The United States Releases its Second Open Government National Action Plan


Nick Sinai and Gayle Smith at the White House: “Since his first full day in office, President Obama has prioritized making government more open and accountable and has taken substantial steps to increase citizen participation, collaboration, and transparency in government. Today, the Obama Administration released the second U.S. Open Government National Action Plan, announcing 23 new or expanded open-government commitments that will advance these efforts even further.
…, in September 2011, the United States released its first Open Government National Action Plan, setting a series of ambitious goals to create a more open government. The United States has continued to implement and improve upon the open-government commitments set forth in the first Plan, along with many more efforts underway across government, including implementing individual Federal agency Open Government Plans. The second Plan builds on these efforts, in part through a series of key commitments highlighted in a preview report issued by the White House in October 2013, in conjunction with the Open Government Partnership Annual Summit in London.
Among the highlights of the second National Action Plan:

  • “We the People”: The White House will introduce new improvements to the We the People online petitions platform aimed at making it easier to collect and submit signatures and increase public participation in using this platform. Improvements will enable the public to perform data analysis on the signatures and petitions submitted to We the People, as well as include a more streamlined process for signing petitions and a new Application Programming Interface (API) that will allow third-parties to collect and submit signatures from their own websites.
  • Freedom of Information Act (FOIA) Modernization: The FOIA encourages accountability through transparency and represents an unwavering national commitment to open government principles. Improving FOIA administration is one of the most effective ways to make the U.S. Government more open and accountable. Today, we announced five commitments to further modernize FOIA processes, including launching a consolidated online FOIA service to improve customers’ experience, creating and making training resources available to FOIA professionals and other Federal employees, and developing common FOIA standards for agencies across government.
  • The Global Initiative on Fiscal Transparency (GIFT): The United States will join GIFT, an international network of governments and non-government organizations aimed at enhancing financial transparency, accountability, and stakeholder engagement. The U.S. Government will actively participate in the GIFT Working Group and seek opportunities to collaborate with stakeholders and champion greater fiscal openness and transparency in domestic and global spending.
  • Open Data to the Public: Over the past few years, government data has been used by journalists to uncover variations in hospital billings, by citizens to learn more about the social services provided by charities in their communities, and by entrepreneurs building new software tools to help farmers plan and manage their crops.  Building on the U.S. Government’s ongoing open data efforts, new commitments will make government data even more accessible and useful for the public, including by reforming how Federal agencies manage government data as a strategic asset, launching a new version of Data.gov to make it even easier to discover, understand, and use open government data, and expanding access to agriculture and nutrition data to help farmers and communities.
  • Participatory Budgeting: The United States will promote community-led participatory budgeting as a tool for enabling citizens to play a role in identifying, discussing, and prioritizing certain local public spending projects, and for giving citizens a voice in how taxpayer dollars are spent in their communities. This commitment will include steps by the U.S. Government to help raise awareness of the fact that participatory budgeting may be used for certain eligible Federal community development grant programs.

Other initiatives launched or expanded today include: increasing open innovation by encouraging expanded use of challenges, incentive prizes, citizen science, and crowdsourcing to harness American ingenuity, as well as modernizing the management of government records by leveraging technology to make records less burdensome to manage and easier to use and share. There are many other exciting open-government initiatives described in the second Plan — and you can view them all here.”

New Visions in Citizen Science


New Report by Anne Bowser and Lea Shanley for the Commons Lab within Science and Technology Innovation Program, Woodrow Wilson Center, with the support of the Alfred P. Sloan Foundation: “Citizen science is one form of open innovation, a paradigm where organizations solicit the efforts of external contributors with unique perspectives who generate new knowledge and technology, or otherwise bolster organizational resources.  Recent executive branch policies encourage and support open innovation in the federal government. The President’s 2009 Memorandum on Transparency and Open Government  charged agencies with taking specific action to support transparency, public participation, and collaboration. Similarly, the Obama Administration’s 2013 Memorandum on Open Data Policy—Managing Information as an Asset   instructs agencies to support these principles by sharing government data sets. The Preview Report for the Second Open Government National Action Plan, released October 31, 2013, specifically states that the United States will commit to “harness the ingenuity of the public by enabling, accelerating, and scaling the use of open innovation methods such as incentive prizes, crowdsourcing, and citizen science within the Federal Government.”
This report showcases seventeen case studies that offer a mosaic view of federally-sponsored citizen science and open innovation projects, from in-the-field data collection to online games for collective problem-solving. Its goal is not to provide line-by-line instructions for agencies attempting to create or expand projects of their own; each agency has a unique mission with distinct challenges that inform project designs.  Rather, it offers a sampling of different models that support public contribution, potential challenges, and positive impacts that projects can have on scientific literacy, research, management, and public policy.
Some case studies represent traditional but well-executed projects that illustrate how citizen science functions at its best, by contributing to robust scientific research.  Other projects, such as the National Aeronautics and Space Administration (NASA)’s International Space Apps Challenge, evolve from these traditional models, demonstrating how open innovation can address agency-specific challenges in new and compelling ways. Through this progression, the evolution of citizen science begins to take shape, and the full possibilities of open innovation begin to emerge.”

What future do you want? Commission invites votes on what Europe could look like in 2050 to help steer future policy and research planning


European Commission – MEMO: “Vice-President Neelie Kroes, responsible for the Digital Agenda, is inviting people to join a voting and ranking process on 11 visions of what the world could look like in 20-40 years. The Commission is seeking views on living and learning, leisure and working in Europe in 2050, to steer long-term policy or research planning.
The visions have been gathered over the past year through the Futurium, an online debate platform that allows policymakers to not only consult citizens, but to collaborate and “co-create” with them, and at events throughout Europe. Thousands of thinkers – from high school students, to the Erasmus Students Network; from entrepreneurs and internet pioneers to philosophers and university professors, have engaged in a collective inquiry – a means of crowd-sourcing what our future world could look like.
Eleven over-arching themes have been drawn together from more than 200 ideas for the future. From today, everyone is invited to join the debate and offer their rating and rankings of the various ideas. The results of the feedback will help the European Commission make better decisions about how to fund projects and ideas that both shape the future and get Europe ready for that future….
The Futurium is a foresight project run by DG CONNECT, based on an open source approach. It develops visions of society, technologies, attitudes and trends in 2040-2050 and use these, for example as potential blueprints for future policy choices or EU research and innovation funding priorities.
It is an online platform developed to capture emerging trends and enable interested citizens to co-create compelling visions of the futures that matter to them.

This crowd-sourcing approach provides useful insights on:

  1. vision: where people want to go, how desirable and likely are the visions posted on the platform;
  2. policy ideas: what should ideally be done to realise the futures; the possible impacts and plausibility of policy ideas;
  3. evidence: scientific and other evidence to support the visions and policy ideas.

….
Connecting policy making to people: in an increasingly connected society, online outreach and engagement is an essential response to the growing demand for participation, helping to capture new ideas and to broaden the legitimacy of the policy making process (IP/10/1296). The Futurium is an early prototype of a more general policy-making model described in the paper “The Futurium—a Foresight Platform for Evidence-Based and Participatory Policymaking“.

The Futurium was developed to lay the groundwork for future policy proposals which could be considered by the European Parliament and the European Commission under their new mandates as of 2014. But the Futurium’s open, flexible architecture makes it easily adaptable to any policy-making context, where thinking ahead, stakeholder participation and scientific evidence are needed.”

Choose Your Own Route on Finland's Algorithm-Driven Public Bus


Brian Merchant at Motherboard: “Technology should probably be transforming public transit a lot faster than it is. Yes, apps like Hopstop have made finding stops easier and I’ve started riding the bus in unfamiliar parts of town a bit more often thanks to Google Maps’ route info. But these are relatively small steps, and it’s all limited to making scheduling information more widely available. Where’s the innovation on the other side? Where’s the Uber-like interactivity, the bus that comes to you after a tap on the iPhone?
In Finland, actually. The Kutsuplus is Helsinki’s groundbreaking mass transit hybrid program that lets riders choose their own routes, pay for fares on their phones, and summon their own buses. It’s a pretty interesting concept. With a ten minute lead time, you summon a Kutsuplus bus to a stop using the official app, just as you’d call a livery cab on Uber. Each minibus in the fleet seats at least nine people, and there’s room for baby carriages and bikes.
You can call your own private Kutsuplus, but if you share the ride, you share the costs—it’s about half the price of a cab fare, and a dollar or two more expensive than old school bus transit. You can then pick your own stop, also using the app.
The interesting part is the scheduling, which is entirely automated. If you’re sharing the ride, an algorithm determines the most direct route, and you only get charged as though you were riding solo. You can pay with a Kutsuplus wallet on the app, or, eventually, bill the charge to your phone bill.”

Commons at the Intersection of Peer Production, Citizen Science, and Big Data: Galaxy Zoo


New paper by Michael J. Madison: “The knowledge commons research framework is applied to a case of commons governance grounded in research in modern astronomy. The case, Galaxy Zoo, is a leading example of at least three different contemporary phenomena. In the first place Galaxy Zoo is a global citizen science project, in which volunteer non-scientists have been recruited to participate in large-scale data analysis via the Internet. In the second place Galaxy Zoo is a highly successful example of peer production, some times known colloquially as crowdsourcing, by which data are gathered, supplied, and/or analyzed by very large numbers of anonymous and pseudonymous contributors to an enterprise that is centrally coordinated or managed. In the third place Galaxy Zoo is a highly visible example of data-intensive science, sometimes referred to as e-science or Big Data science, by which scientific researchers develop methods to grapple with the massive volumes of digital data now available to them via modern sensing and imaging technologies. This chapter synthesizes these three perspectives on Galaxy Zoo via the knowledge commons framework.”

The Contours of Crowd Capability


New paper by Prashant Shukla and John Prpi: “The existence of dispersed knowledge has been a subject of inquiry for more than six decades. Despite the longevity of this rich research tradition, the “knowledge problem” has remained largely unresolved both in research and practice, and remains “the central theoretical problem of all social science”. However, in the 21st century, organizations are presented with opportunities through technology to potentially benefit from the dispersed knowledge problem to some extent. One such opportunity is represented by the recent emergence of a variety of crowd-engaging information systems (IS).
In this vein, Crowdsourcing  is being widely studied in numerous contexts, and the knowledge generated from these IS phenomena is well-documented. At the same time, other organizations are leveraging dispersed knowledge by putting in place IS-applications such as Predication Markets to gather large sample-size forecasts from within and without the organization. Similarly, we are also observing many organizations using IS-tools such as “Wikis” to access the knowledge of dispersed populations within the boundaries of the organization. Further still, other organizations are applying gamification techniques to accumulate Citizen Science knowledge from the public at large through IS.
Among these seemingly disparate phenomena, a complex ecology of crowd- engaging IS has emerged, involving millions of people all around the world generating knowledge for organizations through IS. However, despite the obvious scale and reach of this emerging crowd-engagement paradigm, there are no examples of research (as far as we know), that systematically compares and contrasts a large variety of these existing crowd-engaging IS-tools in one work. Understanding this current state of affairs, we seek to address this significant research void by comparing and contrasting a number of the crowd-engaging forms of IS currently available for organizational use.

To achieve this goal, we employ the Theory of Crowd Capital as a lens to systematically structure our investigation of crowd-engaging IS. Employing this parsimonious lens, we first explain how Crowd Capital is generated through Crowd Capability in organizations. Taking this conceptual platform as a point of departure, in Section 3, we offer an array of examples of IS currently in use in modern practice to generate Crowd Capital. We compare and contrast these emerging IS techniques using the Crowd Capability construct, therein highlighting some important choices that organizations face when entering the crowd- engagement fray. This comparison, which we term “The Contours of Crowd Capability”, can be used by decision-makers and researchers alike, to differentiate among the many extant methods of Crowd Capital generation. At the same time, our comparison also illustrates some important differences to be found in the internal organizational processes that accompany each form of crowd-engaging IS. In section 4, we conclude with a discussion of the limitations of our work.”

Citizen science versus NIMBY?


Ethan Zuckerman’s latest blog: “Safecast is a remarkable project born out of a desire to understand the health and safety implications of the release of radiation from the Fukushima Daiichi nuclear power plant in the wake of the March 11, 2011 earthquake and tsunami. Unsatisfied with limited and questionable information about radiation released by the Japanese government, Joi Ito, Peter, Sean and others worked to design, build and deploy GPS-enabled geiger counters which could be used by concerned citizens throughout Japan to monitor alpha, beta and gamma radiation and understand what parts of Japan have been most effected by the Fukushima disaster.

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The Safecast project has produced an elegant map that shows how complicated the Fukushima disaster will be for the Japanese government to recover from. While there are predictably elevated levels of radiation immediately around the Fukushima plant and in the 18 mile exclusion zones, there is a “plume” of increased radiation south and west of the reactors. The map is produced from millions of radiation readings collected by volunteers, who generally take readings while driving – Safecast’s bGeigie meter automatically takes readings every few seconds and stores them along with associated GPS coordinates for later upload to the server.
This long and thoughtful blog post about the progress of government decontamination efforts, the cost-benefit of those efforts, and the government’s transparency or opacity around cleanup gives a sense for what Safecast is trying to do: provide ways for citizens to check and verify government efforts and understand the complexity of decisions about radiation exposure. This is especially important in Japan, as there’s been widespread frustration over the failures of TEPCO to make progress on cleaning up the reactor site, leading to anger and suspicion about the larger cleanup process.
For me, Safecast raises two interesting questions:
– If you’re not getting trustworthy or sufficient information from your government, can you use crowdsourcing, citizen science or other techniques to generate that data?
– How does collecting data relate to civic engagement? Is it a path towards increased participation as an engaged and effective citizen?
To have some time to reflect on these questions, I decided I wanted to try some of my own radiation monitoring. I borrowed Joi Ito’s bGeigie and set off for my local Spent Nuclear Fuel and Greater-Than-Class C Low Level Radioactive Waste dry cask storage facility…

Projects like Safecast – and the projects I’m exploring this coming year under the heading of citizen infrastructure monitoring – have a challenge. Most participants aren’t going to uncover Ed Snowden-calibre information by driving around with a geiger counter or mapping wells in their communities. Lots of data collected is going to reveal that governments and corporations are doing their jobs, as my data suggests. It’s easy to track a path between collecting groundbreaking data and getting involved with deeper civic and political issues – will collecting data that the local nuclear plant is apparently safe get me more involved with issues of nuclear waste disposal?
It just might. One of the great potentials of citizen science and citizen infrastructure monitoring is the possibility of reducing the exotic to the routine….”

Inside Noisebridge: San Francisco’s eclectic anarchist hackerspace


at Gigaom: “Since its formation in 2007, Noisebridge has grown from a few people meeting in coffee shops to an overflowing space on Mission Street where members can pursue projects that even the maddest scientist would approve of…. When Noisebridge opened the doors of its first hackerspace location in San Francisco’s Mission district in 2008, it had nothing but a large table and few chairs found on the street.
Today, it looks like a mad scientist has been methodically hoarding tools, inventions, art, supplies and a little bit of everything else for five years. The 350 people who come through Noisebridge each week have a habit of leaving a mark, whether by donating a tool or building something that other visitors add to bit by bit. Anyone can be a paid member or a free user of the space, and over the years they have built it into a place where you can code, sew, hack hardware, cook, build robots, woodwork, learn, teach and more.
The members really are mad scientists. Anything left out in the communal spaces is fair game to “hack into a giant robot,” according to co-founder Mitch Altman. Members once took a broken down wheelchair and turned it into a brainwave-controlled robot named M.C. Hawking. Another person made pants with a built-in keyboard. The Spacebridge group has sent high altitude balloons to near space, where they captured gorgeous videos of the Earth. And once a month, the Vegan Hackers teach their pupils how to make classic fare like sushi and dumplings out of vegan ingredients….”

Civic Innovation Fellowships Go Global


Some thoughts from Panthea Lee from Reboot: “In recent years, civic innovation fellowships have shown great promise to improve the relationships between citizens and government. In the United States, Code for America and the Presidential Innovation Fellows have demonstrated the positive impact a small group of technologists can have working hand-in-hand with government. With the launch of Code for All, Code for Europe, Code4Kenya, and Code4Africa, among others, the model is going global.
But despite the increasing popularity of civic innovation fellowships, there are few templates for how a “Code for” program can be adapted to a different context. In the US, the success of Code for America has drawn from a wealth of tech talent eager to volunteer skills, public and private support, and the active participation of municipal governments. Elsewhere, new “Code for” programs are surely going to have to operate within a different set of capacities and constraints.”

A Videogame That Recruits Players to Map the Brain


Wired: “I’m no neuroscientist, and yet, here I am at my computer attempting to reconstruct a neural circuit of a mouse’s retina. It’s not quite as difficult and definitely not as boring as it sounds. In fact, it’s actually pretty fun, which is a good thing considering I’m playing a videogame.
Called EyeWire, the browser-based game asks players to map the connections between retinal neurons by coloring in 3-D slices of the brain. Much like any other game out there, being good at EyeWire earns you points, but the difference is that the data you produce during gameplay doesn’t just get you on a leader board—it’s actually used by scientists to build a better picture of the human brain.
Created by neuroscientist Sebastian Seung’s lab at MIT, EyeWire basically gamifies the professional research Seung and his collaborators do on a daily basis. Seung is studying the connectome, the hyper-complex tangle of connections among neurons in the brain.”