Choose Your Own Route on Finland's Algorithm-Driven Public Bus


Brian Merchant at Motherboard: “Technology should probably be transforming public transit a lot faster than it is. Yes, apps like Hopstop have made finding stops easier and I’ve started riding the bus in unfamiliar parts of town a bit more often thanks to Google Maps’ route info. But these are relatively small steps, and it’s all limited to making scheduling information more widely available. Where’s the innovation on the other side? Where’s the Uber-like interactivity, the bus that comes to you after a tap on the iPhone?
In Finland, actually. The Kutsuplus is Helsinki’s groundbreaking mass transit hybrid program that lets riders choose their own routes, pay for fares on their phones, and summon their own buses. It’s a pretty interesting concept. With a ten minute lead time, you summon a Kutsuplus bus to a stop using the official app, just as you’d call a livery cab on Uber. Each minibus in the fleet seats at least nine people, and there’s room for baby carriages and bikes.
You can call your own private Kutsuplus, but if you share the ride, you share the costs—it’s about half the price of a cab fare, and a dollar or two more expensive than old school bus transit. You can then pick your own stop, also using the app.
The interesting part is the scheduling, which is entirely automated. If you’re sharing the ride, an algorithm determines the most direct route, and you only get charged as though you were riding solo. You can pay with a Kutsuplus wallet on the app, or, eventually, bill the charge to your phone bill.”

Commons at the Intersection of Peer Production, Citizen Science, and Big Data: Galaxy Zoo


New paper by Michael J. Madison: “The knowledge commons research framework is applied to a case of commons governance grounded in research in modern astronomy. The case, Galaxy Zoo, is a leading example of at least three different contemporary phenomena. In the first place Galaxy Zoo is a global citizen science project, in which volunteer non-scientists have been recruited to participate in large-scale data analysis via the Internet. In the second place Galaxy Zoo is a highly successful example of peer production, some times known colloquially as crowdsourcing, by which data are gathered, supplied, and/or analyzed by very large numbers of anonymous and pseudonymous contributors to an enterprise that is centrally coordinated or managed. In the third place Galaxy Zoo is a highly visible example of data-intensive science, sometimes referred to as e-science or Big Data science, by which scientific researchers develop methods to grapple with the massive volumes of digital data now available to them via modern sensing and imaging technologies. This chapter synthesizes these three perspectives on Galaxy Zoo via the knowledge commons framework.”

The Contours of Crowd Capability


New paper by Prashant Shukla and John Prpi: “The existence of dispersed knowledge has been a subject of inquiry for more than six decades. Despite the longevity of this rich research tradition, the “knowledge problem” has remained largely unresolved both in research and practice, and remains “the central theoretical problem of all social science”. However, in the 21st century, organizations are presented with opportunities through technology to potentially benefit from the dispersed knowledge problem to some extent. One such opportunity is represented by the recent emergence of a variety of crowd-engaging information systems (IS).
In this vein, Crowdsourcing  is being widely studied in numerous contexts, and the knowledge generated from these IS phenomena is well-documented. At the same time, other organizations are leveraging dispersed knowledge by putting in place IS-applications such as Predication Markets to gather large sample-size forecasts from within and without the organization. Similarly, we are also observing many organizations using IS-tools such as “Wikis” to access the knowledge of dispersed populations within the boundaries of the organization. Further still, other organizations are applying gamification techniques to accumulate Citizen Science knowledge from the public at large through IS.
Among these seemingly disparate phenomena, a complex ecology of crowd- engaging IS has emerged, involving millions of people all around the world generating knowledge for organizations through IS. However, despite the obvious scale and reach of this emerging crowd-engagement paradigm, there are no examples of research (as far as we know), that systematically compares and contrasts a large variety of these existing crowd-engaging IS-tools in one work. Understanding this current state of affairs, we seek to address this significant research void by comparing and contrasting a number of the crowd-engaging forms of IS currently available for organizational use.

To achieve this goal, we employ the Theory of Crowd Capital as a lens to systematically structure our investigation of crowd-engaging IS. Employing this parsimonious lens, we first explain how Crowd Capital is generated through Crowd Capability in organizations. Taking this conceptual platform as a point of departure, in Section 3, we offer an array of examples of IS currently in use in modern practice to generate Crowd Capital. We compare and contrast these emerging IS techniques using the Crowd Capability construct, therein highlighting some important choices that organizations face when entering the crowd- engagement fray. This comparison, which we term “The Contours of Crowd Capability”, can be used by decision-makers and researchers alike, to differentiate among the many extant methods of Crowd Capital generation. At the same time, our comparison also illustrates some important differences to be found in the internal organizational processes that accompany each form of crowd-engaging IS. In section 4, we conclude with a discussion of the limitations of our work.”

Citizen science versus NIMBY?


Ethan Zuckerman’s latest blog: “Safecast is a remarkable project born out of a desire to understand the health and safety implications of the release of radiation from the Fukushima Daiichi nuclear power plant in the wake of the March 11, 2011 earthquake and tsunami. Unsatisfied with limited and questionable information about radiation released by the Japanese government, Joi Ito, Peter, Sean and others worked to design, build and deploy GPS-enabled geiger counters which could be used by concerned citizens throughout Japan to monitor alpha, beta and gamma radiation and understand what parts of Japan have been most effected by the Fukushima disaster.

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The Safecast project has produced an elegant map that shows how complicated the Fukushima disaster will be for the Japanese government to recover from. While there are predictably elevated levels of radiation immediately around the Fukushima plant and in the 18 mile exclusion zones, there is a “plume” of increased radiation south and west of the reactors. The map is produced from millions of radiation readings collected by volunteers, who generally take readings while driving – Safecast’s bGeigie meter automatically takes readings every few seconds and stores them along with associated GPS coordinates for later upload to the server.
This long and thoughtful blog post about the progress of government decontamination efforts, the cost-benefit of those efforts, and the government’s transparency or opacity around cleanup gives a sense for what Safecast is trying to do: provide ways for citizens to check and verify government efforts and understand the complexity of decisions about radiation exposure. This is especially important in Japan, as there’s been widespread frustration over the failures of TEPCO to make progress on cleaning up the reactor site, leading to anger and suspicion about the larger cleanup process.
For me, Safecast raises two interesting questions:
– If you’re not getting trustworthy or sufficient information from your government, can you use crowdsourcing, citizen science or other techniques to generate that data?
– How does collecting data relate to civic engagement? Is it a path towards increased participation as an engaged and effective citizen?
To have some time to reflect on these questions, I decided I wanted to try some of my own radiation monitoring. I borrowed Joi Ito’s bGeigie and set off for my local Spent Nuclear Fuel and Greater-Than-Class C Low Level Radioactive Waste dry cask storage facility…

Projects like Safecast – and the projects I’m exploring this coming year under the heading of citizen infrastructure monitoring – have a challenge. Most participants aren’t going to uncover Ed Snowden-calibre information by driving around with a geiger counter or mapping wells in their communities. Lots of data collected is going to reveal that governments and corporations are doing their jobs, as my data suggests. It’s easy to track a path between collecting groundbreaking data and getting involved with deeper civic and political issues – will collecting data that the local nuclear plant is apparently safe get me more involved with issues of nuclear waste disposal?
It just might. One of the great potentials of citizen science and citizen infrastructure monitoring is the possibility of reducing the exotic to the routine….”

Inside Noisebridge: San Francisco’s eclectic anarchist hackerspace


at Gigaom: “Since its formation in 2007, Noisebridge has grown from a few people meeting in coffee shops to an overflowing space on Mission Street where members can pursue projects that even the maddest scientist would approve of…. When Noisebridge opened the doors of its first hackerspace location in San Francisco’s Mission district in 2008, it had nothing but a large table and few chairs found on the street.
Today, it looks like a mad scientist has been methodically hoarding tools, inventions, art, supplies and a little bit of everything else for five years. The 350 people who come through Noisebridge each week have a habit of leaving a mark, whether by donating a tool or building something that other visitors add to bit by bit. Anyone can be a paid member or a free user of the space, and over the years they have built it into a place where you can code, sew, hack hardware, cook, build robots, woodwork, learn, teach and more.
The members really are mad scientists. Anything left out in the communal spaces is fair game to “hack into a giant robot,” according to co-founder Mitch Altman. Members once took a broken down wheelchair and turned it into a brainwave-controlled robot named M.C. Hawking. Another person made pants with a built-in keyboard. The Spacebridge group has sent high altitude balloons to near space, where they captured gorgeous videos of the Earth. And once a month, the Vegan Hackers teach their pupils how to make classic fare like sushi and dumplings out of vegan ingredients….”

Civic Innovation Fellowships Go Global


Some thoughts from Panthea Lee from Reboot: “In recent years, civic innovation fellowships have shown great promise to improve the relationships between citizens and government. In the United States, Code for America and the Presidential Innovation Fellows have demonstrated the positive impact a small group of technologists can have working hand-in-hand with government. With the launch of Code for All, Code for Europe, Code4Kenya, and Code4Africa, among others, the model is going global.
But despite the increasing popularity of civic innovation fellowships, there are few templates for how a “Code for” program can be adapted to a different context. In the US, the success of Code for America has drawn from a wealth of tech talent eager to volunteer skills, public and private support, and the active participation of municipal governments. Elsewhere, new “Code for” programs are surely going to have to operate within a different set of capacities and constraints.”

A Videogame That Recruits Players to Map the Brain


Wired: “I’m no neuroscientist, and yet, here I am at my computer attempting to reconstruct a neural circuit of a mouse’s retina. It’s not quite as difficult and definitely not as boring as it sounds. In fact, it’s actually pretty fun, which is a good thing considering I’m playing a videogame.
Called EyeWire, the browser-based game asks players to map the connections between retinal neurons by coloring in 3-D slices of the brain. Much like any other game out there, being good at EyeWire earns you points, but the difference is that the data you produce during gameplay doesn’t just get you on a leader board—it’s actually used by scientists to build a better picture of the human brain.
Created by neuroscientist Sebastian Seung’s lab at MIT, EyeWire basically gamifies the professional research Seung and his collaborators do on a daily basis. Seung is studying the connectome, the hyper-complex tangle of connections among neurons in the brain.”

How to do scientific research without even trying (much)


Ars Technica: “To some extent, scientific research requires expensive or specialized equipment—some work just requires a particle accelerator or a virus containment facility. But plenty of other research has very simple requirements: a decent camera, a bit of patience, or being in the right place at the right time. Since that sort of work is open to anyone, getting the public involved can be a huge win for scientists, who can then obtain much more information than they could have gathered on their own.
A group of Spanish researchers has now written an article that is a mixture of praise for this sort of citizen science, a resource list for people hoping to get involved, and a how-to guide for anyone inspired to join in. The researchers focus on their own area of interest—insects, specifically the hemiptera or “true bugs”—but a lot of what they say applies to other areas of research.

The paper also lists a variety of regional-specific sites that focus on insect identification and tracking, such as ones for the UK, Belgium, and Slovenia. But a dedicated system isn’t required for this sort of resource. In the researchers’ home base on the Iberian Peninsula, insects are tracked via a Flickr group. (If you’re interested in insect research and based in the US, you can also find dozens of projects at the SciStarter site.) We’ve uploaded some of the most amazing images into a gallery that accompanies this article.
ZooKeys, 2013. DOI: 10.3897/zookeys.319.4342

The Charitable-Industrial Complex


Peter Buffett in the New York Times: “It’s time for a new operating system. Not a 2.0 or a 3.0, but something built from the ground up. New code.

What we have is a crisis of imagination. Albert Einstein said that you cannot solve a problem with the same mind-set that created it. Foundation dollars should be the best “risk capital” out there.

There are people working hard at showing examples of other ways to live in a functioning society that truly creates greater prosperity for all (and I don’t mean more people getting to have more stuff).

Money should be spent trying out concepts that shatter current structures and systems that have turned much of the world into one vast market. Is progress really Wi-Fi on every street corner? No. It’s when no 13-year-old girl on the planet gets sold for sex. But as long as most folks are patting themselves on the back for charitable acts, we’ve got a perpetual poverty machine.

It’s an old story; we really need a new one.”

Citizen Science Profile: SeaSketch


Blog entry from the Commons Lab within the  Science and Technology Innovation Program of the Woodrow Wilson International Center for Scholars: “As part of the Commons Lab’s ongoing initiative to highlight the intersection of emerging technologies and citizen science, we present a profile of SeaSketch, a marine management software that makes complex spatial planning tools accessible to everyone. This was prepared with the gracious assistance of Will McClintock, director of the McClintock Lab.
The SeaSketch initiative highlights key components of successful citizen science projects. The end product is a result of an iterative process where the developers applied previous successes and learned from mistakes. The tool was designed to allow people without technical training to participate, expanding access to stakeholders. MarineMap had a quantifiable impact on California marine protected areas, increasing their size from 1 percent to 16 percent of the coastline. The subsequent version, SeaSketch, is uniquely suited to scale out worldwide, addressing coastal and land management challenges. By emphasizing iterative development, non-expert accessibility and scalability, SeaSketch offers a model of successful citizen science….
SeaSketch succeeded as a citizen science initiative by focusing on three project priorities:

  • Iterative Development: The current version of SeaSketch’s PGIS software is the result of seven years of trial and error. Doris and MarineMap helped the project team learn what worked and adjust accordingly. The final result would have been impossible without a sustained commitment to the project and regular product assessments.
  • Non-Expert Accessibility: GIS software is traditionally limited to those with technical expertise. SeaSketch was developed anticipating that stakeholders without GIS training would use the software. New features allow users to contribute spatial surveys, sharing their knowledge of the area to better inform planning. This ease of use means the project is outward facing: More people can participate, meaning the analyses better reflect community priorities.
  • Scalability: Although MarineMap was built specifically to guide the MLPA process, the concept is highly flexible. SeaSketch  is being used to support oceanic management issues worldwide, including in areas of international jurisdiction. The software can support planning with legal implications as well as cooperative agreements. SeaSketch’s project team believes it can also be used for freshwater and terrestrial management issues.”