Scientific Expertise and Open Government in the Digital Era


New paper by Alessandro Spina: “This paper presents some reflections on how the collaborative and crowdsourcing practices of Open Government could be integrated in the activities of EFSA and other EU agencies. First, it highlights the informational capabilities of EU Agencies, and it examines the institutional models adopted to obtain technical and scientific expertise in their decision-making processes. The paper moves on to describe the main features of Open Government, in particular the transparent and collective peer-production mechanism used in new digital products such as the open-source software or Wikipedia. Finally, the paper presents a series of arguments highlighting the benefits of the Open Government paradigm for expert regulatory bodies in the EU. It argues that Open Government could provide a concrete application to the principle set in Article 298 TFEU of “open, efficient and independent” EU public administrations.”

Candy Crush-style game helps scientists fight tree disease


Springwise: “The Sainsbury Laboratory has turned genome research into a game called Fraxinus, which could help find a cure for the Chalara ash dieback disease. Crowdsourcing science research isn’t a new thing — we’ve already seen Cancer Research UK enable anyone to help out by identifying cells through its ClicktoCure site. Now the Sainsbury Laboratory has turned genome research into a game called Fraxinus, which could help find a cure for the Chalara ash dieback disease.
Developed as a Facebook app, the game presents players with a number of colored, diamond-shaped blocks that represent the nucleotides that make up the DNA of ash trees. In each round, they have to try to match a particular string of nucleotides as best they can. Users with the nearest match get to ‘claim’ that pattern, but it can be stolen by others with a better sequence. Each sequence gives scientists insight into which genes may be immune from the disease and gives them a better shot at replenishing ash woodland.
According to the creators, Fraxinus has proved an addictive hit with young players, who are helping a good cause while playing. Are there other ways to gamify crowdsourced science research? Website: www.tsl.ac.uk

What future do you want? Commission invites votes on what Europe could look like in 2050 to help steer future policy and research planning


European Commission – MEMO: “Vice-President Neelie Kroes, responsible for the Digital Agenda, is inviting people to join a voting and ranking process on 11 visions of what the world could look like in 20-40 years. The Commission is seeking views on living and learning, leisure and working in Europe in 2050, to steer long-term policy or research planning.
The visions have been gathered over the past year through the Futurium, an online debate platform that allows policymakers to not only consult citizens, but to collaborate and “co-create” with them, and at events throughout Europe. Thousands of thinkers – from high school students, to the Erasmus Students Network; from entrepreneurs and internet pioneers to philosophers and university professors, have engaged in a collective inquiry – a means of crowd-sourcing what our future world could look like.
Eleven over-arching themes have been drawn together from more than 200 ideas for the future. From today, everyone is invited to join the debate and offer their rating and rankings of the various ideas. The results of the feedback will help the European Commission make better decisions about how to fund projects and ideas that both shape the future and get Europe ready for that future….
The Futurium is a foresight project run by DG CONNECT, based on an open source approach. It develops visions of society, technologies, attitudes and trends in 2040-2050 and use these, for example as potential blueprints for future policy choices or EU research and innovation funding priorities.
It is an online platform developed to capture emerging trends and enable interested citizens to co-create compelling visions of the futures that matter to them.

This crowd-sourcing approach provides useful insights on:

  1. vision: where people want to go, how desirable and likely are the visions posted on the platform;
  2. policy ideas: what should ideally be done to realise the futures; the possible impacts and plausibility of policy ideas;
  3. evidence: scientific and other evidence to support the visions and policy ideas.

….
Connecting policy making to people: in an increasingly connected society, online outreach and engagement is an essential response to the growing demand for participation, helping to capture new ideas and to broaden the legitimacy of the policy making process (IP/10/1296). The Futurium is an early prototype of a more general policy-making model described in the paper “The Futurium—a Foresight Platform for Evidence-Based and Participatory Policymaking“.

The Futurium was developed to lay the groundwork for future policy proposals which could be considered by the European Parliament and the European Commission under their new mandates as of 2014. But the Futurium’s open, flexible architecture makes it easily adaptable to any policy-making context, where thinking ahead, stakeholder participation and scientific evidence are needed.”

New Report: Federal Ideation Program: Challenges and Best Practices


New Report by Professor Gwanhoo Lee for the IBM Center for The Business of Government: “Ideation is the process of generating new ideas or solutions using crowdsourcing technologies, and it is changing the way federal government agencies innovate and solve problems. Ideation tools use online brainstorming or social voting platforms to submit new ideas, search previously submitted ideas, post questions and challenges, discuss and expand on ideas, vote them up or down and flag them.
This report examines the current status, challenges, and best practices of federal internal ide­ation programs made available exclusively to employees. Initial experiences from a variety of agencies show that these ideation tools hold great promise in engaging employees and stake­holders in problem-solving.
While ideation programs offer promising benefits, making innovation an aspect of everyone’s job is very hard to achieve. Given that these ideation tools and programs are still relatively new, agencies have not yet figured out the best practices and often do not know what to expect during the implementation process. This report seeks to fill this gap.
Based on field research and a literature review, the report describes four federal internal ideation programs, including IdeaHub (Department of Transportation), the Sounding Board (the Department of State), IdeaFactory (Department of Homeland Security), and CDC IdeaLab (Centers for Disease Control and Prevention, Department of Health and Human Services).
Four important challenges are associated with the adoption and implementation of federal internal ideation programs. These are: managing the ideation process and technology; managing cultural change; managing privacy, security and transparency; and managing use of the ideation tool.
Federal government agencies have been moving in the right direction by embracing these tools and launching ideation programs in boosting employee-driven innovation. However, many daunting challenges and issues remain to be addressed. For a federal agency to sustain its internal ideation program, it should note the following:
Recommendation One: Treat the ideation program not as a management fad but as a vehicle to reinvent the agency.
Recommendation Two: Institutionalize the ideation program.
Recommendation Three: Make the ideation team a permanent organizational unit.
Recommendation Four: Document ideas that are implemented.Quantify their impact and demonstrate the return on investment.Share the return with the employees through meaningful rewards.
Recommendation Five: Assimilate and integrate the ideation program into the mission-critical administrative processes.
Recommendation Six: Develop an easy-to-use mobile app for the ideation system.
Recommendation Seven: Keep learning from other agencies and even from commercial organizations.”

Mozilla Location Service: crowdsourcing data to help devices find your location without GPS


“The Mozilla Location Service is an experimental pilot project to provide geolocation lookups based on publicly observable cell tower and WiFi access point information. Currently in its early stages, it already provides basic service coverage of select locations thanks to our early adopters and contributors.
A world map showing areas with location data. Map data provided by mapbox / OpenStreetMap.
While many commercial services exist in this space, there’s currently no large public service to provide this crucial part of any mobile ecosystem. Mobile phones with a weak GPS signal and laptops without GPS hardware can use this service to quickly identify their approximate location. Even though the underlying data is based on publicly accessible signals, geolocation data is by its very nature personal and privacy sensitive. Mozilla is committed to improving the privacy aspects for all participants of this service offering.
If you want to help us build our service, you can install our dedicated Android MozStumbler and enjoy competing against others on our leaderboard or choose to contribute anonymously. The service is evolving rapidly, so expect to see a more full featured experience soon. For an overview of the current experience, you can head over to the blog of Soledad Penadés, who wrote a far better introduction than we did.
We welcome any ideas or concerns about this project and would love to hear any feedback or experience you might have. Please contact us either on our dedicated mailing list or come talk to us in our IRC room #geo on Mozilla’s IRC server.
For more information please follow the links on our project page.”

The GovLab Academy: A Community and Platform for Learning and Teaching Governance Innovations


Press Release: “Today the Governance Lab (The GovLab) launches The GovLab Academy at the Open Government Partnership Annual Meeting in London.
Available at www.thegovlabacademy.org, the Academy is a free online community for those wanting to teach and learn how to solve public problems and improve lives using innovations in governance. A partnership between The GovLab  at New York University and MIT Media Lab’s Online Learning Initiative, the site launching today offers curated videos, podcasts, readings and activities designed to enable the purpose driven learner to deepen his or her practical knowledge at her own pace.
The GovLab Academy is funded by a grant from the John S. and James L. Knight Foundation. “The GovLab Academy addresses a growing need among policy makers at all levels – city, federal and global – to leverage advances in technology to govern differently,” says Carol Coletta, Vice President of Community and National Initiatives at the Knight Foundation.  “By connecting the latest technological innovations to a community of willing mentors, the Academy has the potential to catalyze more experimentation in a sector that badly needs it.”
Initial topics include using data to improve policymaking and cover the role of big data, urban analytics, smart disclosure and open data in governance. A second track focuses on online engagement and includes practical strategies for using crowdsourcing to solicit ideas, organize distributed work and gather data.  The site features both curated content drawn from a variety of sources and original interviews with innovators from government, civil society, the tech industry, the arts and academia talking about their work around the world implementing innovations in practice, what worked and what didn’t, to improve real people’s lives.
Beth Noveck, Founder and Director of The GovLab, describes its mission: “The Academy is an experiment in peer production where every teacher is a learner and every learner a teacher. Consistent with The GovLab’s commitment to measuring what works, we want to measure our success by the people contributing as well as consuming content. We invite everyone with ideas, stories, insights and practical wisdom to contribute to what we hope will be a thriving and diverse community for social change”.”

Crowdsourcing the sounds of cities’ quiet spots


Springwise: “Finding a place in the city to collect your thoughts and enjoy some quietude is a rare thing. While startups such as Breather are set to open up private spaces for work and relaxation in several US cities, a new project called Stereopublic is hoping to map the ones already there, recruiting citizens to collect the sounds of those spaces.
Participants can download the free iOS app created by design studio Freerange Future, which enables them to become an ‘earwitness’. When they discover a tranquil spot in their city, they can use their GPS co-ordinates to record its exact location on the Stereopublic map, as well as record a 30-second sound clip and take a photo to give others a better idea of what it’s like. The team then works with sound experts to create quiet tours of each participating city, which currently includes Adelaide, London, LA, New York City, Singapore and 26 other global cities. The video below offers some more information about the project:

 

Peer Production: A Modality of Collective Intelligence


New paper by Yochai Benkler, Aaron Shaw and Benjamin Mako Hill:  “Peer production is the most significant organizational innovation that has emerged from
Internet-mediated social practice and among the most a visible and important examples of collective intelligence. Following Benkler,  we define peer production as a form of open creation and sharing performed by groups online that: (1) sets and executes goals in a decentralized manner; (2) harnesses a diverse range of participant motivations, particularly non-monetary motivations; and (3) separates governance and management relations from exclusive forms of property and relational contracts (i.e., projects are governed as open commons or common property regimes and organizational governance utilizes combinations of participatory, meritocratic and charismatic, rather than proprietary or contractual, models). For early scholars of peer production, the phenomenon was both important and confounding for its ability to generate high quality work products in the absence of formal hierarchies and monetary incentives. However, as peer production has become increasingly established in society, the economy, and scholarship, merely describing the success of some peer production projects has become less useful. In recent years, a second wave of scholarship has emerged to challenge assumptions in earlier work; probe nuances glossed over by earlier framings of the phenomena; and identify the necessary dynamics, structures, and conditions for peer production success.
Peer production includes many of the largest and most important collaborative communities on the Internet….
Much of this academic interest in peer production stemmed from the fact that the phenomena resisted straightforward explanations in terms of extant theories of the organization and production of functional information goods like software or encyclopedias. Participants in peer production projects join and contribute valuable resources without the hierarchical bureaucracies or strong leadership structures common to state agencies or firms, and in the absence of clear financial incentives or rewards. As a result, foundationalresearch on peer production was focused on (1) documenting and explaining the organization and governance of peer production communities, (2) understanding the motivation of contributors to peer production, and (3) establishing and evaluating the quality of peer production’s outputs.
In the rest of this chapter, we describe the development of the academic literature on peer production in these three areas – organization, motivation, and quality.”

Implementing Open Innovation in the Public Sector: The Case of Challenge.gov


Article by Ines Mergel and Kevin C. Desouza in Public Administration Review: “As part of the Open Government Initiative, the Barack Obama administration has called for new forms of collaboration with stakeholders to increase the innovativeness of public service delivery. Federal managers are employing a new policy instrument called Challenge.gov to implement open innovation concepts invented in the private sector to crowdsource solutions from previously untapped problem solvers and to leverage collective intelligence to tackle complex social and technical public management problems. The authors highlight the work conducted by the Office of Citizen Services and Innovative Technologies at the General Services Administration, the administrator of the Challenge.gov platform. Specifically, this Administrative Profile features the work of Tammi Marcoullier, program manager for Challenge.gov, and Karen Trebon, deputy program manager, and their role as change agents who mediate collaborative practices between policy makers and public agencies as they navigate the political and legal environments of their local agencies. The profile provides insights into the implementation process of crowdsourcing solutions for public management problems, as well as lessons learned for designing open innovation processes in the public sector”.

Global Collective Intelligence in Technological Societies


Paper by Juan Carlos Piedra Calderón and Javier Rainer in the International Journal of Artificial Intelligence and Interactive Multimedia: “The big influence of Information and Communication Technologies (ICT), especially in area of construction of Technological Societies has generated big
social changes. That is visible in the way of relating to people in different environments. These changes have the possibility to expand the frontiers of knowledge through sharing and cooperation. That has meaning the inherently creation of a new form of Collaborative Knowledge. The potential of this Collaborative Knowledge has been given through ICT in combination with Artificial Intelligence processes, from where is obtained a Collective Knowledge. When this kind of knowledge is shared, it gives the place to the Global Collective Intelligence”.