MIT Sloan study finds crowdsourcing an effective tool to fight spread of fake news


MIT Sloan Press Release: “Fake news isn’t a new problem, but it’s becoming a greater concern because of social media, where it is easily created and rapidly distributed. A recent study by MIT Sloan School of Management Prof. David Rand and Prof. Gordon Pennycook of the University of Regina finds there is a possible solution: crowdsourcing. As their research shows that laypeople trust reputable news outlets more than outlets that create misinformation, social media platforms could use trust ratings to inform how they promote content.

(PRNewsfoto/MIT Sloan School of Management)
(PRNewsfoto/MIT Sloan School of Management)

“There has been a lot of research examining fake news and how it spreads, but this study is among the first to suggest a potential long-term solution, which is cause for measured optimism. If we can decrease the amount of misinformation spreading on social media, we can increase agreement on basic facts across political parties, which will hopefully lead to less political polarization and a greater ability to compromise on how to run the country,” says Rand. “It may also make it harder for individuals to win elections based on false claims.”

He notes that current solutions for fighting misinformation deployed by social media companies haven’t been that effective. For example, partnering with fact-checkers isn’t scalable because they can’t keep up with the rapid creation of false stories. Further, putting warnings on content found to be false can be counterproductive, because it makes misleading stories that didn’t get checked seem more accurate – the “implied truth” effect.

“Our study is good news because we find a scalable solution to this problem, based on the surprisingly good judgment of everyday Americans. Things may not be as hopeless as most coverage of fake news makes you think,” says Rand.

In their study, Rand and Pennycook examined whether crowdsourcing could work as an effective tool in fighting the spread of misinformation. They asked laypeople to rate familiarity with and trust in news sources across three categories: mainstream media outlets, hyper-partisan websites, and websites that produce blatantly false content (“fake news”). The pool of people surveyed was nationally representative across age, gender, ethnicity, and political affiliations. They also asked professional fact-checkers the same questions to compare responses.

They found that laypeople trust reputable news outlets more than those that create misinformation and that the trust ratings of the laypeople surveyed closely matched the trust ratings of professional fact-checkers. “Our results show that laypeople are much better than many would have expected at knowing which outlets to trust,” says Rand. “Although there were clear partisan differences, with Republicans distrusting all mainstream outlets (except for Fox News) relative to Democrats, there was a remarkable consensus regarding non-mainstream outlets being untrustworthy.”…(More)”.

Digital Objects, Digital Subjects: Interdisciplinary Perspectives on Capitalism, Labour and Politics in the Age of Big Data


Book edited by David Chandler and Christian Fuchs: “This volume explores activism, research and critique in the age of digital subjects and objects and Big Data capitalism after a digital turn said to have radically transformed our political futures. Optimists assert that the ‘digital’ promises: new forms of community and ways of knowing and sensing, innovation, participatory culture, networked activism, and distributed democracy. Pessimists argue that digital technologies have extended domination via new forms of control, networked authoritarianism and exploitation, dehumanization and the surveillance society. Leading international scholars present varied interdisciplinary assessments of such claims – in theory and via dialogue – and of the digital’s impact on society and the potentials, pitfalls, limits and ideologies, of digital activism. They reflect on whether computational social science, digital humanities and ubiquitous datafication lead to digital positivism that threatens critical research or lead to new horizons in theory and society.

An electronic version of this book is freely available….(More)

Does good governance foster trust in government? A panel data analysis


Paper by Jonathan Spiteri and Marie Briguglio: “This study examines the relationship between good governance and trust in government. It sets out to test which aspects of good governance, if any, foster strong trust in government. We construct a panel data set drawn from 29 European countries over the period 2004 to 2015. The data set includes measures of government trust, six different dimensions of good governance, as well as variables on GDP growth and income inequality.

We find that freedom of expression and citizen involvement in the democratic process, to be the good governance dimension that has the strongest relationship with government trust, across all specifications of our regression models. We also find that real GDP growth rates have a significant (albeit weaker) relationship with trust in government. Our results suggest that certain elements of good governance foster trust in government over and above that generated by economic success. We discuss the implications of these findings in light of declining levels of public trust in government around the world….(More)”.

China will now officially try to extend its Great Firewall to blockchains


Mike Orcutt at Technology Review: “China’s crackdown on blockchain technology has taken another step: the country’s internet censorship agency has just approved new regulations aimed at blockchain companies. 

Hand over the data: The Cyberspace Administration of China (CAC) will require any “entities or nodes” that provide “blockchain information services” to collect users’ real names and national ID or telephone numbers, and allow government officials to access that data.

It will ban companies from using blockchain technology to “produce, duplicate, publish, or disseminate” any content that Chinese law prohibits. Last year, internet users evaded censors by recording the content of two banned articles on the Ethereum blockchain. The rules, first proposed in October, will go into effect next month.

Defeating the purpose? For more than a year, China has been cracking down on cryptocurrency trading and its surrounding industry while also singing the praises of blockchain. It appears its goal is to take advantage of the resiliency and tamper-proof nature of blockchains while canceling out their most most radical attribute: censorship resistance….(More)”.

The democratic potential of civic applications


Paper by Jäske, Maija and Ertiö, Titiana: “Recently, digital democratic applications have increased in presence and scope. This study clarifies how civic applications – bottom-up technologies that use open data to solve governance and policy challenges – can contribute to democratic governance. While civic applications claim to deepen democracy, systematic frameworks for assessing the democratic potential of civic apps are missing, because apps are often evaluated against technical criteria. This study introduces a framework for evaluating the democratic potential of civic apps, distinguishing six criteria: inclusiveness, deliberation, influence, publicity, mobilization, and knowledge production. The framework is applied to a case study of the Finnish DataDemo competition in 2014 by analyzing the institutional design features of six civic applications. It is argued that in terms of democratic governance, the greatest potential of civic apps lies in enhancing publicity and mobilization, while they should not be expected to increase inclusiveness or direct influence in decisions. Thus, our study contributes to understanding how civic applications can improve democracy in times of open data abundance….(More)”.

Gradually, Then Suddenly


Blogpost by Tim O’Reilly: “There’s a passage in Ernest Hemingway’s novel The Sun Also Rises in which a character named Mike is asked how he went bankrupt. “Two ways,” he answers. “Gradually, then suddenly.”

Technological change happens in much the same way. Small changes accumulate, and suddenly the world is a different place. Throughout my career at O’Reilly Media, we’ve tracked and fostered a lot of “gradually, then suddenly” movements: the World Wide Web, open source software, big data, cloud computing, sensors and ubiquitous computing, and now the pervasive effects of AI and algorithmic systems on society and the economy.

What are some of the things that are in the middle of their “gradually, then suddenly” transition right now? The list is long; here are a few of the areas that are on my mind.

1) AI and algorithms are everywhere

The most important trend for readers of this newsletter to focus on is the development of new kinds of partnership between human and machine. We take for granted that algorithmic systems do much of the work at online sites like Google, Facebook, Amazon, and Twitter, but we haven’t fully grasped the implications. These systems are hybrids of human and machine. Uber, Lyft, and Amazon Robotics brought this pattern to the physical world, reframing the corporation as a vast, buzzing network of humans both guiding and guided by machines. In these systems, the algorithms decide who gets what and why; they’re changing the fundamentals of market coordination in ways that gradually, then suddenly, will become apparent.

2) The rest of the world is leapfrogging the US

The volume of mobile payments in China is $13 trillion versus the US’s $50 billion, while credit cards never took hold. Already Zipline’s on-demand drones are delivering 20% of all blood supplies in Rwanda and will be coming soon to other countries (including the US). In each case, the lack of existing infrastructure turned out to be an advantage in adopting a radically new model. Expect to see this pattern recur, as incumbents and old thinking hold back the adoption of new models..

9) The crisis of faith in government

Ever since Jennifer Pahlka and I began working on the Gov 2.0 Summit back in 2008, we’ve been concerned that if we can’t get government up to speed on 21st century technology, a critical pillar of the good society will crumble. When we started that effort, we were focused primarily on government innovation; over time, through Jen’s work at Code for America and the United States Digital Service, that shifted to a focus on making sure that government services actually work for those who need them most. Michael Lewis’s latest book, The Fifth Risk, highlights just how bad things might get if we continue to neglect and undermine the machinery of government. It’s not just the political fracturing of our country that should concern us; it’s the fact that government plays a critical role in infrastructure, in innovation, and in the safety net. That role has gradually been eroded, and the cracks that are appearing in the foundation of our society are coming at the worst possible time….(More)”.

Democracy From Above? The Unfulfilled Promise of Nationally Mandated Participatory Reforms


Book by Stephanie L. McNulty: “People are increasingly unhappy with their governments in democracies around the world. In countries as diverse as India, Ecuador, and Uganda, governments are responding to frustrations by mandating greater citizen participation at the local and state level. Officials embrace participatory reforms, believing that citizen councils and committees lead to improved accountability and more informed communities. Yet there’s been little research on the efficacy of these efforts to improve democracy, despite an explosion in their popularity since the mid-1980s.Democracy from Above? tests the hypothesis that top-down reforms strengthen democracies and evaluates the conditions that affect their success.

Stephanie L. McNulty addresses the global context of participatory reforms in developing nations. She observes and interprets what happens after greater citizen involvement is mandated in seventeen countries, with close case studies of Guatemala, Bolivia, and Peru. The first cross-national comparison on this issue,Democracy from Above? explores whether the reforms effectively redress the persistent problems of discrimination, elite capture, clientelism, and corruption in the countries that adopt them. As officials and reformers around the world and at every level of government look to strengthen citizen involvement and confidence in the political process, McNulty provides a clear understanding of the possibilities and limitations of nationally mandated participatory reforms…(More)”.

A systematic review of the public administration literature to identify how to increase public engagement and participation with local governance


Paper by Josephine Gatti Schafer: “A systematic review of the public administration literature on public engagement and participation is conducted with the expressed intent to develop an actionable evidence base for public managers. Over 900 articles, in nine peer‐reviewed public administration journals are screened on the topic. The evidence from 40 articles is classified, summarized, and applied to inform the managerial practice of activating and recruiting the participation of the public in the affairs of local governance. The review also provides brief explanation on how systematic reviews can fill a need in governance from the evidence‐based management perspective….(More)”.

Childhood’s End


The 2019 Edge New Year’s Essay by George Dyson: “All revolutions come to an end, whether they succeed or fail.

The digital revolution began when stored-program computers broke the distinction between numbers that mean things and numbers that do things. Numbers that do things now rule the world. But who rules over the machines?

Once it was simple: programmers wrote the instructions that were supplied to the machines. Since the machines were controlled by these instructions, those who wrote the instructions controlled the machines.

Two things then happened. As computers proliferated, the humans providing instructions could no longer keep up with the insatiable appetite of the machines. Codes became self-replicating, and machines began supplying instructions to other machines. Vast fortunes were made by those who had a hand in this. A small number of people and companies who helped spawn self-replicating codes became some of the richest and most powerful individuals and organizations in the world.

Then something changed. There is now more code than ever, but it is increasingly difficult to find anyone who has their hands on the wheel. Individual agency is on the wane. Most of us, most of the time, are following instructions delivered to us by computers rather than the other way around. The digital revolution has come full circle and the next revolution, an analog revolution, has begun. None dare speak its name.

Childhood’s End was Arthur C. Clarke’s masterpiece, published in 1953, chronicling the arrival of benevolent Overlords who bring many of the same conveniences now delivered by the Keepers of the Internet to Earth. It does not end well…

The genius — sometimes deliberate, sometimes accidental — of the enterprises now on such a steep ascent is that they have found their way through the looking-glass and emerged as something else. Their models are no longer models. The search engine is no longer a model of human knowledge, it is human knowledge. What began as a mapping of human meaning now defines human meaning, and has begun to control, rather than simply catalog or index, human thought. No one is at the controls. If enough drivers subscribe to a real-time map, traffic is controlled, with no central model except the traffic itself. The successful social network is no longer a model of the social graph, it is the social graph. This is why it is a winner-take-all game. Governments, with an allegiance to antiquated models and control systems, are being left behind…(More)”.

Are We Game for Gamification? Potential and Limits of Game-Design Elements to Foster Civic Engagement and Encourage Participation


Paper by Gianluca Sgueo: “Together with robotics, artificial intelligence, biometrics and data, (serious-) games fall within the technological paradigm that is evolving the administration of public entities. The use of game-design elements beyond mere entertainment is not entirely a new approach to problem solving. Business actors have long-incorporated game-design elements – such as badges, points, levels, rankings, prize challenges, and virtual currencies – into their marketing and communications strategies. However this phenomenon has progressed dramatically in recent years, with the public sector at the forefront of experiments with ‘gamification’. To public regulators, the gamification of governance seems promising on three fronts. First, it encourages innovative, and cost-saving, approaches to regulatory challenges. Second, it presents an opportunity to nurture the trust of citizens, and thus enhance perceptions of legitimacy. Third, it creates new incentives to promote civic engagement and foster participation. What was once simplistically labelled as ‘play’ could become a primary form of interaction with public regulators. After all, who wouldn’t want to have an opportunity to impact on public choices, and do so in a non-boring, novel and dynamic, way?

The gamification of governance – claims this paper – shows great potential to foster civic engagement and encourage participation in policy-making. The data around the general publics’ response and perception to game-design incentives are encouraging. Yet – argues this paper – gamification is not without risks. Various challenges are posed by gamified policy-making, particularly with regards to security and inclusiveness (i.e. do gamified policies conform to recognized security and privacy standards? Are they sufficiently inclusive?). Additionally, concerns surround the quality of public’s response to gamified incentives (i.e. is gamification merely encouraging low-risk/low-cost engagement, or does it genuinely drive public participation, both online and offline?). Questions have also been raised about the longevity and duration of engagement – are game-design elements fostering long-term, durable, civic engagement, or do they merely encourage one-time, occasional, participation? This paper develops around five concepts that are key to understanding the link between gamification with civic engagement and public sector’s innovation. The first is “Reputation”, followed by “Automation” and “Structure”. The fourth and fifth consist of “Nudging” and “Crowdsourcing”, respectively. Alongside the analysis of these concepts, and their respective interplay, the paper provides an empirical account of efforts to ‘gamify’ public policies, at both national and supranational levels; it illustrates the outcomes that public regulators expect from efforts with gamification; and it considers the weaknesses, both practical and theoretical, related to the use of game-design elements to encourage participation….(More)”.