Real-time information about public transport's position using crowdsourcing


Paper by Nikos Souliotis et al, published at PCI ’14 Proceedings of the 18th Panhellenic Conference on Informatics: “Nowadays there is a multitude of mobile and tablet applications being developed in order to facilitate or disrupt every day tasks. Many of these are location based. A technique to serve in providing information and content is crowdsourcing. This technique is based on the public contributing information or resources giving them the opportunity to become both service providers and recipients at the same time.
Taking into account the above and after observing passengers using the public transport system, we came to the conclusion that it would be useful to be able to determine which transport medium (i.e which bus line out of a number running concurrently) is nearer at any given moment. This information allows for better decision making and choice of transportation.
For this we propose the development of an application to show the position of a selected transport vehicle. The position will be calculated based on geo-tracking provided by passengers boarded on a vehicle. This will allow for real time information to the application users in order to be able to determine their optimal route.”

Smarter video games, thanks to crowdsourcing


AAAS –Science Magazine: “Despite the stereotypes, any serious gamer knows it’s way more fun to play with real people than against the computer. Video game artificial intelligence, or AI, just isn’t very good; it’s slow, predictable, and generally stupid. All that stands to change, however, if GiantOtter, a Massachusetts-based startup, has its way, New Scientist reports. By crowdsourcing the AI’s learning, GiantOtter hopes to build systems where the computer can learn based on player’s previous behaviors, decision-making, and even voice communication—yes, the computer is listening in as you strategize. The hope is that by abandoning the traditional scripted programming models, AIs can be taught to mimic human behaviors, leading to more dynamic and challenging scenarios even in incredibly complex games like Blizzard Entertainment Inc.’s professionally played StarCraft II.

Data-based Civic Participation


New workshop paper by C. A. Le Dantec in  HCOMP 2014/Citizen + X: Workshop on Volunteer-based Crowdsourcing in Science, Public Health and Government, Pittsburgh, PA. November 2, 2014:  “Within the past five years, a new form of technology -mediated public participation that experiments with crowdsourced data production in place of community discourse has emerged. Examples of this class of system include SeeClickFix, PublicStuff, and Street Bump, each of which mediate feedback about local neighborhood issues and help communities mobilize resources to address those issues. The experiments being playing out by this new class of services are derived from a form of public participation built on the ideas of smart cities where residents and physical environments are instrumented to provide data to improve operational efficiency and sustainability (Caragliu, Del Bo, and Nijkamp 2011). Ultimately, smart cities is the application to local government all the efficiencies that computing has always promised—efficiencies of scale, of productivity, of data—minus the messiness and contention of citizenship that play out through more traditional modes of public engagement and political discourse.
The question then, is what might it look like to incorporate more active forms of civic participation and issue advocacy in an app- and data-driven world? To begin to explore this question, my students and I have developed a smartphone app as part of a larger regional planning partnership with the City of Atlanta and the Atlanta Regional Commission. The app, called Cycle Atlanta, enables cyclists to record their ride data —where they have gone, why they went there, what kind of cyclist they are— in an effort to both generate data for planners developing new bicycling infrastructure and to broaden public participation and input in the creation of those plans…”
 

Proof: How Crowdsourced Election Monitoring Makes a Difference


Patrick Meier at iRevolution: “My colleagues Catie Bailard & Steven Livingston have just published the results of their empirical study on the impact of citizen-based crowdsourced election monitoring. Readers of iRevolution may recall that my doctoral dissertation analyzed the use of crowdsourcing in repressive environments and specifically during contested elections. This explains my keen interest in the results of my colleagues’ news data-driven study, which suggests that crowdsourcing does have a measurable and positive impact on voter turnout.

Reclaim Naija

Catie and Steven are “interested in digitally enabled collective action initiatives” spearheaded by “nonstate actors, especially in places where the state is incapable of meeting the expectations of democratic governance.” They are particularly interested in measuring the impact of said initiatives. “By leveraging the efficiencies found in small, incremental, digitally enabled contributions (an SMS text, phone call, email or tweet) to a public good (a more transparent election process), crowdsourced elections monitoring constitutes [an] important example of digitally-enabled collective action.” To be sure, “the successful deployment of a crowdsourced elections monitoring initiative can generate information about a specific political process—information that would otherwise be impossible to generate in nations and geographic spaces with limited organizational and administrative capacity.”

To this end, their new study tests for the effects of citizen-based crowdsourced election monitoring efforts on the 2011 Nigerian presidential elections. More specifically, they analyzed close to 30,000 citizen-generated reports of failures, abuses and successes which were publicly crowdsourced and mapped as part of the Reclaim Naija project. Controlling for a number of factors, Catie and Steven find that the number and nature of crowdsourced reports is “significantly correlated with increased voter turnout.”

In conclusion, the authors argue that “digital technologies fundamentally change information environments and, by doing so, alter the opportunities and constraints that the political actors face.” This new study is an important contribution to the literature and should be required reading for anyone interested in digitally-enabled, crowdsourced collective action. Of course, the analysis focuses on “just” one case study, which means that the effects identified in Nigeria may not occur in other crowdsourced, election monitoring efforts. But that’s another reason why this study is important—it will no doubt catalyze future research to determine just how generalizable these initial findings are.”

Announcing New U.S. Open Government Commitments on the Third Anniversary of the Open Government Partnership


US White House Fact Sheet: “Three years ago, President Obama joined with the leaders of seven other nations to launch the Open Government Partnership (OGP), an international partnership between governments and civil society to promote transparency, fight corruption, energize civic engagement, and leverage new technologies to open up governments worldwide.  The United States and other founding countries pledged to transform the way that governments serve their citizens in the 21st century.  Today, as heads of state of OGP participating countries gather at the UN General Assembly, this partnership has grown from 8 to 65 nations and hundreds of civil society organizations around the world. These countries are embracing the challenge by taking steps in partnership with civil society to increase the ability of citizens to engage their governments, access government data to fuel entrepreneurship and innovation, and promote accountability….
The United States is committed to continuing to lead by example in OGP.  Since assuming office, President Obama has prioritized making government more open and accountable and has taken substantial steps to increase citizen participation, collaboration with civil society, and transparency in government.  The United States will remain a global leader of international efforts to promote transparency, stem corruption and hold to account those who exploit the public’s trust for private gain.  Yesterday, President Obama announced several steps the United States is taking to deepen our support for civil society globally.
Today, to mark the third anniversary of OGP, President Obama is announcing four new and expanded open government initiatives that will advance our efforts through the end of 2015.
1.      Promote Open Education to Increase Awareness and Engagement
Open education is the open sharing of digital learning materials, tools, and practices that ensures free access to and legal adoption of learning resources.  The United States is committed to open education and will:

  • Raise open education awareness and identify new partnerships. The U.S. Department of State, the U.S. Department of Education, and the Office of Science and Technology Policy will jointly host a workshop on challenges and opportunities in open education internationally with stakeholders from academia, industry, and government.
  • Pilot new models for using open educational resources to support learning.  The State Department will conduct three pilots overseas by December 2015 that use open educational resources to support learning in formal and informal learning contexts. The pilots’ results, including best practices, will be made publicly available for interested educators.
  • Launch an online skills academy. The Department of Labor (DOL), with cooperation from the Department of Education, will award $25 million through competitive grants to launch an online skills academy in 2015 that will offer open online courses of study, using technology to create high-quality, free, or low-cost pathways to degrees, certificates, and other employer-recognized credentials.

2.      Deliver Government Services More Effectively Through Information Technology
The Administration is committed to serving the American people more effectively and efficiently through smarter IT delivery. The newly launched U.S. Digital Service will work to remove barriers to digital service delivery and remake the experience that people and businesses have with their government. To improve delivery of Federal services, information, and benefits, the Administration will:

  • Expand digital service delivery expertise in government. Throughout 2015, the Administration will continue recruiting top digital talent from the private and public sectors to expand services across the government. These individuals —who have expertise in technology, procurement, human resources, and financing —will serve as digital professionals in a number of capacities in the Federal government, including the new U.S. Digital Service and 18F digital delivery team within the U.S. General Services Administration, as well as within Federal agencies. These teams will take best practices from the public and private sectors and scale them across agencies with a focus on the customer experience.
  • Build digital services in the open. The Administration will expand its efforts to build digital services in the open. This includes using open and transparent processes intended to better understand user needs, testing pilot digital projects, and designing and developing digital services at scale. In addition, building on the recently published Digital Services Playbook, the Administration will continue to openly publish best practices on collaborative websites that enable the public to suggest improvements.
  • Adopt an open source software policy. Using and contributing back to open source software can fuel innovation, lower costs, and benefit the public. No later than December 31, 2015, the Administration will work through the Federal agencies to develop an open source software policy that, together with the Digital Services Playbook, will support improved access to custom software code developed for the Federal government.

3.      Increase Transparency in Spending
The Administration has made an increasing amount of Federal spending data publicly available and searchable, allowing nationwide stakeholders to perform analysis of Federal spending. The Administration will build on these efforts by committing to:

  • Improve USAspending.gov. In 2015, the Administration will launch a refreshed USAspending.gov website that will improve the site’s design and user experience, including better enabling users to explore the data using interactive maps and improving the search functionality and application programming interface.
  • Improve accessibility and reusability of Federal financial data.  In 2015, as part of implementation of the DATA Act,[2] the Administration will work to improve the accessibility and reusability of Federal financial data by issuing data element definition standards and standards for exchanging financial data. The Administration, through the Office of Management and Budget, will leverage industry data exchange standards to the extent practicable to maximize the sharing and utilization of Federal financial data.
  • Explore options for visualization and publication of additional Federal financial data.  The Administration, through the Treasury Department, will use small-scale pilots to help explore options for visualizing and publishing Federal financial data from across the government as required by the DATA Act.
  • Continue to engage stakeholders. The Administration will continue to engage with a broad group of stakeholders to seek input on Federal financial transparency initiatives including DATA Act implementation, by hosting town hall meetings, conducting interactive workshops, and seeking input via open innovation collaboration tools.

4.      Use Big Data to Support Greater Openness and Accountability
President Obama has recognized the growing importance of “big data” technologies for our economy and the advancement of public good in areas such as education, energy conservation, and healthcare. The Administration is taking action to ensure responsible uses of big data to promote greater openness and accountability across a range of areas and sectors. As part of the work it is doing in this area, the Administration has committed to:

  • Enhance sharing of best practices on data privacy for state and local law enforcement.  Federal agencies with expertise in law enforcement, privacy, and data practices will seek to enhance collaboration and information sharing about privacy best practices among state and local law enforcement agencies receiving Federal grants.
  • Ensure privacy protection for big data analyses in health. Big data introduces new opportunities to advance medicine and science, improve health care, and support better public health. To ensure that individual privacy is protected while capitalizing on new technologies and data, the Administration, led by the Department of Health and Human Services, will: (1) consult with stakeholders to assess how Federal laws and regulations can best accommodate big data analyses that promise to advance medical science and reduce health care costs; and (2) develop recommendations for ways to promote and facilitate research through access to data while safeguarding patient privacy and autonomy.
  • Expand technical expertise in government to stop discrimination. U.S. Government departments and agencies will work to expand their technical expertise to identify outcomes facilitated by big data analytics that may have a discriminatory impact on protected classes. …”

Social Collective Intelligence


New book edited by Daniele Miorandi, Vincenzo Maltese, Michael Rovatsos, Anton Nijholt, and James Stewart: “The book focuses on Social Collective Intelligence, a term used to denote a class of socio-technical systems that combine, in a coordinated way, the strengths of humans, machines and collectives in terms of competences, knowledge and problem solving capabilities with the communication, computing and storage capabilities of advanced ICT.
Social Collective Intelligence opens a number of challenges for researchers in both computer science and social sciences; at the same time it provides an innovative approach to solve challenges in diverse application domains, ranging from health to education and organization of work.
The book will provide a cohesive and holistic treatment of Social Collective Intelligence, including challenges emerging in various disciplines (computer science, sociology, ethics) and opportunities for innovating in various application areas.
By going through the book the reader will gauge insight and knowledge into the challenges and opportunities provided by this new, exciting, field of investigation. Benefits for scientists will be in terms of accessing a comprehensive treatment of the open research challenges in a multidisciplinary perspective. Benefits for practitioners and applied researchers will be in terms of access to novel approaches to tackle relevant problems in their field. Benefits for policy-makers and public bodies representatives will be in terms of understanding how technological advances can support them in supporting the progress of society and economy…”

Experiments on Crowdsourcing Policy Assessment


Paper by John Prpić, Araz Taeihagh, and James Melton Jr for the Oxford Internet Institute IPP2014: Crowdsourcing for Politics and Policy: “Can Crowds serve as useful allies in policy design? How do non-expert Crowds perform relative to experts in the assessment of policy measures? Does the geographic location of non-expert Crowds, with relevance to the policy context, alter the performance of non-experts Crowds in the assessment of policy measures? In this work, we investigate these questions by undertaking experiments designed to replicate expert policy assessments with non-expert Crowds recruited from Virtual Labor Markets. We use a set of ninety-six climate change adaptation policy measures previously evaluated by experts in the Netherlands as our control condition to conduct experiments using two discrete sets of non-expert Crowds recruited from Virtual Labor Markets. We vary the composition of our non-expert Crowds along two conditions: participants recruited from a geographical location directly relevant to the policy context and participants recruited at-large. We discuss our research methods in detail and provide the findings of our experiments.”
Full program of the Oxford Internet Institute IPP2014: Crowdsourcing for Politics and Policy can be found here.

Welcoming the Third Class of Presidential Innovation Fellows


Garren Givens, and Ryan Panchadsaram at the White House Blog: “We recently welcomed the newest group of Presidential Innovation Fellows into the federal government. This diverse group represents some of the nation’s most talented and creative civic-minded innovators…
You can learn more about this inspiring group of Fellows here.
Over the next 12 months, these innovators will collaborate and work with change agents inside government on three high-impact initiatives aimed at saving lives, saving taxpayer money, and fueling our economy. These initiatives include:

  • Building a 21st Century Veterans Experience
  • Unleashing the Power of Data Resources to Improve Americans’ Lives
  • Crowdsourcing to Improve Government

Read more about the projects that make up these initiatives, and the previous successes the program has helped shape.
The fellows will be supported by 18F, an innovative group focused on the delivery of digital services across the federal government, and will work alongside the U.S. Digital Service and agency innovators in continuing to build a culture, and best practice within government….”

Journey tracking app will use cyclist data to make cities safer for bikes


Springwise: “Most cities were never designed to cater for the huge numbers of bikes seen on their roads every day, and as the number of cyclists grows, so do the fatality statistics thanks to limited investment in safe cycle paths. While Berlin already crowdsources bikers’ favorite cycle routes and maps them through the Dynamic Connections platform, a new app called WeCycle lets cyclists track their journeys, pooling their data to create heat maps for city planners.
Created by the UK’s TravelAI transport startup, WeCycle taps into the current consumer trend for quantifying every aspect of life, including journey times. By downloading the free iOS app, London cyclists can seamlessly create stats each time they get on their bike. They app runs in the background and uses the device’s accelerometer to smartly distinguish walking or running from cycling. They can then see how far they’ve traveled, how fast they cycle and every route they’ve taken. Additionally, the app also tracks bus and car travel.
Anyone that downloads the app agrees that their data can be anonymously sent to TravelAI, creating an accurate and real-time information resource. It aims to create tools such as heat maps and behavior monitoring for cities and local authorities to learn more about how citizens are using roads to better inform their transport policies.
WeCycle follows in the footsteps of similar apps such as Germany’s Radwende and the Toronto Cycling App — both released this year — in taking a popular trend and turning into data that could help make cities a safer place to cycle….Website: www.travelai.info

Crowdteaching: Supporting Teaching as Designing in Collective Intelligence Communities


Paper by Mimi Recker, Min Yuan, and Lei Ye in the International Review of Research in Open and Distant Learning: “The widespread availability of high-quality Web-based content offers new potential for supporting teachers as designers of curricula and classroom activities. When coupled with a participatory Web culture and infrastructure, teachers can share their creations as well as leverage from the best that their peers have to offer to support a collective intelligence or crowdsourcing community, which we dub crowdteaching. We applied a collective intelligence framework to characterize crowdteaching in the context of a Web-based tool for teachers called the Instructional Architect (IA). The IA enables teachers to find, create, and share instructional activities (called IA projects) for their students using online learning resources. These IA projects can further be viewed, copied, or adapted by other IA users. This study examines the usage activities of two samples of teachers, and also analyzes the characteristics of a subset of their IA projects. Analyses of teacher activities suggest that they are engaging in crowdteaching processes. Teachers, on average, chose to share over half of their IA projects, and copied some directly from other IA projects. Thus, these teachers can be seen as both contributors to and consumers of crowdteaching processes. In addition, IA users preferred to view IA projects rather than to completely copy them. Finally, correlational results based on an analysis of the characteristics of IA projects suggest that several easily computed metrics (number of views, number of copies, and number of words in IA projects) can act as an indirect proxy of instructionally relevant indicators of the content of IA projects.”