IBM aims to use crowdsourced sensor data to improve local weather forecasting globally


Larry Dignan at ZDN: “IBM is hoping that mobile barometric sensors from individuals opting in, supercomputing ,and the Internet of Things can make weather forecasting more local globally.

Big Blue, which owns The Weather Company, will outline the IBM Global High-Resolution Atmospheric Forecasting System (GRAF). GRAF incorporates IoT data in its weather models via crowdsourcing.

While hyper local weather forecasts are available in the US, Japan, and some parts of Western Europe, many regions in the world lack an accurate picture of weather.

Mary Glackin, senior vice president of The Weather Company, said the company is “trying to fill in the blanks.” She added, “In a place like India, weather stations are kilometers away. We think this can be as significant as bringing satellite data into models.”

For instance, the developing world gets forecasts based on global data that are updated every 6 hours and resolutions at 10km to 15km. By using GRAF, IBM said it can offer forecasts for the day ahead that are updated hourly on average and have a 3km resolution….(More)”.

A systematic review of the public administration literature to identify how to increase public engagement and participation with local governance


Paper by Josephine Gatti Schafer: “A systematic review of the public administration literature on public engagement and participation is conducted with the expressed intent to develop an actionable evidence base for public managers. Over 900 articles, in nine peer‐reviewed public administration journals are screened on the topic. The evidence from 40 articles is classified, summarized, and applied to inform the managerial practice of activating and recruiting the participation of the public in the affairs of local governance. The review also provides brief explanation on how systematic reviews can fill a need in governance from the evidence‐based management perspective….(More)”.

The Social Fact: News and Knowledge in a Networked World


Book by John Wihbey: “While the public believes that journalism remains crucial for democracy, there is a general sense that the news media are performing this role poorly. In The Social Fact, John Wihbey makes the case that journalism can better serve democracy by focusing on ways of fostering social connection. Wihbey explores how the structure of news, information, and knowledge and their flow through society are changing, and he considers ways in which news media can demonstrate the highest possible societal value in the context of these changes.

Wihbey examines network science as well as the interplay between information and communications technologies (ICTs) and the structure of knowledge in society. He discusses the underlying patterns that characterize our increasingly networked world of information—with its viral phenomena and whiplash-inducing trends, its extremes and surprises. How can the traditional media world be reconciled with the world of social, peer-to-peer platforms, crowdsourcing, and user-generated content? Wihbey outlines a synthesis for news producers and advocates innovation in approach, form, and purpose. The Social Fact provides a valuable framework for doing audience-engaged media work of many kinds in our networked, hybrid media environment. It will be of interest to all those concerned about the future of news and public affairs….(More)”.

Are We Game for Gamification? Potential and Limits of Game-Design Elements to Foster Civic Engagement and Encourage Participation


Paper by Gianluca Sgueo: “Together with robotics, artificial intelligence, biometrics and data, (serious-) games fall within the technological paradigm that is evolving the administration of public entities. The use of game-design elements beyond mere entertainment is not entirely a new approach to problem solving. Business actors have long-incorporated game-design elements – such as badges, points, levels, rankings, prize challenges, and virtual currencies – into their marketing and communications strategies. However this phenomenon has progressed dramatically in recent years, with the public sector at the forefront of experiments with ‘gamification’. To public regulators, the gamification of governance seems promising on three fronts. First, it encourages innovative, and cost-saving, approaches to regulatory challenges. Second, it presents an opportunity to nurture the trust of citizens, and thus enhance perceptions of legitimacy. Third, it creates new incentives to promote civic engagement and foster participation. What was once simplistically labelled as ‘play’ could become a primary form of interaction with public regulators. After all, who wouldn’t want to have an opportunity to impact on public choices, and do so in a non-boring, novel and dynamic, way?

The gamification of governance – claims this paper – shows great potential to foster civic engagement and encourage participation in policy-making. The data around the general publics’ response and perception to game-design incentives are encouraging. Yet – argues this paper – gamification is not without risks. Various challenges are posed by gamified policy-making, particularly with regards to security and inclusiveness (i.e. do gamified policies conform to recognized security and privacy standards? Are they sufficiently inclusive?). Additionally, concerns surround the quality of public’s response to gamified incentives (i.e. is gamification merely encouraging low-risk/low-cost engagement, or does it genuinely drive public participation, both online and offline?). Questions have also been raised about the longevity and duration of engagement – are game-design elements fostering long-term, durable, civic engagement, or do they merely encourage one-time, occasional, participation? This paper develops around five concepts that are key to understanding the link between gamification with civic engagement and public sector’s innovation. The first is “Reputation”, followed by “Automation” and “Structure”. The fourth and fifth consist of “Nudging” and “Crowdsourcing”, respectively. Alongside the analysis of these concepts, and their respective interplay, the paper provides an empirical account of efforts to ‘gamify’ public policies, at both national and supranational levels; it illustrates the outcomes that public regulators expect from efforts with gamification; and it considers the weaknesses, both practical and theoretical, related to the use of game-design elements to encourage participation….(More)”.

Cities, Government, Law, and Civil Society


Paper by Heidi Li Feldman: “For too long, legal commentators have developed accounts of law, governments and civil society, and rights to access that society, from a national-federal perspective. As Americans increasingly live in cities, it is time for legal theorists to concentrate on municipalities as the locus of civil society. From an American national-federal perspective, government and law play primarily a remedial role with regard to civil society, stepping in only to resolve great inequities, usually by creating legally recognized civil rights and enforcing them. Civil society and civil rights, however, exceed this cramped national-federal window on it. Throughout the United States today, civil society is a multi-faceted arena for social coordination and social cooperation, for consonant and collective action of many different kinds. The only reason civil rights and the legal protection of them matters is because participation in civil society is makes it possible for individuals to engage in all manner of activities that are useful, enjoyable, and worthwhile. In other words, the significance of civil rights follows from the existence of a civil society worth participating in. To the extent that government can and does make civil society viable and valuable, it is an integral part of civil society. That feature gets lost in a remedial account of the relationship between government, law, and civil society. 

Perhaps the role of cities in civil society has been neglected by the legal academy because cities are not sovereigns. Sovereignty has often been the issue that provokes theoretical attention to government and its role in civil life. At the heart of the federal-national account of civil society and government is the potential threat the sovereign poses to other actors in civil society. But there is no necessary connection between concentrating on the nature and workings of sovereignty and considering the role for government and law in civil society. And when a government is not a sovereign, its ability to threaten is inherently constrained. That is what examining cities, non-sovereign governments embedded in a web of other governments, shows us. 

When we turn our attention to cities, a very different role for government and law emerges. Cities often exemplify how government and law can enable civil society and all those encompassed by it. They show how government can promote and amplify collective action, not only at the local level but even at the international one. In the United States today, governments can and do provide resources for consonant and collective action even in nongovernmental settings. Governments also coordinate and cooperate alongside fellow actors such as citizen activist groups, small and large businesses, labor unions, universities and colleges, and other nongovernmental organizations. This is particularly apparent at the local level. By delving into local government, we gain a distinctive perspective on the intersection of government and law, on one hand, and civil society, on the other — on what that intersection does, can, and should be like. This paper develops a first iteration of a locality centered account of civil society and the role for government and law within it. I examine a particular municipality, the City of Pittsburgh, to provide a concrete example from which to generate ideas and judgements about the terrain and content of this localist account….(More)”.

Innovation Contests: How to Engage Citizens in Solving Urban Problems?


Paper by Sarah Hartmann, Agnes Mainka and Wolfgang G. Stock: “Cities all over the world are challenged with problems evolving from increasing urbanity, population growth, and density. For example, one prominent issue that is addressed in many cities is mobility. To develop smart city solutions, governments are trying to introduce open innovation. They have started to open their governmental and city related data as well as awake the citizens’ awareness on urban problems through innovation contests. Citizens are the users of the city and therefore, have a practical motivation to engage in innovation contests as for example in hackathons and app competitions. The collaboration and co-creation of civic services by means of innovation contests is a cultural development of how governments and citizens work together in an open governmental environment. A qualitative analysis of innovation contests in 24 world cities reveals this global trend. In particular, such events increase the awareness of citizens and local businesses for identifying and solving urban challenges and are helpful means to transfer the smart city idea into practicable solutions….(More)”

Citizen science for environmental policy: Development of an EU-wide inventory and analysis of selected practices


EU Science Hub: “Citizen science is the non-professional involvement of volunteers in the scientific process, whether in the data collection phase or in other phases of the research.

It can be a powerful tool for environmental management that has the potential to inform an increasingly complex environmental policy landscape and to meet the growing demands from society for more participatory decision-making.

While there is growing interest from international bodies and national governments in citizen science, the evidence that it can successfully contribute to environmental policy development, implementation, evaluation or compliance remains scant.

Central to elucidating this question is a better understanding of the benefits delivered by citizen science, that is to determine to what extent these benefits can contribute to environmental policy, and to establish whether projects that provide policy support also co-benefit science and encourage meaningful citizen engagement.

EU-wide inventory 

In order to get an evidence base of citizen science activities that can support environmental policies in the European Union (EU), the European Commission (DG ENV, with the support of DG JRC) contracted Bio Innovation Service (FR), in association with Fundacion Ibercivis (ES) and The Natural History Museum (UK), to perform a “Study on an inventory of citizen science activities for environmental policies”.

The first objective was to develop an inventory of citizen science projects relevant for environmental policy and assess how these projects contribute to the Sustainable Development Goals (SDGs) set by the United Nations (UN) General Assembly.

To this end, a desk-research and an EU-wide survey were used to identify 503 citizen science projects of relevance to environmental policy.

The study demonstrates the breadth of citizen science that can be of relevance to environmental policy....Three salient features were found:

  • Government support, not only in the funding, but also through active participation in the design and implementation of the project appears to be a key factor for the successful uptake of citizen science in environmental policy.
  • When there is easy engagement process for the citizens, that is, with projects requiring limited efforts and a priori skills, this facilitates their policy uptake.
  • Scientific aspects on the other hand did not appear to affect the policy uptake of the analysed projects, but they were a strong determinant of how well the project could serve policy: projects with high scientific standards and endorsed by scientists served more phases of the environmental policy cycle.

In conclusion, this study demonstrates that citizen science has the potential to be a cost-effective way to contribute to policy and highlights the importance of fostering a diversity of citizen science activities and their innovativeness….(More)”.

Long Live the Human Network Effect


Julia Hobsbawm at Strategy + Business: “Picture the scene. The eyes of the world are on the Tham Luang cave system in Thailand, near the border with Myanmar. Trapped on a rock ledge deep inside is the Wild Boars soccer team of 12 boys and their coach, who had ventured into the caves about two weeks earlier. It is monsoon season. Water is rising and oxygen levels are falling. Not all of the boys can even swim. Time is running out.

Elon Musk proposes building a “kid-sized submarine” to assist the rescue effort. Musk’s solution is politely declined by Thai authorities as “not practical.” In fact, by the time Musk’s sub arrives, most of the boys are already out, alive. One of the most audacious, moving, complex, and successful rescue operations in history relied not on a single technology or hero but on the collaboration of many people, working together in a spontaneous network.

This web of connections came together organically and quickly, unassisted by algorithms, in a unique collaboration led by humans. It was a stunning example of what physicist Albert-László Barabási calls “scale-free networks”: networks that reproduce exponentially by their very nature. The exact same network effects that can be lethal in spreading a virus can be productive — beautiful, even — in creating a web of diverse human skills quickly. Networks, as Barabási puts it, “are everywhere. You just have to look for them.”…

Networks that come together like this and use technology, community, and communications in a timely manner are an example of what the U.N. calls its “leave no one behind” strategy for achieving sustainable development goals. I consider it an example of social health in action: They are the kinds of collaborations that help us live full and productive lives. And in business, there is an exciting opportunity to harness social health and the power of networks to help solve problems.

This kind of social health network, perhaps unsurprisingly, is very visible in innovations in the healthcare sector. A digital health community called The Mighty, for example, is a forum to find information about rare illnesses and connect people facing similar challenges, so that they might learn from the experiences of others. It now has 90 million engagements on its website per month and a new member joins every 20 seconds….(More)”.

Abandoning Silos: How innovative governments are collaborating horizontally to solve complex problems


Report by Michael Crawford Urban: “The complex challenges that governments at all levels are facing today cut across long-standing and well-defined government boundaries and organizational structures. Solving these problems therefore requires a horizontal approach. This report looks at how such an approach can be successfully implemented.There are a number of key obstacles to effective horizontal collaboration in government, ranging from misaligned professional incentive structures to incompatible computer systems. But a number of governments – Estonia, the UK, and New Zealand – have all recently introduced innovative initiatives that are succeeding in creatively tackling these complex horizontal challenges. In each case, this is delivering critical benefits – reduced government costs and regulatory burdens, getting more out of existing personnel while recruiting more high quality professionals, or providing new and impactful data-driven insights that are helping improve the quality of human services.

How are they achieving this? We answer this question by using an analytical framework organized along three fundamental dimensions: governance(structuring accountability and responsibility), people (managing culture and personnel), and data (collecting, transmitting and using information). In each of our three cases, we show how specific steps taken along one of these dimensions can help overcome important obstacles that commonly arise and, in so doing, enable successful horizontal collaboration….(More)”.

Distributed, privacy-enhancing technologies in the 2017 Catalan referendum on independence: New tactics and models of participatory democracy


M. Poblet at First Monday: “This paper examines new civic engagement practices unfolding during the 2017 referendum on independence in Catalonia. These practices constitute one of the first signs of some emerging trends in the use of the Internet for civic and political action: the adoption of horizontal, distributed, and privacy-enhancing technologies that rely on P2P networks and advanced cryptographic tools. In this regard, the case of the 2017 Catalan referendum, framed within conflicting political dynamics, can be considered a first-of-its kind in participatory democracy. The case also offers an opportunity to reflect on an interesting paradox that twenty-first century activism will face: the more it will rely on private-friendly, secured, and encrypted networks, the more open, inclusive, ethical, and transparent it will need to be….(More)”.