Businesses dig for treasure in open data


Lindsay Clark in ComputerWeekly: “Open data, a movement which promises access to vast swaths of information held by public bodies, has started getting its hands dirty, or rather its feet.
Before a spade goes in the ground, construction and civil engineering projects face a great unknown: what is down there? In the UK, should someone discover anything of archaeological importance, a project can be halted – sometimes for months – while researchers study the site and remove artefacts….
During an open innovation day hosted by the Science and Technologies Facilities Council (STFC), open data services and technology firm Democrata proposed analytics could predict the likelihood of unearthing an archaeological find in any given location. This would help developers understand the likely risks to construction and would assist archaeologists in targeting digs more accurately. The idea was inspired by a presentation from the Archaeological Data Service in the UK at the event in June 2014.
The proposal won support from the STFC which, together with IBM, provided a nine-strong development team and access to the Hartree Centre’s supercomputer – a 131,000 core high-performance facility. For natural language processing of historic documents, the system uses two components of IBM’s Watson – the AI service which famously won the US TV quiz show Jeopardy. The system uses SPSS modelling software, the language R for algorithm development and Hadoop data repositories….
The proof of concept draws together data from the University of York’s archaeological data, the Department of the Environment, English Heritage, Scottish Natural Heritage, Ordnance Survey, Forestry Commission, Office for National Statistics, the Land Registry and others….The system analyses sets of indicators of archaeology, including historic population dispersal trends, specific geology, flora and fauna considerations, as well as proximity to a water source, a trail or road, standing stones and other archaeological sites. Earlier studies created a list of 45 indicators which was whittled down to seven for the proof of concept. The team used logistic regression to assess the relationship between input variables and come up with its prediction….”

Uncle Sam Wants You…To Crowdsource Science


at Co-Labs: “It’s not just for the private sector anymore: Government scientists are embracing crowdsourcing. At a White House-sponsored workshop in late November, representatives from more than 20 different federal agencies gathered to figure out how to integrate crowdsourcing and citizen scientists into various government efforts. The workshop is part of a bigger effort with a lofty goal: Building a set of best practices for the thousands of citizens who are helping federal agencies gather data, from the Environmental Protection Agency (EPA) to NASA….Perhaps the best known federal government crowdsourcing project is Nature’s Notebook, a collaboration between the U.S. Geological Survey and the National Park Service which asks ordinary citizens to take notes on plant and animal species during different times of year. These notes are then cleansed and collated into a massive database on animal and plant phenology that’s used for decision-making by national and local governments. The bulk of the observations, recorded through smartphone apps, are made by ordinary people who spend a lot of time outdoors….Dozens of government agencies are now asking the public for help. The Centers for Disease Control and Prevention runs a student-oriented, Mechanical Turk-style “micro-volunteering” service called CDCology, the VA crowdsources design of apps for homeless veterans, while the National Weather Service distributes a mobile app called mPING that asks ordinary citizens to help fine-tune public weather reports by giving information on local conditions. The Federal Communication Commission’s Measuring Broadband America app, meanwhile, allows citizens to volunteer information on their Internet broadband speeds, and the Environmental Protection Agency’s Air Sensor Toolbox asks users to track local air pollution….
As of now, however, when it comes to crowdsourcing data for government scientific research, there’s no unified set of standards or best practices. This can lead to wild variations in how various agencies collect data and use it. For officials hoping to implement citizen science projects within government, the roadblocks to crowdsourcing include factors that crowdsourcing is intended to avoid: limited budgets, heavy bureaucracy, and superiors who are skeptical about the value of relying on the crowd for data.
Benforado and Shanley also pointed out that government agencies are subject to additional regulations, such as the Paperwork Reduction Act, which can make implementation of crowdsourcing projects more challenging than they would be in academia or the private sector… (More)”

Climaps


Climaps: “This website presents the results of the EU research project EMAPS, as well as its process: an experiment to use computation and visualization to harness the increasing availability of digital data and mobilize it for public debate. To do so, EMAPS gathered a team of social and data scientists, climate experts and information designers. It also reached out beyond the walls of Academia and engaged with the actors of the climate debate.

The climate is changing. Efforts to reduce greenhouse emissions have so far been ineffective or, at least, insufficient. As the impacts of global warming are emerging, our societies experience an unprecedented pressure. How to live with climate change without giving up fighting it? How to share the burden of adaptation among countries, regions and communities? How to be fair to all human and non-human beings affected by such a planetary transition? Since our collective life depends on these questions, they deserve discussion, debate and even controversy. To provide some help to navigate in the uncharted territories that lead to our future, here is an electronic atlas. It proposes a series of maps and stories related to climate adaptation issues. They are not exhaustive or error-proof. They are nothing but sketches of the new world in which we will have to live. Such a world remains undetermined and its atlas can be but tentative…(More)”

Making Futures – Marginal Notes on Innovation, Design, and Democracy


Book edited by Pelle Ehn, Elisabet M. Nilsson and Richard Topgaard: “Innovation and design need not be about the search for a killer app. Innovation and design can start in people’s everyday activities. They can encompass local services, cultural production, arenas for public discourse, or technological platforms. The approach is participatory, collaborative, and engaging, with users and consumers acting as producers and creators. It is concerned less with making new things than with making a socially sustainable future. This book describes experiments in innovation, design, and democracy, undertaken largely by grassroots organizations, non-governmental organizations, and multi-ethnic working-class neighborhoods.
These stories challenge the dominant perception of what constitutes successful innovations. They recount efforts at social innovation, opening the production process, challenging the creative class, and expanding the public sphere. The wide range of cases considered include a collective of immigrant women who perform collaborative services, the development of an open-hardware movement, grassroots journalism, and hip-hop performances on city buses. They point to the possibility of democratized innovation that goes beyond solo entrepreneurship and crowdsourcing in the service of corporations to include multiple futures imagined and made locally by often-marginalized publics. (More) “

Gamifying Cancer Research Crowdsources the Race for the Cure


Jason Brick at PSFK: “Computer time and human hours are among of the biggest obstacles in the face of progress in the fight against cancer. Researchers have terabytes of data, but only so many processors and people with which to analyze it. Much like the SETI program (Search for Extra Terrestrial Intelligence), it’s likely that big answers are already in the information we’ve collected. They’re just waiting for somebody to find them.
Reverse the Odds, a free mobile game from Cancer Research UK, accesses the combined resources of geeks and gamers worldwide. It’s a simple app game, the kind you play in line at the bank or while waiting at the dentist’s office, in which you complete mini puzzles and buy upgrades to save an imaginary world.
Each puzzle of the game is a repurposing of cancer data. Players find patterns in the data — the exact kind of analysis grad students and volunteers in a lab look for — and the results get compiled by Cancer Research UK for use in finding a cure. Errors are expected and accounted for because the thousands of players expected will round out the occasional mistake….(More)”

Crowdsourcing Data to Fight Air Pollution


Jason Brick at PSFK: “Air pollution is among the most serious environmental problems of the modern age. Although pollution in developed nations like the USA and Germany has fallen since the 1980s, air quality in growing technological countries — especially in the BRIC (Brazil, Russia, India and China) group — grows worse with each year. In 2012, 3.7 million people died as a direct result of problems caused by chronic exposure to bad air, and tens of millions more were made ill.
There is no easy solution to such a complex and widespread problem, but Breathe offers a fix for one aspect and solves it in two ways.
The first way is the device itself: a portable plastic brick smaller than a bar of soap that monitors the presence and concentration of toxic gases and other harmful substances in the air, in real time throughout your day. It records the quality and, if it reaches unacceptably dangerous levels, warns you immediately with an emergency signal. Plug the device into your smart phone, and it keeps a record of air quality by time and location you can use to avoid the most polluted times of day and places in your area.
The second solution is the truly innovative aspect of this project. Via the Breathe app, any user who wants to can add her data to a central database that keeps statistics worldwide. Individuals can then use that data to plan vacations, time outdoor activities or schedule athletic events. Given enough time, Breathe could accumulate enough data to be used to affect policy by identifying the most polluted areas in a city, county or nation so the authorities can work on a more robust solution….(More)”

Opening Government: Designing Open Innovation Processes to Collaborate With External Problem Solvers


New paper by Ines Mergel in Social Science Computer Review: “Open government initiatives in the U.S. government focus on three main aspects: transparency, participation, and collaboration. Especially the collaboration mandate is relatively unexplored in the literature. In practice, government organizations recognize the need to include external problem solvers into their internal innovation creation processes. This is partly derived from a sense of urgency to improve the efficiency and quality of government service delivery. Another formal driver is the America Competes Act that instructs agencies to search for opportunities to meaningfully promote excellence in technology, education, and science. Government agencies are responding to these requirements by using open innovation (OI) approaches to invite citizens to crowdsource and peer produce solutions to public management problems. These distributed innovation processes occur at all levels of the U.S. government and it is important to understand what design elements are used to create innovative public management ideas. This article systematically reviews existing government crowdsourcing and peer production initiatives and shows that after agencies have defined their public management problem, they go through four different phases of the OI process: (1) idea generation through crowdsourcing, (2) incubation of submitted ideas with peer voting and collaborative improvements of favorite solutions, (3) validation with a proof of concept of implementation possibilities, and (4) reveal of the selected solution and the (internal) implementation of the winning idea. Participation and engagement are incentivized both with monetary and nonmonetary rewards, which lead to tangible solutions as well as intangible innovation outcomes, such as increased public awareness.”

Nominet Trust – celebrating 100 life-changing applications of digital technology


Charles Leadbeater in the Financial Times: “The Nominet Trust, the corporate foundation of Nominet, the organisation which looks after the UK’s system of website addresses, has been scouring the world for innovations in which people use digital technologies to tackle social challenges. The Trust wants to inspire and back UK innovators to realise the still largely untapped social potential of digital technologies, to provide new ways for people to learn, look after their health, find cleaner forms of energy and create new economic activity.

We have just announced the second year of the Nominet Trust 100, our annual celebration of such global digital social innovation. This showcases the incessant, unfolding waves of innovation rippling around the world as cheaper and more reliable digital technologies cross-fertilise and multiply. Such innovation waves build from far off before rushing forward with immense power. One prime example is 3D printing, which is about to become a practical tool rather than an esoteric toy of the rich or hip….
Citizen science
Last year’s NT100 featured Cell Slider, an app from Cancer Research UK that harnessed the power of “citizen scientists” to classify images of cells, helping researchers move more quickly towards finding a cure for cancer. Cellslider’s citizen-science approach meant that in just three months, one million images were classified by people using the app. Reverse the Odds reached that milestone in just two weeks.
Combining state-of-the-art game design, expertise in data analysis and remarkable production values, Reverse the Odds is a mobile puzzle where players are challenged to save a race of adorable minions within a magical world. The mini-puzzles are enough to engage thousands of players but in helping these colourful creatures, players are actually analysing real cancer data, which helps the scientists at Cancer Research UK to move more quickly to finding cures. The charity has terabytes of images of cells that can only be analysed by humans — computers can’t identify the patterns required.
Fighting harassment
HarassMap is an Egyptian innovation to crowd-map sexual harassment, in a country where 83 per cent of women, and 98 per cent of foreign women, have experienced sexual abuse and assault.
The NGO, founded by Rebecca Chiao and three other women in 2010, uses the same technology as Ushahidi did in mapping violence in Kenya’s 2007 elections. Anyone can report and detail each instance of an attack, filed by category, from ogling and catcalling, to indecent exposure and rape, using their mobile phone to upload information to a database which then generates the map.
Victims get an instant, automated message of support including where to get legal aid, psychological counselling, learn self-defence and how to make a police report. The data generated allows the NGO to properly measure the problem of sexual harassment for the first time and help engineer a shift in how the Egyptian media reports sexual attacks. It also gives their network of 1,500 trained volunteers the ammunition to make sexual abuse socially unacceptable by challenging community norms, using hard facts.
HarassMap has a distressingly large potential market. The group has given training and technical assistance to activists from 28 other countries to run similar projects, everywhere from Palestine and Yemen to Bangladesh, Pakistan, Syria, India and the UK….”

Let’s kickstart science in America


David Lang at Ideas.Ted: “Science funding is broken. To fix it, we need to empower a new class of makers, citizen scientists and explorers
The troubling state of science funding in America goes by many names: sequestration, the profzi scheme, the postdocalypse. Because it can take extensive planning over years in academia to gain research funds from the National Science Foundation and the National Institutes of Health, “nobody takes risks anymore,” writes one researcher in his “Goodbye Academia” letter. “Nobody young jumps and tries totally new things, because it’s almost surely a noble way to suicide your career.” The result? We are on the verge of losing a generation of scientists at the exact moment we need to embolden them. Biologist Michael Eisen sums up the effects of the funding crunch: “It is an amazing time to do science, but an incredibly difficult time to be a scientist.”
It’s not all bad news for the thousands of science and conservation ideas that fall outside the traditional funding rubric. Fortunately, new citizen science models are emerging — along with a new class of philanthropic backers to fill the funding voids left by the NSF and the NIH. Our experience developing OpenROV (an open-source underwater robot) into one of the largest (by volume) underwater robot manufacturers in the world is illustrative of this shift.
Looking back at the sequence of events, it seems improbable that such a small amount of initial funding could have made such a large impact, but it makes perfect sense when you break down all the contributing factors. Two years ago, we weren’t even part of the oceanographic community. Our ideas and techniques were outside the playbook for experienced ocean engineers. And since we only had enough money to test the first thing, not the whole thing, we started by creating a prototype. Using TechShop equipment in San Francisco, we able to create several iterations of a low-cost underwater robot that was suitable for our purpose: exploring an underwater cave and looking for lost treasure. After sharing our designs online, we found a community of like-minded developers. Together we raised over $100,000 on Kickstarter to do a first run of manufacturing.
This experience made us think: How can we make more microsponsorship opportunities available in science, exploration and conservation? OpenExplorer was our response. Instead of providing seed funding, we’ve created a model that gives everyone a chance to sponsor new ideas, research and expeditions in science and engineering. One success: TED Fellow Asha de Vos‘s work on preventing the ship strike of blue whales in the Indian Ocean….”

Designing a Citizen Science and Crowdsourcing Toolkit for the Federal Government


Jenn Gustetic, Lea Shanley, Jay Benforado, and Arianne Miller at the White House Blog: “In the 2013 Second Open Government National Action Plan, President Obama called on Federal agencies to harness the ingenuity of the public by accelerating and scaling the use of open innovation methods, such as citizen science and crowdsourcing, to help address a wide range of scientific and societal problems.
Citizen science is a form of open collaboration in which members of the public participate in the scientific process, including identifying research questions, collecting and analyzing data, interpreting results, and solving problems. Crowdsourcing is a process in which individuals or organizations submit an open call for voluntary contributions from a large group of unknown individuals (“the crowd”) or, in some cases, a bounded group of trusted individuals or experts.
Citizen science and crowdsourcing are powerful tools that can help Federal agencies:

  • Advance and accelerate scientific research through group discovery and co-creation of knowledge. For instance, engaging the public in data collection can provide information at resolutions that would be difficult for Federal agencies to obtain due to time, geographic, or resource constraints.
  • Increase science literacy and provide students with skills needed to excel in science, technology, engineering, and math (STEM). Volunteers in citizen science or crowdsourcing projects gain hands-on experience doing real science, and take that learning outside of the classroom setting.
  • Improve delivery of government services with significantly lower resource investments.
  • Connect citizens to the missions of Federal agencies by promoting a spirit of open government and volunteerism.

To enable effective and appropriate use of these new approaches, the Open Government National Action Plan specifically commits the Federal government to “convene an interagency group to develop an Open Innovation Toolkit for Federal agencies that will include best practices, training, policies, and guidance on authorities related to open innovation, including approaches such as incentive prizes, crowdsourcing, and citizen science.”
On November 21, 2014, the Office of Science and Technology Policy (OSTP) kicked off development of the Toolkit with a human-centered design workshop. Human-centered design is a multi-stage process that requires product designers to engage with different stakeholders in creating, iteratively testing, and refining their product designs. The workshop was planned and executed in partnership with the Office of Personnel Management’s human-centered design practice known as “The Lab” and the Federal Community of Practice on Crowdsourcing and Citizen Science (FCPCCS), a growing network of more than 100 employees from more than 20 Federal agencies….
The Toolkit will help further the culture of innovation, learning, sharing, and doing in the Federal citizen science and crowdsourcing community: indeed, the development of the Toolkit is a collaborative and community-building activity in and of itself.
The following successful Federal projects illustrate the variety of possible citizen science and crowdsourcing applications:

  • The Citizen Archivist Dashboard (NARA) coordinates crowdsourced archival record tagging and document transcription. Recently, more than 170,000 volunteers indexed 132 million names of the 1940 Census in only five months, which NARA could not have done alone.
  • Through Measuring Broadband America (FCC), 2 million volunteers collected and provided the FCC with data on their Internet speeds, data that FCC used to create a National Broadband Map revealing digital divides.
  • In 2014, Nature’s Notebook (USGS, NSF) volunteers recorded more than 1 million observations on plants and animals that scientists use to analyze environmental change.
  • Did You Feel It? (USGS) has enabled more than 3 million people worldwide to share their experiences during and immediately after earthquakes. This information facilitates rapid damage assessments and scientific research, particularly in areas without dense sensor networks.
  • The mPING (NOAA) mobile app has collected more than 600,000 ground-based observations that help verify weather models.
  • USAID anonymized and opened its loan guarantee data to volunteer mappers. Volunteers mapped 10,000 data points in only 16 hours, compared to the 60 hours officials expected.
  • The Air Sensor Toolbox (EPA), together with training workshops, scientific partners, technology evaluations, and a scientific instrumentation loan program, empowers communities to monitor and report local air pollution.

In early 2015, OSTP, in partnership with the Challenges and Prizes Community of Practice, will convene Federal practitioners to develop the other half of the Open Innovation Toolkit for prizes and challenges. Stay tuned!”