocks of different microbes, humans have been able to take on tasks that even the best existing computer algorithms have been unable to solve yet…(More) (and More)”.