Connected in Isolation: Digital Privilege in Unsettled Times


Book By Eszter Hargittai: “The vast majority of people in wealthy, highly connected, or digitally privileged societies may have crossed the digital divide, but being online does not mean that everyone is equally connected—and digital inequality reflects experience both online and off. In Connected in Isolation Eszter Hargittai looks at how this digital disparity played out during the unprecedented isolation imposed in the early days of the coronavirus pandemic.

During initial COVID-19 lockdowns the Internet, for many, became a lifeline, as everything from family get-togethers to doctor’s visits moved online. Using survey data collected in April and May of 2020 in the United States, Italy, and Switzerland, Hargittai explores how people from varied backgrounds and differing skill levels were able to take advantage of digital media to find the crucial information they needed—to help loved ones, procure necessities, understand rules and risks. Her study reveals the extent to which long-standing social and digital inequalities played a critical role in this move toward computer-mediated communication—and were often exacerbated in the process. However, Hargittai notes, context matters: her findings reveal that some populations traditionally disadvantaged with technology, such as older people, actually did better than others, in part because of the continuing importance of traditional media, television in particular.

The pandemic has permanently shifted how reliant we are upon online information, and the implications of Hargittai’s groundbreaking comparative research go far beyond the pandemic. Connected in Isolation informs and expands our understanding of digital media, including how they might mitigate or worsen existing social disparities; whom they empower or disenfranchise; and how we can identify and expand the skills people bring to them…(More)”.

Collective Intelligence in Action – Using Machine Data and Insights to Improve UNDP Sensemaking


UNDP Report: “At its heart, sensemaking is a strategic process designed to extract insights from current projects to generate actionable intelligence for UNDP Country Offices (CO) and other stakeholders. Also, the approach has the potential to increase coherency amongst portfolios of projects, surface common patterns, identify connections, gaps and future perspectives, and determine strategic actions to accelerate the impact of their work.

 By adopting a data-driven approach and looking into structured and semi-structured data from https://open.undp.org/ as well as unstructured data from Open UNDP, project documents and annual progress reports of selected projects, this endeavor aims to extract useful insights for the CO colleagues to better understand where their portfolio is working and identify entry points for breaking silos between teams and spurring collaboration. It is designed to help improve Sensemaking, support better strategy and improve management decisions…(More)”.

A Philosophy for Future Generations


Book by Tiziana Andina: “If societies, like institutions, are built to endure, then the bond that exists between generations must be considered. Constructing a framework to establish a philosophy of future generations, Tiziana Andina explores the factors that make it possible for a society to reproduce over time.

Andina’s study of the diachronic structure of societies considers the never-ending passage of generations, as each new generation comes to form a part of the new social fabric and political model.

Her model draws on the anthropologies offered by classical political philosophies such as Hobbes and Machiavelli and the philosophies of power as discussed by Nietzsche. She confronts the ethics and function of this fundamental relationship, examines the role of transgenerationality in the formation and endurance of Western democracies and recognizes an often overlooked problem: each new generation must form part of social and political arrangements designed for them by the generations that came before…(More)”.

Cutting through complexity using collective intelligence


Blog by the UK Policy Lab: “In November 2021 we established a Collective Intelligence Lab (CILab), with the aim of improving policy outcomes by tapping into collective intelligence (CI). We define CI as the diversity of thought and experience that is distributed across groups of people, from public servants and domain experts to members of the public. We have been experimenting with a digital tool, Pol.is, to capture diverse perspectives and new ideas on key government priority areas. To date we have run eight debates on issues as diverse as Civil Service modernisation, fisheries management and national security. Across these debates over 2400 civil servants, subject matter experts and members of the public have participated…

From our experience using CILab on live policy issues, we have identified a series of policy use cases that echo findings from the government of Taiwan and organisations such as Nesta. These use cases include: 1) stress-testing existing policies and current thinking, 2) drawing out consensus and divergence on complex, contentious issues, and 3) identifying novel policy ideas

1) Stress-testing existing policy and current thinking

CI could be used to gauge expert and public sentiment towards existing policy ideas by asking participants to discuss existing policies and current thinking on Pol.is. This is well suited to testing public and expert opinions on current policy proposals, especially where their success depends on securing buy-in and action from stakeholders. It can also help collate views and identify barriers to effective implementation of existing policy.

From the initial set of eight CILab policy debates, we have learnt that it is sometimes useful to design a ‘crossover point’ into the process. This is where part way through a debate, statements submitted by policymakers, subject matter experts and members of the public can be shown to each other, in a bid to break down groupthink across those groups. We used this approach in a Pol.is debate on a topic relating to UK foreign policy, and think it could help test how existing policies on complex areas such as climate change or social care are perceived within and outside government…(More)”

“Can AI bring deliberative democracy to the masses?”


Paper by Hélène Landemore: “A core problem in deliberative democracy is the tension between two seemingly equally important conditions of democratic legitimacy: deliberation on the one hand and mass participation on the other. Might artificial intelligence help bring quality deliberation to the masses? The paper first examines the conundrum in deliberative democracy around the tradeoff between deliberation and mass participation by returning to the seminal debate between Joshua Cohen and Jürgen Habermas about the proper model of deliberative democracy. It then turns to an analysis of the 2019 French Great National Debate, a low-tech attempt to involve millions of French citizens in a structured exercise of collective deliberation over a two-month period. Building on the shortcomings of this empirical attempt, the paper then considers two different visions for an algorithm-powered scaled-up form of mass deliberation—Mass Online Deliberation on the one hand and a multiplicity of rotating randomly selected mini-publics on the other—theorizing various ways Artificial Intelligence could play a role in either of them…(More)”.

How one group of ‘fellas’ is winning the meme war in support of Ukraine


Article by Suzanne Smalley: “The North Atlantic Fella Organization, or NAFO, has arrived.

Ukraine’s Defense Ministry celebrated the group on Twitter for waging a “fierce fight” against Kremlin trolls. And Rep. Adam Kinzinger, D-Ill., tweeted that he was “self-declaring as a proud member of #NAFO” and “the #fellas shall prevail.”

The brainchild of former Marine Matt Moores, NAFO launched in May and quickly blew up on Twitter. It’s become something of a movement, drawing support in military and cybersecurity circles who circulate its meme backing Ukraine in its war against Russia.

“The power of what we’re doing is that instead of trying to come in and point-by-point refute, and argue about what’s true and what isn’t, it’s coming and saying, ‘Hey, that’s dumb,’” Moores said during a panel on Wednesday at the Center for International and Strategic Studies in Washington. “And the moment somebody’s replying to a cartoon dog online, you’ve lost if you work for the government of Russia.”

Memes have figured heavily in the information war following the Russian invasion. The Ukrainian government has proven eager to highlight memes on agency websites and officials have been known to personally thank online communities that spread anti-Russian memes. The NAFO meme shared by the defense ministry in August showed a Shiba Inu dog in a military uniform appearing to celebrate a missile launch.

The Shiba Inu has long been a motif in internet culture. According to Vice’s Motherboard, the use of Shiba Inu to represent a “fella” waging online war against the Russians dates to at least May when an artist started rewarding fellas who donated money to the Georgian Legion by creating customized fella art for online use…(More)”.

The Participation Paradox


Book by  Luke Sinwell: “The last two decades have ushered in what has become known as a participatory revolution, with consultants, advisors, and non-profits called into communities, classrooms, and corporations alike to listen to ordinary people. With exclusively bureaucratic approaches no longer en vogue, authorities now opt for “open” forums for engagement.

In The Participation Paradox Luke Sinwell argues that amplifying the voices of the poor and dispossessed is often a quick fix incapable of delivering concrete and lasting change. The ideology of public consultation and grassroots democracy can be a smokescreen for a cost-effective means by which to implement top-down decisions. As participation has become mainstreamed by governments around the world, so have its radical roots become tamed by neoliberal forces that reinforce existing relationships of power. Drawing from oral testimonies and ethnographic research, Sinwell presents a case study of one of the poorest and most defiant Black informal settlements in Johannesburg, South Africa – Thembelihle, which consists of more than twenty thousand residents – highlighting the promises and pitfalls of participatory approaches to development.

Providing a critical lens for understanding grassroots democracy, The Participation Paradox foregrounds alternatives capable of reclaiming participation’s emancipatory potential…(More)”.

How Game Design Principles Can Enhance Democracy


Essay by Adrian Hon: “Gamification — the use of ideas from game design for purposes beyond entertainment — is everywhere. It’s in our smartwatches, cajoling us to walk an extra thousand steps for a digital trophy. It’s in our classrooms, where teachers use apps to reward and punish children with points. And it’s in our jobs, turning the work of Uber drivers and call center staff into quests and missions, where success comes with an achievement and $50 bonus, and failure — well, you can imagine.

Many choose to gamify parts of their lives to make them a little more fun, like learning a new language with Duolingo or going for a run with my own Zombies, Run! app. But the gamification we’re most likely to encounter in our lives is something we have no control over — in our increasingly surveilled and gamified workplaces, for instance, or through the creeping advance of manipulative gamification in financial, insurance, travel and health services.

In my new book, “You’ve Been Played,” I argue that governments must regulate gamification so that it respects workers’ privacy and dignity. Regulators must also ensure that gamified finance apps and video games don’t manipulate users into losing more money than they can afford. Crucially, I believe any gamification intended for schools and colleges must be researched and debated openly before deployment.

But I also believe gamification can strengthen democracies, by designing democratic participation to be accessible and to build consensus. The same game design ideas that have made video games the 21st century’s dominant form of entertainment — adaptive difficulty, responsive interfaces, progress indicators and multiplayer systems that encourage co-operative behaviour — can be harnessed in the service of democracies and civil society…

Fully participating in democracy today — not just voting, but getting involved in local planning and budgeting processes, or building and sharing knowledge — involves navigating increasingly complex systems that desperately need to be made more welcoming and accessible. So while the idea of gamifying democracy may seem to trivialize the deep problems we face today or be another instance of techno-solutionism, that’s not my intention. It’s a recognition that we already live in a digital democracy — one where deliberation takes place on social media that’s gamified to reward and promote the hottest takes and most divisive comments by means of upvotes and karma points; where people learn about the world through the warped lens of conspiracy theories that resemble alternate reality games; and where collective action is enabled and amplified by popularity contests on crowdfunding websites and Reddit.

“The same game design ideas that have made video games the 21st century’s dominant form of entertainment can be harnessed in the service of democracies and civil society.”…(more)”

OECD Guidelines for Citizen Participation Processes


OECD: “The OECD Guidelines for Citizen Participation Processes are intended for any public official or public institution interested in carrying out a citizen participation process. The guidelines describe ten steps for designing, planning, implementing and evaluating a citizen participation process, and discuss eight different methods for involving citizens: information and data, open meetings, public consultations, open innovation, citizen science, civic monitoring, participatory budgeting and representative deliberative processes. The guidelines are illustrated with examples as well as practical guidance built on evidence gathered by the OECD. Finally, nine guiding principles are presented to help ensure the quality of these processes…(More)”.

Building the analytic capacity to support critical technology strategy


Paper by Erica R.H. Fuchs: “Existing federal agencies relevant to the science and technology enterprise are appropriately focused on their missions, but the U.S. lacks the intellectual foundations, data infrastructure, and analytics to identify opportunities where the value of investment across missions (e.g., national security, economic prosperity, social well-being) is greater than the sum of its parts.

The U.S. government lacks systematic mechanisms to assess the nation’s strengths, weaknesses, and opportunities in technology and to assess the long chain of suppliers involved in producing products critical to national missions.

Two examples where modern data and analytics—leveraging star interdisciplinary talent from across the nation—and a cross-mission approach could transform outcomes include 1) the difficulties the federal government had in facilitating the production and distribution of personal protective equipment in spring 2020, and 2) the lack of clarity about the causes and solutions to the semiconductor shortage. Going forward, the scale-up of electric vehicles promises similar challenges…

The critical technology analytics (CTA) would identify 1) how emerging technologies and institutional innovations could potentially transform timely situational awareness of U.S. and global technology capabilities, 2) opportunities for innovation to transform U.S. domestic and international challenges, and 3) win-win opportunities across national missions. The program would be strategic and forward-looking, conducting work on a timeline of months and years rather than days and weeks, and would seek to generalize lessons from individual cases to inform the data and analytics capabilities that the government needs to build to support cross-mission critical technology policy…(More)”.